Template:1354 DR Sea Ward Nightlife

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Inns

  • Pilgrim’s Rest: Inn (4c•4a). A comfortable but modest inn that provides affordable stabling and lodgings for many visitors of Waterdeep's temples.
  • The Wandering Wemic: Inn (4c•4a)
  • Maerghoun'’s Inn: Inn (4c•4a) (Central Street of the Singing Dolphin)
  • Dacer’s Inn: Inn (4c•5a)
  • Golden Harp Inn: Inn (3c•4a). A comfortable two-story stone and slate inn, cheery and well lit at all times and noted for the magical harp that appears in mid-air at odd times to sing and play ancient ballads by itself.
  • The Silken Sylph: Inn, Festhall (5c•4a)

Taverns

  • Sated Satyr: Tavern (3c•3p)
  • The Broken Lance: Tavern (2c•3p). A cozy tavern frequented and staffed by the athletes and fighters from the Field of Triumph. The eel pie is the house specialty.
  • The Crown & Heron: Tavern (5c•5p) (Central Street of the Singing Dolphin)
  • The Ship’s Wheel: Tavern (4c•3p)
  • Gournar’'s Tavern: Tavern (4c•3p). A brightly lit, expensive place that's more a showcase for Waterdeep's high society at play than a tavern. It is a place to be seen, first and foremost.
  • The Fiery Flagon: Tavern (4c•3p). A tavern that is famous among sailors the Realms over for its seafaring decor and pricey fare, without the trouble and decay of the Dock Ward.
  • Wyvern's Rest: Tavern (2c•4p). A former Watch-post and blockhouse, this one-story stone tavern is a favorite of Watch and Guard members, it hallmark being the stuffed wyvern that looms over the bar.

Festhalls

  • House of Purple Silks: Festhall (5c)
  • High Flagon Gambling House: Gambling House (4c)
  • The Silken Sylph: Inn, Festhall (5c•4a) (Northern Seawatch Street)