Aldinmure

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God of Crossroads, Travel, Mercantilism

Aldinmurite PCs
  • Domains: Change, Skill, Trickery
  • Channel Divinity Feats: Power of Aumanator, Moradin's Resolve, Progress of Erathis, Traveler's Gift, Fleetness of Mielikki

Avengers of Aldinmure

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Clerics of Aldinmure

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Invokers of Aldinmure

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Paladins of Aldinmure

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Runepriests of Aldinmure

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Also called XXX

  • Portfolio: XXX
  • Depiction: XXX
  • Symbols: XXX
  • Origins: XXX

The Ancient Crossroads

The divine realm of Aldinmure is a massive divine city, built around the Palace of the Four, a palace built over the corners where four roads meet. These roads travel to other planes - one to the Empyrean Court, another to the Talion Court, a third to some place in the Shadowfell, and the fourth to a distant reach of the Feywild. The angelic messengers of Aldinmure fill the skies overhead, and the planar peoples of the city - both the still-living and the shining souls of those who embraced Aldinmure's philosophy of mutability, mercantilism and movement beyond limitations - fill its many markets and byways.

FACTION

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Theology

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Rituals & Observances

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Hierarchy

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Orders

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FACTION

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Theology

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Rituals & Observances

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Hierarchy

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FACTION

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Theology

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Rituals & Observances

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Hierarchy

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Orders

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