Difference between revisions of "Dusken Glade Treasury"

From OakthorneWiki
Jump to navigationJump to search
Line 41: Line 41:
  
 
===Magic Items===
 
===Magic Items===
Sickle of Warning (1d6 slashing, light)<br>
+
'''Sickle of Warning''' (1d6 slashing, light)<br>
&nbsp;&nbsp;•''This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.''<br>
+
&nbsp;&nbsp;•''This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.''<br><br>
Feather Token - Malachite Disc (Casts ''feather fall'' if bearer falls more than 10 ft, is destroyed in use)<br>
+
'''Feather Token''' - Malachite Disc (Casts ''feather fall'' if bearer falls more than 10 ft, is destroyed in use)<br>
&nbsp;&nbsp;•''Rare, not many wizards know how to craft them''<br>
+
&nbsp;&nbsp;•''Rare, not many wizards know how to craft them''<br><br>
Valeen's Rapier +1 (1d8+1 piercing, finesse)<br>
+
'''Valeen's Rapier +1''' (1d8+1 piercing, finesse)<br><br>
Robe of Useful Items<br>
+
'''Robe of Useful Items'''<br>
 
&nbsp;&nbsp;•''Wondrous, uncommon''<br>
 
&nbsp;&nbsp;•''Wondrous, uncommon''<br>
 
&nbsp;&nbsp;•''This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.''<br>
 
&nbsp;&nbsp;•''This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.''<br>
Line 63: Line 63:
 
&nbsp;&nbsp;• (2/2) 2 Mastiff (see the Monster Manual for statistics)<br>
 
&nbsp;&nbsp;• (2/2) 2 Mastiff (see the Monster Manual for statistics)<br>
 
&nbsp;&nbsp;• (3/3) Rowboat (12 feet long)<br>
 
&nbsp;&nbsp;• (3/3) Rowboat (12 feet long)<br>
&nbsp;&nbsp;• (1/1) Iron Door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself<br>
+
&nbsp;&nbsp;• (1/1) Iron Door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself<br><br>
  
 
===Equipment and Tools===
 
===Equipment and Tools===

Revision as of 06:57, 1 June 2019

Waterdhavian-coins.jpg

Dusken Group Loot

Coinage

Waterdhavian
Harbor Moons: 0
Suns: 24
Dragons: 432
Taols: 0
Shards: 1507
Nibs: 85

Other
xxx: 0
xxx: 0
xxx: 0
xxx: 0

Trade Bars
xxx: 0
xxx: 0
xxx: 0
xxx: 0

Gems and Art

Potions and Scrolls

Potions
Potion of Growth
Potion of Knowledge (All four Elemental languages for 24 hours)

Scrolls
Animal Messenger Scroll (2nd Level Bard/Druid/Ranger)
Beast Sense Scroll (2nd Level Druid/Ranger)
Protection from Poison Scroll (2nd Level Cleric/Druid/Paladin/Ranger)

Magic Items

Sickle of Warning (1d6 slashing, light)
  •This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Feather Token - Malachite Disc (Casts feather fall if bearer falls more than 10 ft, is destroyed in use)
  •Rare, not many wizards know how to craft them

Valeen's Rapier +1 (1d8+1 piercing, finesse)

Robe of Useful Items
  •Wondrous, uncommon
  •This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
  •The robe has two of each of the following patches:
  • (2/2) Dagger
  • (2/2) Bullseye lantern (filled and lit)
  • (2/2) Steel mirror
  • (2/2) 10-foot pole
  • (2/2) Hempen rope (50 feet, coiled)
  • (2/2) Sack
  Additional Patches
  • (1/1) Spell scroll - Thunder Step (Xanathar's pg 168)
  • (1/1) Spell scroll - Comprehend Language
  • (1/1) Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you
  • (1/1) Gem - 10 tourmalines (worth 100gp each)
  • (2/2) 2 Mastiff (see the Monster Manual for statistics)
  • (3/3) Rowboat (12 feet long)
  • (1/1) Iron Door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself

Equipment and Tools

Sickle (1d4 Slashing, light)
Component pouch
Holy Symbol of Bane

Favors, Information, etc.