Difference between revisions of "CoD Crafting"

From OakthorneWiki
Jump to navigationJump to search
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
==Crafting Physical Objects==
 
==Crafting Physical Objects==
This category is used to build relatively small or labor unintensive objects. It does not encompass the ability to build an entire car, but it might involve the task of creating a weapon, armor, or other useful tool.
+
This category is used to build objects. It can range from simple hand-held objects to works of art to an entire vehicle.
* '''Dice Pool:''' x
+
* '''Availability:''' Creating something physical requires access to the tools used to do so, and resources with an Availability one dot lower than the Availability of the final product. This is often purchased with Resources, but can be acquired with Allies, stolen with Larceny, etc.
* '''Time:''' x
+
* '''Dice Pool:''' Extended ''Wits'' + Skill check. ''Crafts'' covers most tasks, though ''Expression'' is usually used to create items of aesthetic value.
 
+
* '''Target Number:''' The equipment modifier, weapon bonus, or highest armor rating of the equipment involved +1.
 
+
* '''Modifiers:''' Blueprints or other plans (+1), Workshop (+1 to +2) • Improper tools (–1 to –3)
 
+
* '''Interval:''' Each roll generally takes between one scene and one week of work, depending on the task involved.
 +
===Test Results===
 +
* '''Dramatic Failure:''' You not only fail to make progress, but something goes dramatically wrong. You must either end the project, ruining the materials you gained to create the project with, or you may continue, applying either the [[Template:Condition-Fragile|Fragile Condition]] or [[Template:Condition-Volatile|Volatile Condition]] to the project's final result.
 +
* '''Failure:''' You fail to make progress, but may continue attempting the project. You must take the [[Template:Condition-Frustrated|Frustrated Condition]] in order to continue the project.
 +
* '''Success:''' You make progress toward finishing the project, adding successes toward the final Target Number.
 +
* '''Exceptional Success:''' You not only make progress toward finishing the project, but you achieve a sudden insight! Take either the [[Template:Condition-Inspired|Inspired]] or [[Template:Condition-Steadfast|Steadfast]] Condition. Some types of equipment may have other Conditions that can be applied to them, as well.
 
==Crafting Organizations==
 
==Crafting Organizations==
 
+
This category involves putting a small group of people together to fulfill a specific function, from a group of bodyguards, a posse seeking vigilante justice, or a cult to aid in some esoteric task. This usually falls apart at the end of a chapter, although characters may invest Merits to maintain such groups longer. These groups work to provide an equipment bonus to some task that needs people instead of objects, such as keeping an eye out for danger, scouring the streets for someone who is missing, or the like.
 
+
* '''Availability:''' Putting together groups of people frequently involve either knowing the right people (Allies, Status, or similar Merits) or having the funds to get them working together (Resources).
 
+
* '''Dice Pool:''' Extended ''Presence'' or ''Manipulation'' + Skill check. ''Socialize'' covers most organizing efforts, but other Skills may function for more specialized groups, such as ''Politics'' for political or legal groups or ''Streetwise'' for rougher elements.
 
+
* '''Target Number:''' The equipment modifier granted by the group +1.
 +
* '''Modifiers:''' Appropriate Merits (+1 – +5) • Difficulty of intended task (+0 to –3)
 +
* '''Interval:''' One day per roll.
 +
===Test Results===
 +
* '''Dramatic Failure:''' You not only fail to make progress, but something goes dramatically wrong. You must either end the project, wasting the efforts you used to establish the project, or you may continue, gaining either the [[Template:Condition-Leveraged|Leveraged]] or [[Template:Condition-Notoriety|Notoriety]] Conditions.
 +
* '''Failure:''' You fail to make progress, but may continue attempting the project. You must take the [[Template:Condition-Frustrated|Frustrated Condition]] in order to continue the project.
 +
* '''Success:''' You make progress toward putting the group together, adding successes toward the final Target Number.
 +
* '''Exceptional Success:''' You not only make progress toward finishing the project, but the group also grants the benefits of a Merit while working with you. This Merit has a rating of •, but increase this by +1 for every success past the exceptional threshold gained in this test.
 
==Crafting Repositories & Archives==
 
==Crafting Repositories & Archives==
  

Revision as of 12:20, 15 July 2018

Crafting Physical Objects

This category is used to build objects. It can range from simple hand-held objects to works of art to an entire vehicle.

  • Availability: Creating something physical requires access to the tools used to do so, and resources with an Availability one dot lower than the Availability of the final product. This is often purchased with Resources, but can be acquired with Allies, stolen with Larceny, etc.
  • Dice Pool: Extended Wits + Skill check. Crafts covers most tasks, though Expression is usually used to create items of aesthetic value.
  • Target Number: The equipment modifier, weapon bonus, or highest armor rating of the equipment involved +1.
  • Modifiers: Blueprints or other plans (+1), Workshop (+1 to +2) • Improper tools (–1 to –3)
  • Interval: Each roll generally takes between one scene and one week of work, depending on the task involved.

Test Results

  • Dramatic Failure: You not only fail to make progress, but something goes dramatically wrong. You must either end the project, ruining the materials you gained to create the project with, or you may continue, applying either the Fragile Condition or Volatile Condition to the project's final result.
  • Failure: You fail to make progress, but may continue attempting the project. You must take the Frustrated Condition in order to continue the project.
  • Success: You make progress toward finishing the project, adding successes toward the final Target Number.
  • Exceptional Success: You not only make progress toward finishing the project, but you achieve a sudden insight! Take either the Inspired or Steadfast Condition. Some types of equipment may have other Conditions that can be applied to them, as well.

Crafting Organizations

This category involves putting a small group of people together to fulfill a specific function, from a group of bodyguards, a posse seeking vigilante justice, or a cult to aid in some esoteric task. This usually falls apart at the end of a chapter, although characters may invest Merits to maintain such groups longer. These groups work to provide an equipment bonus to some task that needs people instead of objects, such as keeping an eye out for danger, scouring the streets for someone who is missing, or the like.

  • Availability: Putting together groups of people frequently involve either knowing the right people (Allies, Status, or similar Merits) or having the funds to get them working together (Resources).
  • Dice Pool: Extended Presence or Manipulation + Skill check. Socialize covers most organizing efforts, but other Skills may function for more specialized groups, such as Politics for political or legal groups or Streetwise for rougher elements.
  • Target Number: The equipment modifier granted by the group +1.
  • Modifiers: Appropriate Merits (+1 – +5) • Difficulty of intended task (+0 to –3)
  • Interval: One day per roll.

Test Results

  • Dramatic Failure: You not only fail to make progress, but something goes dramatically wrong. You must either end the project, wasting the efforts you used to establish the project, or you may continue, gaining either the Leveraged or Notoriety Conditions.
  • Failure: You fail to make progress, but may continue attempting the project. You must take the Frustrated Condition in order to continue the project.
  • Success: You make progress toward putting the group together, adding successes toward the final Target Number.
  • Exceptional Success: You not only make progress toward finishing the project, but the group also grants the benefits of a Merit while working with you. This Merit has a rating of •, but increase this by +1 for every success past the exceptional threshold gained in this test.

Crafting Repositories & Archives

Crafting Plans

Crafting Mystical Equipment