Difference between revisions of "SW Jobs"

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==Hired Gun==
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{| border="0" cellpadding="5" cellspacing="0" align="center"
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|-style="background:black; color:white"
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|'''Job'''
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|'''Description'''
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|'''Pay in Credits'''
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|-
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| colspan=3 | '''Bodyguard Jobs'''
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|-style="background:gainsboro"
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|Criminal or Imperial Client
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|Protect a significant criminal figure or target of Imperial pursuit, such as a Rebel sympathizer
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|2000 - 5000
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|-
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|Famous Public Figure
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|Protect a public figure that is highly recognizable in much of the galaxy, such as a famous celebrity or official
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|5000 - 10,000
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|-style="background:gainsboro"
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|Lesser Public Figure
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|Protect a public figure that is recognizable in limited areas, such as a planet, system, or a specific subculture.
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|3000 - 8000
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|-
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|Private Individual
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|Protect a private citizen, such as a corporate official, lesser noble, or even the average person with enough credits.
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|500 - 5000
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|-
  
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| colspan=3 | '''Demolitions Jobs'''
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|-style="background:gainsboro"
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|Individual Hire
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|The cost of hiring a single specialized demolitionist for a specific job, which may be extrapolated for ongoing work.
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|500 - 2000
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|-
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|Expert Individual Hire
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|The cost of hiring a single expert demolitionist for a specific job, which may be extrapolated for ongoing work.
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|2000 - 5000
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|-
  
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| colspan=3 | '''Enforcer Jobs'''
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|-style="background:gainsboro"
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|The cost of hiring a single enforcer for a varity of security and shady work.
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|500 - 1000
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|-
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| colspan=3 | '''Mercenary Jobs'''
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|-style="background:gainsboro"
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|Individual Hire
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|The cost of hiring a singel mercenary or individual gun-for-hire.
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|500 - 2000
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|-
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|Small Group Rate
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|The cost of hiring a small mercenary band (4-6 members) for a specific job. A group of PCs may qualify even if not all are strictly mercenaries or hired guns themselves.
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|6000 - 20,000
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|-style="background:gainsboro"
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|Average Soldier
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|The average per job pay for the average soldier in a successful mercenary or paramilitary operation.
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|500 - 1000
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|-
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|Non-commissioned Officer
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|The average per job pay for the average on-commissioned officer in a successful mercenary or paramilitary operation.
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|1000 - 3000
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|-
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|-style="background:gainsboro"
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|Officer
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|The average per job pay for the average officer in a successful mercenary or paramilitary operation.
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|2000 - 10,000
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|-
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| colspan=3 | '''Specialist Jobs'''
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|-style="background:gainsboro"
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|Average
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|The cost of hiring a single specialist for a specific job, which may be extrapolated for ongoing work. Specialists typically have a rank of 2 or more in a specific skill.
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|500 - 3000
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|-
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|Expert
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|The cost of hiring a single expert for a specific job, which may be extrapolated for ongoing work. Specialists typically have a rank of 4 or more in a specific skill.
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|2000 - 5000
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|}
  
 
==Mechanic==
 
==Mechanic==

Revision as of 02:40, 23 January 2021

Hired Gun

Job Description Pay in Credits
Bodyguard Jobs
Criminal or Imperial Client Protect a significant criminal figure or target of Imperial pursuit, such as a Rebel sympathizer 2000 - 5000
Famous Public Figure Protect a public figure that is highly recognizable in much of the galaxy, such as a famous celebrity or official 5000 - 10,000
Lesser Public Figure Protect a public figure that is recognizable in limited areas, such as a planet, system, or a specific subculture. 3000 - 8000
Private Individual Protect a private citizen, such as a corporate official, lesser noble, or even the average person with enough credits. 500 - 5000
Demolitions Jobs
Individual Hire The cost of hiring a single specialized demolitionist for a specific job, which may be extrapolated for ongoing work. 500 - 2000
Expert Individual Hire The cost of hiring a single expert demolitionist for a specific job, which may be extrapolated for ongoing work. 2000 - 5000
Enforcer Jobs
The cost of hiring a single enforcer for a varity of security and shady work. 500 - 1000
Mercenary Jobs
Individual Hire The cost of hiring a singel mercenary or individual gun-for-hire. 500 - 2000
Small Group Rate The cost of hiring a small mercenary band (4-6 members) for a specific job. A group of PCs may qualify even if not all are strictly mercenaries or hired guns themselves. 6000 - 20,000
Average Soldier The average per job pay for the average soldier in a successful mercenary or paramilitary operation. 500 - 1000
Non-commissioned Officer The average per job pay for the average on-commissioned officer in a successful mercenary or paramilitary operation. 1000 - 3000
Officer The average per job pay for the average officer in a successful mercenary or paramilitary operation. 2000 - 10,000
Specialist Jobs
Average The cost of hiring a single specialist for a specific job, which may be extrapolated for ongoing work. Specialists typically have a rank of 2 or more in a specific skill. 500 - 3000
Expert The cost of hiring a single expert for a specific job, which may be extrapolated for ongoing work. Specialists typically have a rank of 4 or more in a specific skill. 2000 - 5000

Mechanic

Job Description Pay in Credits
Salaries
Maintenance & Repair Work A maintenance tech's monthly salary at a starport ranging from an industrial Core World to a rich Outer Rim World. 1000 - 2000 per month
Contracts
Contract Tech A typical contract, lasting one month, ranging from emergency repairs of space station mechanisms to installing machines at a colony, refurbishing shipboard systems, or maintaining key industrial mechanisms. 5000 - 10,000
Contract Tech (Hazardous) A one month contract in dangerous territory, ranging from the rescue of a starship to developing weapons in a combat zone. 10,000 - 30,000
Starship Hull Repair Repairing a starship's hull damage. Requires a workshop or facility of the appropriate degree to perform the repairs. Takes one week per point above half threshold, and one day per point at half or lower threshold. 250 per point of Hull Damage repaired
Starship Critical Systems Repair Repairing a Critical Hit to a starship. Takes one week per Critical. 500 x Crit rating
Droid Critical Injury Repair Repairing a Critical Hit to a droid. Takes one week per Critical. 250 x Crit rating
Droid Personality Refactor A refactoring of droid personality to excise "problem" personality traits, resetting those factors back to baseline. Takes about a week of work. 500 x droid's Willpower characteristic
Droid Memory Wipe A wipe retains all the skills and abilities of a droid, but removes all memories, resetting it to baseline programming. One day of work. 100 x droid's Willpower characteristic
Item Repair Repairing a damaged item one step. 30% of item cost per step of damage repaired
Modding an Item Attachment The crafter is performing a check to modify an attachment that the client has already purchased for a weapon or other item. This takes a day or less. 500 x difficulty of check
Modding a Vehicle or Starship Attachment The crafter is performing a check to modify an attachment that the client has already purchased for a vehicle or starship. This takes several days. 1000 x difficulty of check

Slicer

Job Description Pay in Credits
Salaries
Defensive Slicer A slicer on-call to protect a datanet system. 2500 - 5000 per month
Contracts
Security Analysis Exploring a system to find security holes. This includes extracting random nonspecific data. Takes about a day. 625 - 1250
Data Retrieval Slicing into a system and finding specific data. 1250 - 2500
Data Analysis Scouring data to extract information or come to a conclusion about what the data means and what the client can do with it. 500 - 1000
Data Manipulation Forging and counterfeiting data. 1250 - 2500
Planting Data Planting data without leaving evidence that could link the intrusion back to the slicer or to the client. 3750 - 7500
Planting Data ("Leaky") Planting a cleverly disguised code such that the slicer or client can gather desired information when that data is discovered. 3750 - 7500
Sabotage Systems This includes tasks such as deleting files, scrambling data, and crashing the datanet or operating systems to slow down a system or wipe data entirely. 2500 - 5000
Combat Pay (Bonus) Slicers who need to be onsite (and thus exposed to combat) can ask for a bump in the initial pay. This varies based on circumstances. Add +1000 - 10,000
Rapid Turnaround (Bonus) Slicers can hike prices if the client needs something done quickly. Add +15% of base pay
Slow Turnaround (Penalty) Slicers sometimes charge less if the job has a loose deadline, as they can work on other projects at the same time more easily. Subtract -15% of base pay