Sorcerers of Ilbarych

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  • THE WISE: Sorcerers are referred to by this phrase. It is left-over from the name of the Imperial sorcerous academy - the Four Wisdoms - which taught all four of the Imperial Arts: Benediction, Divination, Malediction, and Warding.
    • A magician with one of those Arts is just called "Wise." Those who know two or three of them are called Twice- or Thrice-Wise, and someone trained in all of them is All-Wise (an almost unheard of feat these days).
    • This naming scheme has bled over to the titles for non-Imperial sorcery as well: the Habersi have their Star-Wise, the wrightfolk their Forge-Wise, and even the wealdfolk are said to have Wood-Wise.

The Imperial Arts

These forms of magic were brought to these lands by the Ilbarych imperials, who were accompanied by the Most Wise, magicians who were educated at an Imperial Academy called the Four Wisdoms. Though Ilbarych does not have any such sorcerous institution, these magics are still part and parcel of life among the nobility in particular.

  • Benediction: Works of blessing and beneficial luck. (Attunement, Blessing, Consecration, Investiture)
  • Divination: Works of reading the future and discerning information. (Casting, Dowsing, Reading, Vision)
  • Malediction: Works of cursing and ill-luck. (Castigate, Curse, Ensorcell, Ruination)
  • Warding: Works of protection and defense. (Protection, Focus Ward, Warding Marks, Warding Walls, Sorcerer's Bane)

Sorcerers Cabals

  • The Chamber of Damanesk, an elite order of Crown-sponsored magi, all of whom are All-Wise sorcerers.
  • The Obelisk, an order of historian-warders made up mostly of nobility.

The Forgewise Arts

The magical discipline of the wrightfolk is known to exist, although they do not share its secrets with anyone outside of their forgeholds – not even their kin who settle outside of forgehold life. The masters of these arts do make their services available to outsiders, however, often at a precious price. The magical discipline of the wrightfolk is known to exist, although they do not share its secrets with anyone outside of their forgeholds – not even their kin who settle outside of forgehold life. The masters of these arts do make their services available to outsiders, however, often at a precious price.

  • Stielwiteg: The best-known of the forge-wise are the steel-wise smiths who alone bear the secrets of making the steel that built the Empire of old, and which still is the underpinning in the Crowndom. Though they are capable of crafting all manner of cunning works from steel, the most treasured by the Crown and its nobility are the arms and armors they create.
  • Isénwiteg: The iron-wise are thought to be most ancient of the forge-wise, their arts whispered to them by the Old Masters. Though the barrow-iron of today is most often wrought into steel, it was the ancient iron armaments of old that protected the wrightfolk from the bloodthirsty weald-spirits, and iron weapons created by the iron-wise are said to protect against wicked spirits and uncanny entities.
  • Gyoldwiteg: The gold-wise adepts of the wrightfolk know the secrets of working gold, weaving enchantments of leadership and bravery, sunlight and fire into them. Though they do not make either weapons or armor, they do inlay such crafted works with magical patterns, and the jewelry and regalia that they craft from gold are all numinous with magic.
  • Seolwiteg: The silver-wise are workers in silver, their enchantments based around illusion and madness, moonlight and wintery cold. Like the gyoldwiteg, they do make inlays into armors and weapons, but they also occasionally craft weapons of silver which are said to do grievous wounds to those who use magic. The jewelry and regalia of the silver-wise are said to weave glamours and enchantments on wearers and those they encounter.
  • Cyprenwiteg: The copper-wise practice strange crafts, magics that affect the blood of folk. The ancient forge-wise saw that bolts of lightning in the sky looked like branching veins in the sky, and discovered that copper drew the touch of lightning. Likewise, they found that pain was like lightning in the body, and learned to inflict or diminish it with their copper implements. Though their blades are not so keen as those of the steel-wise, they do cause a pain like fire in the blood of those they injure. Surgeon's tools crafted by the copper-wise also heal quickly and quell the pain of injuries, the purity of the metal helping to soothe agonies and prevent infections.

The Woodwise Arts

The arts of the wood-wise – barbaric magicians among the wealdfolk – are said to be taught to them by the very trees they worship. Though they rarely leave the green shadows of their home, they are a primary source of danger to those who make the mistake of interloping into the Wildweald.

  • Crownleaf: Works of the king-tree.
  • Ladysweave: Works of the home-tree.
  • Flameleaf: Works of the fire-tree.
  • Ironbough: Works of the iron-tree.
  • Gallowlin: Works of the hanging-tree.
  • Goldofit: Works of the gold-tree.
  • Greenwell: Works of the water-tree.
  • Stagwood: Works of the herd-tree.
  • Yearroot: Works of the time-tree.

The Starwise Arts

The star-wise of the Habersi are one of the reasons why only they have mastered the seas sufficiently to sail anywhere in the world upon them. The stars guide and protect them as they traverse the waves, and grant luck and joy to the vessel and the People of the Waves.