SW Combat

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INITIATIVE
PRESENCE (COOL) or WILLPOWER (VIGILANCE)
Rolled at the beginning of combat. Use Cool if expected, or Vigilance if surprised.
Difficulty: None; roll only Skill dice.
Modifiers: None
Result Option
Advantage-result.png
May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally.
Triumph-result.png
Automatically gain initiative slot at top or chart, or may spend Triumph as normal instead.

COMBAT RESULTS
Result Option
Advantage-result.png
• Recover 1 Strain
• Add +Boost-die.png to the action taken by ally in next initiative slot.
• Notice a single important point in the ongoing conflict (such as the location of a blaster door's control panel or the weak point on an attack speeder).
• Inflict a Critical Injury with a successful attack that deals damage (Advantage-result.png cost equal to Crit rating of weapon).
• Activate a Weapon Quality (Advantage-result.png may vary).
Advantage-result.pngAdvantage-result.png
x
Advantage-result.pngAdvantage-result.pngAdvantage-result.png
x
Triumph-result.png
x
Triumph-result.pngTriumph-result.png
x
Threat-result.png
x
Threat-result.pngThreat-result.png
x
Threat-result.pngThreat-result.pngThreat-result.png
x
Despair-result.png
x