The dwarven deity of greed. His holy symbol is a jeweled dagger. Abbathor manifests as a very large dwarf, fat and piggy-eyed. He wears leather and furs made from those non-dwarves who have opposed him in the past. He is tolerated by the other dwarven gods and supports the other deities in conflicts. Abbathor is of neutral evil alignment, his home plane is the Gray Waste of Hades.
The dwarf deity of safety, truth, home, and healing. Berronar appears as a powerful female dwarf with a beard braided into four rows, wearing chain mail and a silver helm. She is the consort of Moradin. She is of Lawful Good alignment. She shares a realm with Moradin, Erackinor, on the plane of Mount Celestia.
The dwarf deity of battle. Clanggedin's realm is named Mount Clanggedin after himself, located on the plane of Arcadia. Clangeddin appears as a craggy, middle-aged, bald, silver-bearded dwarf in chain mail. He is usually armed with paired battle axes, and appears powerful and always smiling. He is of the Lawful Good alignment.
The duergar goddess of psionics, conquest and expansion. Also known as the Queen of the Invisible Art or the Axe Princess of Conquest. Her followers believe themselves fated to conquer the earth and stone from which they sprang and the voids in which they dwell. They will sieze new lands, new wealth, and new servitors in the manifest destiny of those who mine the Nigh Below. Magic is seen as weak, unreliable and unsubtle when compared to the powers of the mind. By means of the Invisible Art, the duergar shall destroy or enslave all those reliant upon petty magics to survive.
The dwarf deity of scholarship, discovery, and invention. Dugmaren shares the Dwarven Mountain on the Outlands with Dumathoin and Vergadain. Dugmaren appears as an elderly dwarf with sparkling blue eyes. He is slightly hunched over and he wears the bright blue cloak that is his namesake. He irritates his father by wandering away from his projects before he completes them or before he finds a use for the knowledge he has collected. He is of the Chaotic Good alignment and is worshiped by dwarves and some gnomes who are scholars, inventors, engineers, or tinkers.
The god of mining and underground exploration. He is also the protector of the dwarven dead. His holy symbol is a cut, faceted gem inside of a mountain. Dumathoin is described as a gigantic male dwarf with a barrel chest. His hair and beard are sculpted gray stone, and his skin is earth-brown in color. His eyes are silvery flame. He carries a two-handed mattock made from solidified magma. Dumathoin never speaks and instead communicates with gestures and the occasional grunt or sigh. Dumathoin is a rival of his brother Abbathor and shares the Dwarven Mountain on the Outlands with Dugmaren and Vergadain. He is of Neutral alignment.
God of dwarven guardians, defense and watchfulness. Known as Fire Eyes, Lord of the Bronze Mask or the Eternally Vigilant, Gorm is the patron of the warriors that ensures the safety of dwarven clan holds and seek to defend those realms from their enemies.
Goddess of luck in battle, joy of battle and dwarven fighters. Also known as the Lady of the Fray or the Luckmaiden, Haela was one who loved battle and who lived to cleanse the world of evil monsters.
The dwarven deity of brawling, carousing, and alcohol. Known as the Bearded One for the thick hair that obscures most of his face, Hanseath represents the festive side of dwarven culture. Brewers hold him in high regard, as do dwarf barbarians and any dwarf who charges headlong into battle heedless of the odds. He is of chaotic neutral alignment.
The patron deity of the duergar, the Underdark-dwelling cousins of dwarves. Laduguer appears as a tall, gaunt duergar with skin that can change between gray and brown to match the nearby rock. He is bald and perpetually frowning. He was in the Morndinsamman, but he exiled himself over a point of honor. His realm, Hammergrim, is located on the plane of Acheron He is of lawful evil alignment.
The dwarven deity of travel and safe journeys. He is also known as the Finder of Trails, the Watcher over Wanderers, the Watchful Eye, and the Wanderer. He is the patron of dwarves who have left the clanholds to explore the world. His holy symbol is an upright mace in front of a fur-trimmed leather boot.
The chief deity of the Morndinsamman pantheon and the patron of dwarven leadership and nobility. He was the first of the dwarven gods to be created by the Primordials, and given his divine hammer and anvil, which he used to forge the dwarven race. Moradin is the head of the dwarven pantheon. His consort is Berronar Truesilver and lives with her in Erackinor, on the plane of Mount Celestia.
The dwarf deity of wanderers and expatriates. He is also the dwarven god of lightning, which he uses as an omen. His symbol is an upright mace over a single leather boot trimmed with fur, or a mace clutched by a pair of gauntleted fists. Muamman appears as a weathered, nondescript dwarf dressed in plain clothes, usually green. He is thin, with a beard of deep black. He wields Glowhammer, a mace that glows as if were still cooling from being forged. Often, he carries a weathered staff. Muamman's realm is the Cavern of Rest in the ever-shifting subterranean layer of Nidavellir on the plane of Ysgard. He is of neutral good alignment.
A minor goddess of clan, family and wisdom. The Mother of Wisdom represents the bonds of family and clan that hold dwarf society together. When dwarves extend their hospitality to their lost or wounded brethren, they often do so in Mya’s name. Mya also figures prominently in many dwarven divinations, because she is said to have peerless wisdom. Dwarf artisans generally depict her as a middle-aged female with improbably long, braided blonde hair.
Roknar is a minor god of lies and intrigue. Many believe that Roknar is merely a disguise occasionally worn by Abbathor.
Goddess of healing, mercy, courtship, romantic love, dancing and fertility. Also known as the Lady of Life and Mercy, she represents a side of dwarven life rarely observed by outsiders. As of late her command of fertility has expanded her clergy's influence over animal husbandry along with the developing of new varieties of crops.
God wilderness survival, hunting, rangers and those dwarves that choose to live in the wild.
The god of the forge and crafting weapons and armaments of war, including siege engines. Also known as the Tender of the Forge, he is Moradin's assistant. He is depicted as a bronze-skinned dwarf with hair and beard made of black smoke. His priests do not have temples, but tend the forges at the heart of Moradin's temples.
A god of magic and darkness. Thautam teaches that the spark of magic lies within all things. His followers work to draw forth the magic in everything, from the walls of a dwarven citadel to the axes wielded by its guards. Thautam is content to putter away in his workshop and mutter advice to the Soul Forger. He manifests as an elder dwarf with rheumy, blind eyes.
The goddess of Hills, Mountains, and Gemstones. Her holy symbol is a mountain with a ruby heart; she places rubies in the earth as gifts to miners, who do her husband's work. Ulaa is depicted as a dwarven woman with gnomish facial features. She wields a mighty hammer called Skullringer. Ulaa's realm in the Outlands is called the Iron Hills. She also spends time in the Seven Heavens. Her husband, Bleredd, is said to dwell with the gnomish gods in Bytopia.
A goddess of oaths, death and birth. Known as the Runecarver, she manifests as an elderly, white haired woman. It is said that whenever a dwarf swears an oath, she records it by carving it into an impossibly tall cliff. Many dying dwarf warriors claim to see Valkauna walking across the battlefield, offering water from a silver pitcher to the fallen.
The dwarf deity of Wealth and Luck. Vergadain appears as a tall dwarf dressed in the brown and yellow garb of a merchant; often his clothes are tattered and dusty from his long travels. Underneath this, he wears armor and often carries musical instruments (Vergadain has a great singing voice and is said to be a great poet), disguises, and sacks of treasure protected with poisonous snakes and vermin. His boots contain concealed weapons such as knives or garrotes, or hidden places or both. He shares the Dwarven Mountain on the Outlands with Dugmaren and Dumathoin. He is of neutral alignment.