Difference between revisions of "SW Jobs"

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Finding work is a matter of who you know and what you know. Finding work is a '''Knowledge''' check, with each type of Knowledge covering a specific segment of society from whom to find work.
 
Finding work is a matter of who you know and what you know. Finding work is a '''Knowledge''' check, with each type of Knowledge covering a specific segment of society from whom to find work.
* '''Core Worlds:''' xx
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* '''Education:''' xx
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* '''Lore:''' xx
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{| border="0" cellpadding="5" cellspacing="0" align="center"
* '''Outer Rim:''' xx
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|-
* '''Underworld:''' xx
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|style="background:blue; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''FINDING WORK'''</div>
* '''Xenology:''' xx
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* '''Warfare:''' xx
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|-
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|style="background:lightblue" colspan=2|<div style="text-align: center; font-size: 125%">INTELLECT (KNOWLEDGE)</div>
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|-
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|colspan=2|At the start of each Chapter, a character may make a single Finding Work check. The Knowledge check is based on the arena the character wishes to work in.
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* '''Core Worlds:''' Work for governments or corporations focused within the Core, Colonies, or Inner Rim regions.
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* '''Education:''' Work for universities, research facilities, and medical institutions.
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* '''Lore:''' Work for religious sects or mystic orders.
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* '''Outer Rim:''' Work for governments or corporations focused within the Mid-Rim and Outer Rim regions of space.
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* '''Underworld:''' Work for criminal figures or those who interact with them.
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* '''Warfare:''' Work for military, paramilitary, or insurgency groups.
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* '''Xenology:''' Work for individual species' societies and colonies.
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A check made during an encounter to heal injuries.<br>'''Requires:''' Medical kit or other tools for managing damage.<br>'''Difficulty:''' Half of current Inflation rating, rounded down.<br>'''Contact Networks:''' For each Contact Network of the same Knowledge type as the search being used, add [[Image:Boost-die.png|15px]].
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|-style="background:blue; color:white;"
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! width="50" | Result || width="250" | Option
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|-
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|<div style="text-align: center">[[Image:Success-result.png|20px]]</div>
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|'''Stitched Up.''' Each success heals one Wound.
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|-style="background:lightblue"
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|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div>
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|'''Pain Relief.''' Each success heals one Strain.
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|-
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|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div>
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|'''Spotted a Problem.''' Each Triumph heals one Critical Injury.
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|-style="background:lightblue"
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|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div>
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|'''Bite On This.''' Each threat inflicts one Strain.<br>'''Delicate Work.''' Each threat increases the amount of time treating the injury takes by one round.
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|-
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|<div style="text-align: center">[[Image:Despair-result.png|20px]]</div>
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|'''Malpractice.''' The medical procedure inflicts an additional Critical Injury!
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|}
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==Academic or Expert==
 
==Academic or Expert==

Revision as of 04:41, 14 February 2021

Finding work is a matter of who you know and what you know. Finding work is a Knowledge check, with each type of Knowledge covering a specific segment of society from whom to find work.


FINDING WORK
INTELLECT (KNOWLEDGE)
At the start of each Chapter, a character may make a single Finding Work check. The Knowledge check is based on the arena the character wishes to work in.
  • Core Worlds: Work for governments or corporations focused within the Core, Colonies, or Inner Rim regions.
  • Education: Work for universities, research facilities, and medical institutions.
  • Lore: Work for religious sects or mystic orders.
  • Outer Rim: Work for governments or corporations focused within the Mid-Rim and Outer Rim regions of space.
  • Underworld: Work for criminal figures or those who interact with them.
  • Warfare: Work for military, paramilitary, or insurgency groups.
  • Xenology: Work for individual species' societies and colonies.

A check made during an encounter to heal injuries.
Requires: Medical kit or other tools for managing damage.
Difficulty: Half of current Inflation rating, rounded down.
Contact Networks: For each Contact Network of the same Knowledge type as the search being used, add Boost-die.png.

Result Option
Success-result.png
Stitched Up. Each success heals one Wound.
Advantage-result.png
Pain Relief. Each success heals one Strain.
Triumph-result.png
Spotted a Problem. Each Triumph heals one Critical Injury.
Threat-result.png
Bite On This. Each threat inflicts one Strain.
Delicate Work. Each threat increases the amount of time treating the injury takes by one round.
Despair-result.png
Malpractice. The medical procedure inflicts an additional Critical Injury!



Academic or Expert

Job Description Pay in Credits
Guest Speaker Speaking on a particular topic in an institute of higher learning. 50 - 100 daily
Lecturer Teaching students a particular topic in an institute of higher learning. 1500 - 3000 monthly
Subject-Matter Expert Working as an expert witness, consultant, data compiler, or other subject-matter expert on a per-job basis. Typically, characters must have 3 ranks in a specified Knowledge skill to serve as a subject-matter expert. 750 - 5000 per contract or task
Researcher Researching a specific topic or developing a new design or item. Research could range from pure knowledge at a university to developing a new product in a corporate lab. Typically, characters must have 3 ranks in a specified Knowledge skill to serve as a researcher. 2000 - 8000 monthly

Bounties

Job Description Pay in Credits
Minor Target A typical galactic citizen 300 - 750
Moderate Target A mid-level functionary in a crime syndicate, corporation, or other powerful organization 2000 - 10,000
Major Target A crime lord, corporate executive, a suspected Rebel agent, or a mid-level Imperial functionary 15,000 - 20,000
Legendary Target A high-ranking Imperial official, a suspected Force-user, a known Rebel agent, or a major syndicate leader. 25,000 - 100,000. May also grant a Bounty Hunter Exploit.
Bounty Modifiers
Vendetta Target has committed a personal wrong against the bounty poster Add 5% to 20% of base bounty value
Violent Target has a history of frequent violent acts Add 10% of base bounty value
Nearby Target is nearby and easy to locate Subtract 40% of base bounty value
Across the Galaxy Finding the target requires travel across or searching multiple star systems. Add 20% of base bounty value
Proof Only Target's ultimate condition is irrelevant. Provide proof of capture or kill. Subtract 10% of base bounty value
Keep It Quiet Job must be completed in secret. The bounty hunter cannot tell others of it afterward. Add 50% of base bounty value. Cannot claim this target for Guild status.
No Disintegrations No lasting harm can be done to the target. Add 10% of base bounty value. If target arrives bearing Critical Injuries, price will be reduced.
Keep It Cool Target must be apprehended without the use of significantly harmful violence. Add 25% of base bounty value. If the target arrives bearing wounds or Critical Injuries, price will be reduced.
No Collateral Damage Hunter must avoid collateral damage or maintain a low profile during the hunt. Add 20% of base bounty value.
Secondary Goal Bounty involves a secondary goal, such as retrieving stolen goods or making an example during apprehension. Add up to 25% of base bounty value, depending on expectations.
Un-Guilded Hunter is not part of the Bounty Hunter's Guild and has no IPKC or other accreditation the client acknowledges. Subtract 10% of base bounty value
Exploits Hunter possesses one or more Exploits. See Exploit for adjustments.

Bureaucrat

Job Description Pay in Credits
Mayor or Councilor The political leader of a small town or community. The mayor can be expected to handle any number of administrative tasks. 2000 - 3000 monthly
Clerk An office laborer or retail clerk. 1000 - 1500 monthly

Entertainer

Job Description Pay in Credits
Single Performance Live entertainment for a single evening by jugglers, acrobats, artists, musicians, puppeteers, actors, or comedians. 500 - 750 for group
Cantina Band Live mood music for a cantina or restaurant, with a long-term contract. 1000 - 15000 weekly, for group
Touring Band or Entertainment Live original music for an evening performed by a touring band. Pay is based almost entirely on fame and demand, but skill is also a factor. This category can be used for other types of high profile performance. Typically the group must have at least 5 ranks in Charm and/or Cool amongst them to earn this salary. 2000 - 25,000 for group per performance
Street Performer Tips earned by jugglers, acrobats, artists, musicians, puppeteers, actors, or comedians. 25 - 75 daily


Hired Gun

Job Description Pay in Credits
Bodyguard Jobs
Criminal or Imperial Client Protect a significant criminal figure or target of Imperial pursuit, such as a Rebel sympathizer 2000 - 5000
Famous Public Figure Protect a public figure that is highly recognizable in much of the galaxy, such as a famous celebrity or official 5000 - 10,000
Lesser Public Figure Protect a public figure that is recognizable in limited areas, such as a planet, system, or a specific subculture. 3000 - 8000
Private Individual Protect a private citizen, such as a corporate official, lesser noble, or even the average person with enough credits. 500 - 5000
Demolitions Jobs
Individual Hire The cost of hiring a single specialized demolitionist for a specific job, which may be extrapolated for ongoing work. 500 - 2000
Expert Individual Hire The cost of hiring a single expert demolitionist for a specific job, which may be extrapolated for ongoing work. 2000 - 5000
Enforcer Jobs
Individual Hire The cost of hiring a single enforcer for a varity of security and shady work. 500 - 1000
Mercenary Jobs
Individual Hire The cost of hiring a singel mercenary or individual gun-for-hire. 500 - 2000
Small Group Rate The cost of hiring a small mercenary band (4-6 members) for a specific job. A group of PCs may qualify even if not all are strictly mercenaries or hired guns themselves. 6000 - 20,000
Average Soldier The average per job pay for the average soldier in a successful mercenary or paramilitary operation. 500 - 1000
Non-commissioned Officer The average per job pay for the average on-commissioned officer in a successful mercenary or paramilitary operation. 1000 - 3000
Officer The average per job pay for the average officer in a successful mercenary or paramilitary operation. 2000 - 10,000
Specialist Jobs
Average The cost of hiring a single specialist for a specific job, which may be extrapolated for ongoing work. Specialists typically have a rank of 2 or more in a specific skill. 500 - 3000
Expert The cost of hiring a single expert for a specific job, which may be extrapolated for ongoing work. Specialists typically have a rank of 4 or more in a specific skill. 2000 - 5000

Laborer

Job Description Pay in Credits
Ranch Hand A ranch hand skilled in herding or shepherding livestock. Typically, character must have 2 ranks in Survival to serve as a ranch hand. 1500 - 2000 monthly
Unskilled Labor Basic manual labor: dock workers, warehouse employees, miners, scrap salvagers, and the like. 500 - 750 monthly

Law Enforcement

Job Description Pay in Credits
Small Town Sheriff A lawman who protects a small town with a handful of deputies. 2000 - 3000 monthly
Police Commissioner A lawman who protects a small city, with dozens to hundreds of officers working underneath them. 3000 - 5000 monthly
Deputy A low-ranking deputy in either a small town or larger city. 750 - 1200 monthly
Detective A detective serving in a public constabulary or police department. 2000 - 2500 monthly
Private Eye A private investigator working on a single case, generally a non-criminal situation. Private investigators are often hired to investigate marital infidelity, corporate espionage, or potential political scandals. 75 - 200 daily

Mechanic

Job Description Pay in Credits
Maintenance & Repair Work A maintenance tech's monthly salary at a starport ranging from an industrial Core World to a rich Outer Rim World. 1000 - 2000 monthly
Contract Tech A typical contract, lasting one month, ranging from emergency repairs of space station mechanisms to installing machines at a colony, refurbishing shipboard systems, or maintaining key industrial mechanisms. 5000 - 10,000
Contract Tech (Hazardous) A one month contract in dangerous territory, ranging from the rescue of a starship to developing weapons in a combat zone. 10,000 - 30,000
Starship Hull Repair Repairing a starship's hull damage. Requires a workshop or facility of the appropriate degree to perform the repairs. Takes one week per point above half threshold, and one day per point at half or lower threshold. 250 per point of Hull Damage repaired
Starship Critical Systems Repair Repairing a Critical Hit to a starship. Takes one week per Critical. 500 x Crit rating
Droid Critical Injury Repair Repairing a Critical Hit to a droid. Takes one week per Critical. 250 x Crit rating
Droid Personality Refactor A refactoring of droid personality to excise "problem" personality traits, resetting those factors back to baseline. Takes about a week of work. 500 x droid's Willpower characteristic
Droid Memory Wipe A wipe retains all the skills and abilities of a droid, but removes all memories, resetting it to baseline programming. One day of work. 100 x droid's Willpower characteristic
Item Repair Repairing a damaged item one step. 30% of item cost per step of damage repaired
Modding an Item Attachment The crafter is performing a check to modify an attachment that the client has already purchased for a weapon or other item. This takes a day or less. 500 x difficulty of check
Modding a Vehicle or Starship Attachment The crafter is performing a check to modify an attachment that the client has already purchased for a vehicle or starship. This takes several days. 1000 x difficulty of check

Negotiator

Job Description Pay in Credits
Mediator Mediating disputes and legally arbitrating disagreements between two individuals or corporations. Such arbitration can take days or even weeks, and must be accepted by both parties. Typically, characters must have 2 ranks in Negotiation to work as a mediator. 2000 - 5000 per dispute
Negotiation Team Mediating major disagreements or even hostilities between large corporations or governments. Such arbitration can take weeks or even months, and must be accepted by both parties. Typically the group must have 4 ranks of Negotiation amongst them to earn this salary. 4000 - 20,000 per dispute

Physician

Job Description Pay in Credits
Town Doctor A doctor providing treatment of injuries or illness to a small town. 100 - 300 per house call
Licensed Physician Working in a hospital or other professional treatment facility. Typically characters must have at least 3 ranks in Medicine to earn this salary. 2000 - 4000 monthly
Surgery Team Performing a single complicated surgery at a hospital, such as a cybernetic replacement or operation to repair major trauma. Typically the group must have at least 4 ranks in Medicine amongst them to earn this salary. 5000 per operation

Slicer

Job Description Pay in Credits
Defensive Slicer A slicer on-call to protect a datanet system. 2500 - 5000 monthly
Security Analysis Exploring a system to find security holes. This includes extracting random nonspecific data. Takes about a day. 625 - 1250
Data Retrieval Slicing into a system and finding specific data. 1250 - 2500
Data Analysis Scouring data to extract information or come to a conclusion about what the data means and what the client can do with it. 500 - 1000
Data Manipulation Forging and counterfeiting data. 1250 - 2500
Planting Data Planting data without leaving evidence that could link the intrusion back to the slicer or to the client. 3750 - 7500
Planting Data ("Leaky") Planting a cleverly disguised code such that the slicer or client can gather desired information when that data is discovered. 3750 - 7500
Sabotage Systems This includes tasks such as deleting files, scrambling data, and crashing the datanet or operating systems to slow down a system or wipe data entirely. 2500 - 5000
Combat Pay (Bonus) Slicers who need to be onsite (and thus exposed to combat) can ask for a bump in the initial pay. This varies based on circumstances. Add +1000 - 10,000
Rapid Turnaround (Bonus) Slicers can hike prices if the client needs something done quickly. Add +15% of base pay
Slow Turnaround (Penalty) Slicers sometimes charge less if the job has a loose deadline, as they can work on other projects at the same time more easily. Subtract -15% of base pay

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