Difference between revisions of "SW Jobs"

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==Slicer==
 
==Slicer==
==Mechanic==
 
 
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Revision as of 18:13, 20 January 2021


Mechanic

Job Description Pay in Credits
Salaries
Maintenance & Repair Work A maintenance tech's monthly salary at a starport ranging from an industrial Core World to a rich Outer Rim World. 1000 - 2000 per month
Contracts
Contract Tech A typical contract, lasting one month, ranging from emergency repairs of space station mechanisms to installing machines at a colony, refurbishing shipboard systems, or maintaining key industrial mechanisms. 5000 - 10,000
Contract Tech (Hazardous) A one month contract in dangerous territory, ranging from the rescue of a starship to developing weapons in a combat zone. 10,000 - 30,000
Starship Hull Repair Repairing a starship's hull damage. Requires a workshop or facility of the appropriate degree to perform the repairs. Takes one week per point above half threshold, and one day per point at half or lower threshold. 250 per point of Hull Damage repaired
Starship Critical Systems Repair Repairing a Critical Hit to a starship. Takes one week per Critical. 500 x Crit rating
Droid Critical Injury Repair Repairing a Critical Hit to a droid. Takes one week per Critical. 250 x Crit rating
Droid Personality Refactor A refactoring of droid personality to excise "problem" personality traits, resetting those factors back to baseline. Takes about a week of work. 500 x droid's Willpower characteristic
Droid Memory Wipe A wipe retains all the skills and abilities of a droid, but removes all memories, resetting it to baseline programming. One day of work. 100 x droid's Willpower characteristic
Item Repair Repairing a damaged item one step. 30% of item cost per step of damage repaired
Modding an Item Attachment The crafter is performing a check to modify an attachment that the client has already purchased for a weapon or other item. This takes a day or less. 500 x difficulty of check
Modding a Vehicle or Starship Attachment The crafter is performing a check to modify an attachment that the client has already purchased for a vehicle or starship. This takes several days. 1000 x difficulty of check

Slicer

Job Description Pay in Credits
Salaries
Defensive Slicer A slicer on-call to protect a datanet system. 2500 - 5000 per month
Contracts
Security Analysis Exploring a system to find security holes. This includes extracting random nonspecific data. Takes about a day. 625 - 1250
Data Retrieval Slicing into a system and finding specific data. 1250 - 2500
Data Analysis Scouring data to extract information or come to a conclusion about what the data means and what the client can do with it. 500 - 1000
Data Manipulation Forging and counterfeiting data. 1250 - 2500
Planting Data Planting data without leaving evidence that could link the intrusion back to the slicer or to the client. 3750 - 7500
Planting Data ("Leaky") Planting a cleverly disguised code such that the slicer or client can gather desired information when that data is discovered. 3750 - 7500
Sabotage Systems This includes tasks such as deleting files, scrambling data, and crashing the datanet or operating systems to slow down a system or wipe data entirely. 2500 - 5000
Combat Pay (Bonus) Slicers who need to be onsite (and thus exposed to combat) can ask for a bump in the initial pay. This varies based on circumstances. Add +1000 - 10,000
Rapid Turnaround (Bonus) Slicers can hike prices if the client needs something done quickly. Add +15% of base pay
Slow Turnaround (Penalty) Slicers sometimes charge less if the job has a loose deadline, as they can work on other projects at the same time more easily. Subtract -15% of base pay