Difference between revisions of "Arsenal"

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|Career=Bounty Hunter
|Career=Bounty Hunter

Revision as of 23:42, 12 July 2017

Species: Kel'Dor • Career: Bounty Hunter • Specializations: Gadgeteer
Motivations: xx
Obligations: Empire Bounty
Brawn 1 Agility 3 Intellect 3
Cunning 2 Willpower 3 Presence 2
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) 1*
Charm (Prs) - Spacer2.jpg Coercion (Will) 1*
Computers (Int) - Spacer2.jpg Cool (Prs) -
Coordination (Agl) - Spacer2.jpg Deception (Cun) -
Discipline (Will) - Spacer2.jpg Leadership (Prs) -
Mechanics (Int) 1* Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) 1*
Pilot:Planetary (Agl) 1* Spacer2.jpg Pilot:Space (Agl) 1*
Resilience (Brn) - Spacer2.jpg Skullduggery (Cun) -*
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) 1*
Survival (Cun) - Spacer2.jpg Vigilance (Will) 1*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) -* Spacer2.jpg Gunnery (Agl) 1
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) 2* Spacer2.jpg Ranged:Heavy (Agl) 2*
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) 1
Lore (Int) - Spacer2.jpg Outer Rim (Int) -
Underworld (Int) 1 Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
The Force
Force Rating: -
Force Powers: None
Soak: 2 • Armor: Heavy Clothing
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 13 • Strain Threshold: 13
Experience Points
Earned: 100 (Current Game 0)
Spent Experience
80 (Unspent: 20)


  •  ???

Weapons & Gear

  • Disruptor Rifle - Cumbersome 2, Vicious 6, multi-optic sight, Enhanced Rapid Recharge Xciter
  • Blaster Rifle - Stun Setting
  • Blaster Pistol - Stun Setting,Jury Rigged Crit -1
  • Armored Clothing
  • Laminate Armor - With strength enhancing system (+1 Brawn)


  • Brace - Perform the Brace maneuver to remove 1 Setback-die.png from your next Action. This may only remove Setback-die.png added by environmental circumstances.
  • Toughened - Gain +2 wound threshold
  • Jury Rigged - Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
  • Point Blank - Rank 2 - Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.
  • Spare Clip - Cannot run out of ammo due to failure. Items with Limited Ammo quality run our of ammo as normal.
  • Tinkerer - Rank 1 - May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.

Experience Expenditures

System Symbols


Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png


Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png

Light Side Point: LightForce-result.png Dark Side Point: DarkForce-result.png Force Point (Either): EitherForce-result.png


Conflict Conflict.png

The Acklay