Difference between revisions of "Soshi Junji"

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|Fire=1
 
|Fire=1
 
|Void=3
 
|Void=3
 +
|Void Points=2
 
|Ninjō=Cause the ruin of Lord Shigama as vengeance for the death of his mother and the dishonor of his sister
 
|Ninjō=Cause the ruin of Lord Shigama as vengeance for the death of his mother and the dishonor of his sister
|Giri= Improve the reputation and prosperity of the Temple of Gathering Mist
+
|Giri= Improve the reputation and prosperity of the Temple of Gathering Mist * Emerald Champion
 
|Endurance=4
 
|Endurance=4
 
|Composure=6
 
|Composure=6
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|Status=35
 
|Status=35
 
|ArtisanSkills=Design 1
 
|ArtisanSkills=Design 1
|MartialSkills=Martial (Melee) 1
+
|MartialSkills=Fitness 1, Meditation 1, Martial (Melee) 1
|ScholarSkills=Government 1, Theology 1
+
|ScholarSkills=Government 1, Theology 2
|SocialSkills=Perform 1
+
|SocialSkills=Courtesy 1, Perform 1
 
|TradeSkills=Skulduggery 2, Survival 1
 
|TradeSkills=Skulduggery 2, Survival 1
|Distinctions=Seasoned (Void) - Reroll 2 dice for checks in situations where wisdom from experience is an advantage
+
|Distinctions=''Seasoned (Void)'' - Reroll 2 dice for checks in situations where wisdom from experience is an advantage
|Adversities= Nerve Damage (Air) - Reroll 2 successes when physical sensitivity is helpful (left leg); Scorn of (Group) (Water) - Reroll 2 successes when check occurs with interaction with (Group)
+
|Adversities=''Nerve Damage (Air)'' - Reroll 2 successes when physical sensitivity is helpful (left leg)<br />''Scorn of (Group) (Water)'' - Reroll 2 successes when check occurs with interaction with (Group)
|Passions=Playfulness (Air) - Recover 3 Strife on checks to gently mock, chide, or tease someone occurs
+
|Passions= ''Playfulness (Air)'' - Recover 3 Strife on checks to gently mock, chide, or tease someone occurs
|Anxieties= Phobia (Water) - Fear of heights
+
|Anxieties=''Phobia (Water)'' - Fear of heights
|SchoolAbilities=xxx
+
|SchoolAbilities=''The Kami's Whisper'' -- When performing an invocation technique or chanelling, characters with a Vigilance lower than or equal to School Rank + 1 cannot detect any physical sign that you are in the act of invoking the spirits. Increase the TN of Theology checks to deterct or study your supernatural activites by your School rank.
|Techniques=xxx
+
|Techniques='''Kata:'''Warrior's Resolve (''General Rank 1'')<br />'''Invocations:''' Cloak of Night (''Air 1'') * Tempest of Air (''Air 1'') * Token of Memory (''Air 1'') * Bo of Water (''Water 1'') * Mask of Wind (''Air 2'')<br />'''Ninjutsu:'''Skulk (''Rank 1'')<br />'''Rituals:''' Commune with the Spirits (''Rank 1'')<br />'''Shuji:'''Sensational Distraction (''Fire 1'') * All in Jest (''Water 1'')
|Equipment=xxx
+
|Equipment=Sanctified Robes, Inconspicuous garb (simple monk shirt, pants, and tabi), scroll satchel, traveling pack, divination kit (ritual divination card set, gifted by Phoenix clan Shugenja friend), Badge of Authority (Emerald Magistrate)
 
}}
 
}}

Revision as of 21:49, 25 April 2019

Soshi Junji
Junji placeholder.jpg
Clan: Scorpion     Family: Soshi
School: Soshi Illusionist School     Rank: 1
Titles: Emerald Magistrate
Rings
Earth: 1      Air: 3
Water: 2      Fire: 1
      Void: 3
Traits
Ninjō: Cause the ruin of Lord Shigama as vengeance for the death of his mother and the dishonor of his sister
Giri: Improve the reputation and prosperity of the Temple of Gathering Mist * Emerald Champion
Endurance: 4
Composure: 6
Focus: 4     Vigilance: 3
Honor: 25     Glory: 45     Status: 35
Skills
Artisan Skills: Design 1
Martial Skills: Fitness 1, Meditation 1, Martial (Melee) 1
Scholar Skills: Government 1, Theology 2
Social Skills: Courtesy 1, Perform 1
Trade Skills: Skulduggery 2, Survival 1
Advantages and Disadvantages
Distinctions: Seasoned (Void) - Reroll 2 dice for checks in situations where wisdom from experience is an advantage
Adversities: Nerve Damage (Air) - Reroll 2 successes when physical sensitivity is helpful (left leg)
Scorn of (Group) (Water) - Reroll 2 successes when check occurs with interaction with (Group)
Passions: Playfulness (Air) - Recover 3 Strife on checks to gently mock, chide, or tease someone occurs
Anxieties: Phobia (Water) - Fear of heights
School Abilities
The Kami's Whisper -- When performing an invocation technique or chanelling, characters with a Vigilance lower than or equal to School Rank + 1 cannot detect any physical sign that you are in the act of invoking the spirits. Increase the TN of Theology checks to deterct or study your supernatural activites by your School rank.
Techniques
Kata:Warrior's Resolve (General Rank 1)
Invocations: Cloak of Night (Air 1) * Tempest of Air (Air 1) * Token of Memory (Air 1) * Bo of Water (Water 1) * Mask of Wind (Air 2)
Ninjutsu:Skulk (Rank 1)
Rituals: Commune with the Spirits (Rank 1)
Shuji:Sensational Distraction (Fire 1) * All in Jest (Water 1)
Equipment
Sanctified Robes, Inconspicuous garb (simple monk shirt, pants, and tabi), scroll satchel, traveling pack, divination kit (ritual divination card set, gifted by Phoenix clan Shugenja friend), Badge of Authority (Emerald Magistrate)