Black Goat of the Wood

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The Mother of a Thousand Young, Magna Mater
A confusing entity whose lore seems to suggest masculine and feminine traits in different depictions, as well as suggesting certain caprine traits paired with other, more eldritch traits. The Black Goat enjoins those who seek them for power to "live deliciously," to pursue hedonistic excess as a path to power, and to embrace every facet of fecundity available to them. It is thought the Black Goat may have had ties of some kind to the old European witchcraft cults.

Common Spells

Though not common, many of these spells have reached the lore of sorcerers through their exposure to one of the many editions of the Book of Eibon.

Accursed Fecundity

This vicious spell curses a target with overactive bodily functions, overwhelming the mortal form with hideous tumors and growths that can kill.

  • Affliction (Life) • 3 points per rank • Resisted by Fortitude, Overcome by Fortitude; Impaired > Disabled > Incapacitated • Standard Action, Perception Range, Instant • Increase Range 2 (Perception), Linked (Damage)
  • Damage (Life) • 3 points per rank • Standard Action, Perception Range, Instant • Increase Range 2 (Perception), Linked (Affliction)
  • Total: 6 points per rank

Arms of the Mother

This spell causes the sorcerer to sprout black tentacles from their spine, channeling the power of the Magna Mater, as manifest in her Dark Young. These eldritch tendrils drain the strength of those they grab, and can be used to quickly brachiate around an area.

  • Enhanced Trait (Advantages)3 points + 1 point per rank in Close Attack • Close Attack, Fast Grab, Improved Grab, Improved Hold • No Action, Personal, Permanent
  • Extra Limbs • 2 points per rank (limb) • No Action, Personal, Continuous • Continuous • FLAWS
  • Movement2 points • Free Action, Personal, Sustained
  • Weaken • x points per rank • Standard Action, Close, Instant • EXTRAS • FLAWS
  • Total:

Blessing of the Black Goat

A spell that imparts the Magna Mater's power to the one it is cast upon, transforming them into satyr-like abominations who serve the one who transformed them.

  • Affliction • 3 points per rank • Resisted/Overcome by Will; Entranced + Hindered > Compelled + Stunned > Controlled + Transformed • Standard Action, Close, Instant • Extra Condition, Progressive

Garden of the Black Goat

This spell causes plant-life to sprout and grow wild, developing thorns and sticky saps to entangle and trap those in the area.

  • Affliction • 3 points per rank + 3 points • Resisted by Dodge, Overcome by Damage; Hindered + Vulnerable > Defenseless + Immobilized • ACTION, RANGE, DURATION • Area (Burst), Extra Condition, Increase Range 1 (Ranged), Indirect 3 • Limited Degree

Summon Dark Young

This spell summons one of the Thousand Young of the Black Goat, a massive tentacled, multi-mawed beast

  • xxx • x points per rank • ACTION, RANGE, DURATION • EXTRAS • FLAWS


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  • xxx • x points per rank • ACTION, RANGE, DURATION • EXTRAS • FLAWS