Varina FAD

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Race: Human
Career: Warrior
Specializations: Shii-Cho Knight | Makashi Duelist
Morality: 46
Emotional Strength: Bravery
Emotional Weakness: Anger

Characteristics

  • Brawn: 4(5)
  • Agility: 3
  • Intellect: 2
  • Cunning: 2
  • Willpower: 3
  • Presence: 3
  • Force Rating: 2

Skills

  • Career Skills
    • Athletics (Str) - 2
    • Brawl (Str) - 1
    • Charm (Pre) - 1
    • Cool (Pre) - 2
    • Coordination (Agi) - 1
    • Lightsaber (Str) - 4
    • Melee - 0
    • Perception (Cunning) - 1
    • Survival - 0
  • Non Career Skills
    • Discipline (Wil) - 1
    • Pilot (Space) (Agi) - 1
    • Vigilance (Will9o) - 1

Talents

  • Parry (Rank 3) - You may suffer 3 Strain to reduce Wound Damage from an Engaged Opponent by 5!
  • Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
  • Quick Draw - You may draw or holster a weapon or other item as an Incidental Action.
  • Second Wind - Once per Combat you may take an Incidental Action to regain 1 Strain.
  • Natural Blademaster - Once per session reroll 1 Lighsabre check.
  • Durable - May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
  • Dedication - +1 to Brawn
  • Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
  • Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill
  • Duelists Training - You gain an additional Bonus Die when fighting a single opponent.
  • Feint (Rank 1) - Spend ± or ≤ ≤ ≤ generated on a missed melee attack to upgrade difficulty of opponent’s next attack targeting character by ranks in Feint.

Force Talents

  • Center of Being - Make a Center of Being maneuver to increase crit rating of attacks suffered by ranks in Center of Being until beginning of next turn.
  • Juyo Dervish - You may now activate the Juyo Dervish Ability Once per Game. Spend 2 Destiny Points. For the Next 3 Combat Rounds, you may make a Free Incidental Combined Force + Lightsaber Attack. Each Round you choose to make such an Attack, you suffer 1 Conflict. This effect lasts for 3 Rounds.

Force Powers

  • Enhance
    • When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check. Each Force Result may be used to gain a Success or Advantage.
    • Control (Resilience) - You may now apply the above effect to Resilience Checks.
    • Control (Coordination) - You may now apply the above effect to Coordination Checks.
    • Control (Pilot (Planetary)) - You may now apply the above effect to Pilot (Planetary)
    • Control (Pilot (Space)) - You may now apply the above effect to Pilot (Space)
  • Sense:
    • Make a Force Power Test. You may spend 1 Force Result to automatically detect all living things within Short Range. You may spend 1 Force Result to detect the current emotional state of one target.
    • Control - Commit force. Once per round when an attack targets this force user, she upgrades the difficulty pool once.
    • Duration - Senses Ongoing effects may be triggered one additional time per round.


Combat

  • Soak 5
  • Armor Armored Robes - Soak 2, Defense 1
  • Ranged Defense 1
  • Melee Defense 2
  • Wound Threshold 13
  • Strain Threshold 13
  • Weapons
    • Dueling Saber - Damage 6 | Critical 2 | Breach 1, Sunder
      • Ilum Crystal (Blue)
      • Curved Hilt - Gain 1 Free Advantage when fighting against a single opponent.
  • Equipment
    • Cybernetic Arm - +1 Brawn
  • Jedi Utility Belt
    • Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit
    • Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1)

XP

  • Earned: 507
    • Racial: 110
    • Bonus: 10
    • Knight Level Campaign: 150
    • Previous Games: 220
    • Earned: 17
  • Spent: 490
    • Characteristics: 120
    • Skills 80
    • Talents 200
    • Force Powers 60
    • Specializations 30