Difference between revisions of "Wardens"

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* '''Mechanics:''' [[Wardens Formulae|Designing Formulae]] • [[Wardens Rituals|Using Ritualist]] • [[Wardens Artificer|Using Artificer]]
 
* '''Mechanics:''' [[Wardens Formulae|Designing Formulae]] • [[Wardens Rituals|Using Ritualist]] • [[Wardens Artificer|Using Artificer]]
 
* '''[[Wardens Ritual Library|Ritual Library]]''', a collection of the commonly known formulae used in magical workings, plus a place to record those ritual formulae the PCs create in play.
 
* '''[[Wardens Ritual Library|Ritual Library]]''', a collection of the commonly known formulae used in magical workings, plus a place to record those ritual formulae the PCs create in play.
 +
* '''[[Wardens Grimoires|Grimoires]]''', a list of the grimoires the PCs have acquired in play.
  
 
==Resources==
 
==Resources==

Revision as of 15:10, 15 September 2020

Wardens-header.jpg

You live at the edge of a world of magic. It's not a fanciful wizarding world, with hidden schools and magical bureaucracies. It is a world of fearful solitude, too dangerous to risk exposing those without your gifts to it. You may not even want to be part of it, but you are, thanks to your Legacy.

You may be a Sorcerer, and have the ability to actually wield magic. Perhaps your talent is natural, or perhaps you have been trained by someone: another magician, a tutelary spirit, a codex of ancient lore. However you come to wield these powers, they all come at a price.

You may be a Reliquarian, entrusted or cursed with a magical relic that grants you frightening powers. There are many who seek what you now possess, and they will not stop until they take it from you. Fortunately, the power you've gained from the relic has been enough to stop them...for now.

You may be one of the Invested, those imbued with the power of a single city that has risen to greatness sufficient to allow the city to choose a champion who defends and represents it. You are one such, given greatness of physical form and minor powers representative of the spirit of the place you call home, and which has called you its own.

You may be one of the Invictus, the last warrior champion of a now-fallen culture, empowered by the end of those people to represent them unto eternity. You are immortal and powerful, invested with gifts, but no demands on how you should use such abilities other than what you make for yourself.

Player Characters

  • Hexana, the Invested of Salem; played by Charley
  • Ophelia, the daughter of the Underworld; played by AJ
  • Sedona, the Invested of Sedona; played by Dan
  • Tempus, a man out of time; played by Kurt

Setting

World of Wardens Map

Individuals

Organizations

  • The Antediluvian Lodge, an order of magicians who aspire to the heights of ancient sorcerous mage-kings, and study their arcana exhaustively.
  • Novus Ordo Seclorum, a rumored cabal of sorcerers and other esoteric entities who use their abilities to influence or even control mortal governments.
  • Order of the Hammer, a witch hunting conspiracy
  • Order of the Night Eternal, a cult dedicated to Kar'Kradas
  • Shaitan, an arcane global criminal syndicate
  • The Zodiac Society, an archaeological and historical society

Places

  • Dvaravat, a strange extradimensional nightclub and lounge for the world's magicians
  • The River Styx, a metaphysical underworld realm

Magic

Resources