Difference between revisions of "SW Selling Crafted Goods"

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(Created page with " {| border="0" cellpadding="5" cellspacing="0" align="center" |-style="background:black; color:white" |'''Job''' |'''Description''' |'''Pay in Credits''' |-style="backgroun...")
 
 
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{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
|-style="background:black; color:white"  
 
|-style="background:black; color:white"  
|'''Job'''
+
|'''Item for Sale'''
 
|'''Description'''
 
|'''Description'''
 
|'''Pay in Credits'''
 
|'''Pay in Credits'''
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|The crafter can charge more due to programming time
 
|The crafter can charge more due to programming time
 
|Materials Cost + 75% of Material Cost
 
|Materials Cost + 75% of Material Cost
 +
|-
 +
|Schematic for a piece of personal tech
 +
|The crafter sells the full rights to the design of a newly invented piece of gear (weapon, armor, medical, tool, or miscellaneous tech)
 +
|5000 to 10,000
 +
|-style="background:gainsboro"
 +
|Schematic for a droid
 +
|The crafter sells the full rights to the design of a newly invented droid chassis (this does not include programming).
 +
|10,000 to 20,000
 +
|}
 +
==Price Modifiers==
 +
{| border="0" cellpadding="5" cellspacing="0" align="center"
 +
|-style="background:black; color:white"
 +
|'''Detail'''
 +
|'''Description'''
 +
|'''Price Modifier'''
 
|-
 
|-
 
|Price Adjustment for each minor improvement
 
|Price Adjustment for each minor improvement
 
|For each [[Image:Advantage-result.png|15px]] spent on improving the item during crafting.
 
|For each [[Image:Advantage-result.png|15px]] spent on improving the item during crafting.
|+5% of Materials Cost
+
|Add +5% of Materials Cost
 
|-style="background:gainsboro"
 
|-style="background:gainsboro"
 
|Price Adjustment for each major improvement
 
|Price Adjustment for each major improvement
 
|For each [[Image:Triumph-result.png|15px]] spent on improving the item during crafting.
 
|For each [[Image:Triumph-result.png|15px]] spent on improving the item during crafting.
|+10% of Materials Cost
+
|Add +10% of Materials Cost
 
|-
 
|-
 
|Price Adjustment for each minor flaw
 
|Price Adjustment for each minor flaw
 
|For each [[Image:Threat-result.png|15px]] spent on worsening the item during crafting.
 
|For each [[Image:Threat-result.png|15px]] spent on worsening the item during crafting.
| -5% of Materials Cost
+
|Subtract -5% of Materials Cost
 
|-style="background:gainsboro"
 
|-style="background:gainsboro"
 
|Price Adjustment for each major flaw
 
|Price Adjustment for each major flaw
 
|For each [[Image:Despair-result.png|15px]] spent on worsening the item during crafting.
 
|For each [[Image:Despair-result.png|15px]] spent on worsening the item during crafting.
| -10% of Materials Cost
+
|Subtract -10% of Materials Cost
 
|-
 
|-
 
|Item is restricted
 
|Item is restricted
 
|The crafter is selling something illegal
 
|The crafter is selling something illegal
|+20% of Materials Cost
+
|Add +20% of Materials Cost
|-style="background:gainsboro"
 
|Adding a mod to an item attachment
 
|The crafter is performing a check to modify an attachment that the client has already purchased for a weapon or other item. This takes a day or less.
 
|500 x difficulty of check
 
|-
 
|Adding a mod to a vehicle or starship attachment
 
|The crafter is performing a check to modify an attachment that the client has already purchased for a vehicle or starship. This takes several days.
 
|1000 x difficulty of check
 
|-style="background:gainsboro"
 
|Schematic for a piece of personal tech
 
|The crafter sells the full rights to the design of a newly invented piece of gear (weapon, armor, medical, tool, or miscellaneous tech)
 
|5000 to 10,000
 
|-
 
|Schematic for a droid
 
|The crafter sells the full rights to the design of a newly invented droid chassis (this does not include programming).
 
|10,000 to 20,000
 
 
|}
 
|}

Latest revision as of 16:44, 20 January 2021

Item for Sale Description Pay in Credits
Selling a newly crafted item on the open market The crafter has no specific buyer in the open market Materials Cost + 10% of Material Cost
Selling a commissioned item to a client The crafter has been contracted to design and make an item. Materials Cost + 50% of Material Cost
Selling a newly crafted droid The crafter can charge more due to programming time Materials Cost + 75% of Material Cost
Schematic for a piece of personal tech The crafter sells the full rights to the design of a newly invented piece of gear (weapon, armor, medical, tool, or miscellaneous tech) 5000 to 10,000
Schematic for a droid The crafter sells the full rights to the design of a newly invented droid chassis (this does not include programming). 10,000 to 20,000

Price Modifiers

Detail Description Price Modifier
Price Adjustment for each minor improvement For each Advantage-result.png spent on improving the item during crafting. Add +5% of Materials Cost
Price Adjustment for each major improvement For each Triumph-result.png spent on improving the item during crafting. Add +10% of Materials Cost
Price Adjustment for each minor flaw For each Threat-result.png spent on worsening the item during crafting. Subtract -5% of Materials Cost
Price Adjustment for each major flaw For each Despair-result.png spent on worsening the item during crafting. Subtract -10% of Materials Cost
Item is restricted The crafter is selling something illegal Add +20% of Materials Cost