Varf

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Varf & Skazi
Varf1.jpg
Race: hill dwarf, Class: ranger 3
Background: outlander, Alignment: Neutral
Patron Deity:
Factions:
Ability Scores
Strength 15 (+2), Dexterity 14 (+2), Constitution 14 (+2);
Intelligence 10 (+0), Wisdom 14 (+2), Charisma 8 (-1)
Proficiencies
Bonus: +2
Saving Throws: Strength & Dexterity
Skills: Animal Handling, Athletics, Perception, Stealth, Survival
Tools: brewer's supplies, panpipes
Languages: Common, Dwarven, Sylvan
Armor: light, medium & shields
Weapons: simple & martial weapons
Traits
Darkvision 60', dwarven resilience, stonecunning, dwarven toughness, wanderer, favored enemy, natural explorer, fighting style (duelist), spellcasting, primeval awareness, ranger conclave (beast), animal companion/bond (Skazi)
Feats
Combat
Attacks:
Armor Class: 18, Initiative: +2, Speed: 25
Hit Points: 34, Hit Dice: 3d10
Social
Personality Traits:
Ideals: I am always where I am meant to be, We are all beasts, just like a wolf and the bear, we just stand on two legs, have thumbs and think our tricks somehow superior - the rest is vain pageantry
Bonds: Skazi, being witness to events of significance, mysteries & enigmas
Flaws: Always thinking with his stomach, absence of social cues (such as personal space), unquenchable curiosity



Skazi

Skazistat.jpg

Trait: Threaten my friends, threaten me.
Ideal: “The ranger who travels with me is a beloved companion for whom I would gladly give my life.”
Bonds: Same as Varf
Flaw: If there's food left unattended, I'll eat it.

"The new plan is: no plan. We wing it! Probably won’t work, but I said it with a lot of confidence." - Dirk Gently

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