Difference between revisions of "Tempus"

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===The Arcana of Aion (36 PP)===
 
===The Arcana of Aion (36 PP)===
 
*'''Abandonment of Aion (Time Loop): Cumulative Affliction 8 (32 PP)''' With an utterance of Aionian power, you curse a target to be abandoned by Aion's forward march, and time stutters and even stops around them, slowing or freezing them in place. 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception (Standard - Perception - Instant)
 
*'''Abandonment of Aion (Time Loop): Cumulative Affliction 8 (32 PP)''' With an utterance of Aionian power, you curse a target to be abandoned by Aion's forward march, and time stutters and even stops around them, slowing or freezing them in place. 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception (Standard - Perception - Instant)
*'''Absence of Aion: (1 PP)''' Invoking Aion, you stop the flow of time around yourself, putting it on "pause" and allowing yourself to move around while time is stopped for others. While you can observe and interact with the world, your actions are limited as objects and people are immobile when time is stopped. You can also quickly move your bodily location, allowing time to start back up once you have done so. To viewers, you simply teleport from one spot to another. The power’s rank isn’t technically the distance you can go, it’s the time you have to move while time is stopped for everyone else. 8 = 30 minutes.  
+
*'''Absence of Aion (Stop Time): (1 PP)''' Invoking Aion, you stop the flow of time around yourself, putting it on "pause" and allowing yourself to move around while time is stopped for others. While you can observe and interact with the world, your actions are limited as objects and people are immobile when time is stopped. You can also quickly move your bodily location, allowing time to start back up once you have done so. To viewers, you simply teleport from one spot to another. The power’s rank isn’t technically the distance you can go, it’s the time you have to move while time is stopped for everyone else. 8 = 30 minutes.  
 
**Quickness 8: Perform routine tasks in -8 time ranks; Quirk 2: Limited to routine actions while active.
 
**Quickness 8: Perform routine tasks in -8 time ranks; Quirk 2: Limited to routine actions while active.
 
**Teleport 8: 1 mile in a move action, carrying 50 lbs.; Accurate; Limited: places you can reach physically  
 
**Teleport 8: 1 mile in a move action, carrying 50 lbs.; Accurate; Limited: places you can reach physically  

Revision as of 17:12, 5 September 2020

Tempus
Tempus5.jpg
Identity: Rafiq Dawson • Affiliation: The Zodiac SocietyBase of Operations: Los Angeles
Ethnicity: Zanj (East African) • Nationality: Abbasid Caliphate (869-883), US Citizen (forged documents)
Age: 26 (1,151) • Gender: Male • Height: 5'11 • Weight: 175 lb
Eyes: Brown • Hair: Black • Other Features: Always dresses in Steampunk cosplay
Origin: x • Power Level: 8 (120 Points: Abilities 46, Defenses 7, Skills 6, Advantages 12, Powers 49)
Abilities
Strength 2 Stamina 4
Agility 4 Dexterity 2
Fighting 3 Intellect 2
Awareness 4 Presence 2
Points: 46 (2pts per rank)
Defenses
Defense Ranks Ability Other Total
Dodge 0 4 4 8/4
Fortitude 2 4 x 6
Parry 1 3 4 8/4
Toughness - 4 4 8/4
Will 4 4 x 8
Points: 7 (1pt per rank)
Combat
Initiative: 4 + 4 = +8

Attacks:
• Arrow of Aion: No attack roll, DC 18 resistance check • 60 cft, Indirect: any point, any direction, Descriptor: objects in my possession • Shapeable Area Damage 8, DC 23

• Mystic Blades: +8 attack roll • close range • Strength-based Damage 6, Slashing, DC 23, Affects Insubstantial 2: full rank, Crit 16-20, Penetrating 2
• Abandonment of Aion (Time Loop): No attack roll, resisted by Will DC 18 • Perception range • Cumulative Affliction 8 Dazed > Stunned > Incapacitated
• Throw: +3 attack roll • 50 lbs 120 ft, 200 lbs 30 ft, 800 lb 6 ft • Bludgeoning Damage DC 17
• Unarmed: +3 attack roll • Close Range • Bludgeoning Damage +2 DC 17
• Grab: +3 attack roll • Close Range • Bludgeoning Damage +2 DC Special 12

Skills
Skill Ranks Ability Other Total
Acrobatics 1 AGL (4) x +5
Athletics 0 STR (2) x +2
Close Combat: Mystic Blades 3 FGT (3) x +6
Deception 0 PRE (2) x +2
Expertise:Magic 5 INT (2) x +7
Insight 0 AWE (4) x +4
Intimidation 0 PRE (2) x +2
Investigation 1 INT (2) x +3
Perception 1 AWE (4) x +5
Persuasion 0 PRE (2) x +2
Ranged Combat: Throw 1 DEX (2) x +3
Stealth x AGL (4) x +4
'
{{{Skill14}}} {{{Skill14Ranks}}} {{{Skill14Ability}}} {{{Skill14Other}}} {{{Skill14Total}}}

Points: 6 (1pt per 2 ranks)
Advantages
Combat: Defensive Roll 2, Improved Initiative 1, Quick Draw
Fortune: xxx
General: Equipment 1, Evasion 1, Membership: Dvaravat, Membership: The Zodiac Society 2, Teamwork
Skill: Ritualist, Languages 1

Points: 12 (1pt per rank)
Powers
• Abandonment of Aion: Cumulative Affliction Resisted and Overcome by Will, DC 18; Dazed > Stunned > Incapacitated • 8 ranks (4/r) • Standard Action • Perception • Instant • Cumulative

• Absence of Aion: Teleport • 8 ranks (2/r) • Move Action • Distance physically reachable in 30 minutes • Instant • Accurate • Limited to places you can physically reach
• Absolution of Aion: Healing • 6 ranks (5/r) • Standard Action • Perception Range • Instant • Affects Objects, Increased Range: Perception
• Arrow of Aion: Damage • 8 ranks (COST/rank) • Standard Action • Shapeable Area 60 cft• Instant • Shapeable Area: 60 cft, Indirect 4: any point, any direction, Variable Descriptor: objects in my possession
• Analysis of Aion: Enhanced Trait (Dodge + Parry) + Senses (Danger Sense 1, Postcognition 4, Precognition 4) • 8 ranks (2/r+ 9 flat) • No Action • Personal • Sustained • Dodge +4, Parry +4
• Mystic Blades: Strength-based Damage • 6 ranks (1/r +8 flat) • Standard Action • Close Range • Instant • Slashing, Affects insubstantial: half ranks, Dangerous 4, Penetrating 2, Indestructible • Removable

Points: 49
Other Traits
Equipment: Night Vision Goggles, Undercover Shirt (+2 Toughness)
Complications: Anachronistic, Enemy (evil djinn), Responsibility: The Zodiac Society, Sorcerer

Powers

The Arcana of Aion (36 PP)

  • Abandonment of Aion (Time Loop): Cumulative Affliction 8 (32 PP) With an utterance of Aionian power, you curse a target to be abandoned by Aion's forward march, and time stutters and even stops around them, slowing or freezing them in place. 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception (Standard - Perception - Instant)
  • Absence of Aion (Stop Time): (1 PP) Invoking Aion, you stop the flow of time around yourself, putting it on "pause" and allowing yourself to move around while time is stopped for others. While you can observe and interact with the world, your actions are limited as objects and people are immobile when time is stopped. You can also quickly move your bodily location, allowing time to start back up once you have done so. To viewers, you simply teleport from one spot to another. The power’s rank isn’t technically the distance you can go, it’s the time you have to move while time is stopped for everyone else. 8 = 30 minutes.
    • Quickness 8: Perform routine tasks in -8 time ranks; Quirk 2: Limited to routine actions while active.
    • Teleport 8: 1 mile in a move action, carrying 50 lbs.; Accurate; Limited: places you can reach physically
  • Arrow of Aion: Damage 8 (1 PP) This invocation of Aion's power stops time, giving you the chance to set up an attack against a target, placing it where it will drop on them, or hurling a projectile to strike them. When time restarts, the attack seems to appear out of nowhere for the target. DC 23; Shapeable Area: 30cft., DC 18, Increased Range 2: perception, Indirect 4: any point, any direction, Variable Descriptor: close group - objects and hazards of opportunity (Standard - Perception - Instant)
  • Absolution of Aion: Healing 6 (1 PP) By Aion's power, you rewind the body of a person or object you can see, removing damage done to them by resetting them to a previous state of existence. Affects Objects, Increased Range 2: perception (Standard - Perception - Instant)
  • Analysis of Aion (1 PP) You cast your mind and senses wide, merging them with the flow of Aion. If you cast your sight into the present, you can predict direct attacks coming at you, and improve your ability to avoid them. If you cast your sight to the past, you gain postcognition; if you cast it into the future, you gain precognition.
    • Traits: Dodge +4 (+8), Parry +4 (+8); Permanent (Free - Personal - Permanent)
    • Senses: Danger Sense (Perception), Postcognition, Precognition (Personal - Permanent)

Mystic Blades (13 PP)

Tempus carries two mystically enchanted blades that he uses in close combat. He has had them enchanted to affect insubstantial opponents in hopes that they will one day assist him in killing the djinn that trapped him in a statue for over 1,000 years.

  • Removable (indestructible)
  • Strength-based Damage 6, Slashing, DC 23; Accurate +2, Affects Insubstantial 2: full rank, Dangerous 4: Crit 16-20, Penetrating 2 (Standard - Close - Instant)

Advantages

  • Defensive Roll 2: You can avoid damage through agility and “rolling” with an attack. You receive a bonus to your Toughness equal to your advantage rank, but it is considered an active defense similar to Dodge and Parry, so you lose this bonus whenever you are vulnerable or defenseless.
  • Equipment 1:
  • Evasion 1:You have a +2 circumstance bonus to Dodge resistance checks to avoid area effects.
  • Improved Initiative:You have a +4 bonus to your initiative checks.
  • Languages 1: Arabic (native) and English
  • Membership: Dvaravat:You have a membership at the esoteric nightclub and lounge, Dvaravat. You bear on your body a permanently-henna'd Sanskrit sigil that is your passkey into the establishment. By using your finger and a standard action to draw that sigil on any solid door that sits fully in a doorframe, you can turn that door into a portal into one of the many doors in Dvaravat.
  • Quick Draw:You can draw a weapon from a holster or sheath as a free action, rather than a move action.
  • Ritualist:You can use the Expertise: Magic skill to create and cast magical rituals. This advantage is often a back-up or secondary magical power for superhuman sorcerers, and may be the only form of magic available to some “dabbler” types.
  • Teamwork:You’re effective at helping out your friends. When you support a team check you have a +5 circumstance bonus to your check. This bonus also applies to the Aid action and Team Attacks.

Membership: The Zodiac Society

Senior Operative (Rank 2)

Senior Operatives are the tried-and-true of the society's agents.

  • Missions: SeniorOps are most likely to function as solo agents, always within their area of expertise. They also round out teams where more experience is needed from the members of the team.
  • Training: A SeniorOp always has a specialty of some sort, and their tasks tend to take advantage of those specialties. SeniorOps may also be assigned to assist with tasks outside of their specialty range. Typical specialties include arcane support, combat support, research, investigation, networking, infiltration and espionage, and clean-up.
  • Society Cards: SeniorOp society cards function as a GrounOps card does, but they can also use them to get access to restricted areas of the Houses. SeniorOps are also reasonably permitted to use their cards to make personal purchases.
  • Resources: SeniorOps share in barracks quarters in one of the Houses as well, although the senior barracks tend to be divided up into pairs of beds for slightly better privacy.
  • Accommodations: SeniorOps also receive personal quarters, in the form of an apartment or small house in one of the cities where the Houses are found. They usually also have a personal vehicle.

Complications

  • Anachronistic: You have been pulled out of time and were trapped in an artifact for 1,124 years
  • Enemy: Evil djinn who trapped you in the artifact
  • Responsibility - The Zodiac Society: You have a set of responsibilities to the Zodiac Society, from oaths of secrecy to assignments that are supposed to be foremost in your time to active duties as part of one of the Houses...or even as the Head of one! Anytime your obligation to the Society gets in the way, or you are forced to choose those obligations over other important things going on, gain a Hero Point.
  • Sorcerer:In order to use your magics, you must be able to speak and gesture. If you cannot do both of these, you cannot use your Sorcerous Arcana. (You may still have other magical abilities that you can use, however.)

Background

People

Crystal.JPG
Beverley Dawson
The Zodiac Society • Guardian
Beverley is a sorcerer of some skill. She took Tempus in when he was released from the artifact he had been trapped in and effectively raised him from the age of 14 onwards. She is the Head of House of Taurus House, the New York City chapter-house of the Zodiac Society.

Locations

  • Zodiac Society Taurus House:: Manhattan, New York, USA. Taurus House focuses on politics and high society. It's where Tempus was raised from the time he was released from the artifact that had imprisoned him, and where he was trained as a Zodiac Society agent. A cunningly-designed compound that appears to simply be a pair of side-by-side brownstones, Taurus House overlooks central park.
  • Zodiac Society Leo House:: Hollywood, California, USA. Tempus' current home and base of operations. The outer edges of Leo House have been featured in more than one feature film, as it is a castle that was brought over to the United States by a wealthy German financier just before World War I and reconstructed in the Hollywood foothills. While the exteriors are scenic enough to warrant their use as backdrops in lush period pieces, the interior of the complex is not only very modern, but also delves into the bedrock on which they stand.
  • Dvaravat: a strange extradimensional nightclub and lounge for the world's magicians. Tempus' membership opens a door to Dvaravat in the Apya Taproom.