Difference between revisions of "House De'spri"

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* '''Living Quarters:''' ''Rank 1+''. Those in good standing with the House are given quarters within the House's Waterdhavian villa appropriate to their role in the House.
 
* '''Living Quarters:''' ''Rank 1+''. Those in good standing with the House are given quarters within the House's Waterdhavian villa appropriate to their role in the House.
 
* '''Living Expenses/Salaries:''' ''Rank 1+''. Those in good standing with the House also receive a stipend of 1gp plus 5sp per day per point of Rank. This is not actual cash, but simply familial credit towards payment of Lifestyle costs. This stacks with the same kind of familial credit received from the ''Waterdhavian Noble'' Background (see ''Sword Coast Adventurer's Guide'').
 
* '''Living Expenses/Salaries:''' ''Rank 1+''. Those in good standing with the House also receive a stipend of 1gp plus 5sp per day per point of Rank. This is not actual cash, but simply familial credit towards payment of Lifestyle costs. This stacks with the same kind of familial credit received from the ''Waterdhavian Noble'' Background (see ''Sword Coast Adventurer's Guide'').
 +
* '''House Lore:''' ''Rank 2+''. Every De'spri of any kind of potential is taught the skills of the household. Gain proficiency in either alchemist's supplies or an herbalism kit.
 +
* '''House Labs:''' ''Rank 2+''. Scions and retainers of the House gain access to the House's labs. When crafting alchemical goods or potions using herbalism, half of the cost of the goods is paid by the House's stores. Using the ''Solve et Coagula'' alchemical rules, these labs have a great many slots, but a character may claim only one of them for use.
 
* '''Business Opportunities:''' ''Rank 3+''. Lynchpins to the House's operations receive access to a variety of business opportunities within the House's money-making endeavors. This is handled as "Running a Business" in downtime months. This does not incur a business expense, but if too many of the character rolls results that end in a loss of money, he can and will find his Rank in the House reduced.
 
* '''Business Opportunities:''' ''Rank 3+''. Lynchpins to the House's operations receive access to a variety of business opportunities within the House's money-making endeavors. This is handled as "Running a Business" in downtime months. This does not incur a business expense, but if too many of the character rolls results that end in a loss of money, he can and will find his Rank in the House reduced.
 
* '''Heir or Consort (Title):''' ''Rank 3+''. The holder of one of the legal titles ''Heir of House'' and ''Consort of House'', as recorded with the city of Waterdeep, is entitled to an additional 2gp per day in familial credit, per the "Living Expenses/Salaries" entry above. The heir is also accorded certain privileges within the legal system of Waterdeep, including the ability to speak on behalf of his House in some legal proceedings and the like.
 
* '''Heir or Consort (Title):''' ''Rank 3+''. The holder of one of the legal titles ''Heir of House'' and ''Consort of House'', as recorded with the city of Waterdeep, is entitled to an additional 2gp per day in familial credit, per the "Living Expenses/Salaries" entry above. The heir is also accorded certain privileges within the legal system of Waterdeep, including the ability to speak on behalf of his House in some legal proceedings and the like.
* '''Wealth of the House:''' ''Rank 10''. The patriarch of the House is in total control of the House's finances and various holdings, established by the laws of Waterdeep.
+
* '''Alchemical Lore:''' ''Rank 3+'''. Alchemists are given access to some of the House's alchemical formulae as they advance in the House's esteem. For each rank starting at 3, the De'spri alchemist is given 3 Uncommon and 1 Rare formula. At Rank 6, they may swap out the Rare formula for a Very Rare one.
 +
* '''Private Lab:''' ''Rank 7+''. Household elders and leaders are given their own private labs to work out of, avoiding the hustle and bustle of the familial labs. These are standard alchemy labs, with three extra slots, two athanors (uncalibrated), and a greater alembic in one of the lab slots.
 +
* '''Wealth of the House:''' ''Rank 10''. The patriarch of the House is in total control of the House's finances and various holdings, established by the laws of Waterdeep. This includes the vast library of alchemical formula maintained by the House.

Revision as of 12:38, 19 January 2019

House De'spri
Despri.png
Personages
Patriarch: Lelar De'spri
Consort: Jondyrinne De'spri (f)
Heir: Rirlond De'spri (firstborn son)
Membership (Nobles): 19
Predominant Faith: Chauntea
Faction Details
Common Descriptors: Woodwise, calm, canny
Primary Classes: Druid, Ranger, Cleric (Chauntea), Paladin (Ancients)
Alignments: N, NG, NE, CN
Faction Ranks
Favored: Rank 1. You are a favored member of the House. If you are a scion of the House, you have pleased the patriarch sufficiently to gain his notice. If you are an agent or retainer of the House, your efforts to aid the House have gone well-noted.

Lynchpin: Rank 3. You are given a position of some responsibility in the House's operations. If you are a scion of the House, the patriarch considers you one of the favored scions of the House, and consults with you on matters of House importance. If you are an agent or retainer, your contributions and skills in service of the House have won you a position of no small regard and respect in the patriarch's eyes - although that may earn you the jealousy of his blood kin who are less favored than you.
Matriarch/Patriarch: Rank 10. You are the acknowledged and legal head of the household.

Interests
Trade & Interests: agriculture, landowning (greenhouses), apothecary and alchemical goods, alchemist training
Holdings: Waterdeep, Ardeep Forest
History
Ethnicity: Illuskan
Founded: 1465 DR

A relatively recently ennobled Waterdhavian House, the De'spris have two sources joined to form them: the first, a line of magistrates who have served the city of Waterdeep for nearly a century, and the second, a family of alchemists and herbalists whose arts became in great demand during the Spellplague, when magical goods were unreliable.

The family has always taken great pride in their blood's connections to both Waterdeep and the land, with the second so strong that many generations often have one or more scions of the De'spris capable of wielding druidic magics.

Members of the Family

  • x: x • x years. x

Main Branch

xxx
xxx • Rank xxx
xxx
xxx
xxx • Rank xxx
xxx

Other Branches

xxx
xxx • Rank xxx
xxx
xxx
xxx • Rank xxx
xxx

Holdings

  • Silversickle Hall: xxx Ward Villa. This villa, originally owned by House XXX, is the De'spri villa in Waterdeep now.
  • De'spri Woodlodge: Ardeep Forest. An old hunting lodge originally built by House Phylund in 1346 DR, House De'spri secured this structure and turned it to their own House's benefit. They frequently use it for their own harvesting expeditions into the Ardeep Forest, seeking fine herbal specimens for their own work. The lodge also boasts a trio of fine greenhouses, where rare herbs are grown.

Rumors About House De'spri

x

Faction

x

Overview

x

Goals and Philosophy

x

Activities

x

Quests undertaken by agents of House De'spri might include the following:

  • x

Perks

Scions and agents of House De'spri in good standing might receive the following benefits:

  • Living Quarters: Rank 1+. Those in good standing with the House are given quarters within the House's Waterdhavian villa appropriate to their role in the House.
  • Living Expenses/Salaries: Rank 1+. Those in good standing with the House also receive a stipend of 1gp plus 5sp per day per point of Rank. This is not actual cash, but simply familial credit towards payment of Lifestyle costs. This stacks with the same kind of familial credit received from the Waterdhavian Noble Background (see Sword Coast Adventurer's Guide).
  • House Lore: Rank 2+. Every De'spri of any kind of potential is taught the skills of the household. Gain proficiency in either alchemist's supplies or an herbalism kit.
  • House Labs: Rank 2+. Scions and retainers of the House gain access to the House's labs. When crafting alchemical goods or potions using herbalism, half of the cost of the goods is paid by the House's stores. Using the Solve et Coagula alchemical rules, these labs have a great many slots, but a character may claim only one of them for use.
  • Business Opportunities: Rank 3+. Lynchpins to the House's operations receive access to a variety of business opportunities within the House's money-making endeavors. This is handled as "Running a Business" in downtime months. This does not incur a business expense, but if too many of the character rolls results that end in a loss of money, he can and will find his Rank in the House reduced.
  • Heir or Consort (Title): Rank 3+. The holder of one of the legal titles Heir of House and Consort of House, as recorded with the city of Waterdeep, is entitled to an additional 2gp per day in familial credit, per the "Living Expenses/Salaries" entry above. The heir is also accorded certain privileges within the legal system of Waterdeep, including the ability to speak on behalf of his House in some legal proceedings and the like.
  • Alchemical Lore:' Rank 3+. Alchemists are given access to some of the House's alchemical formulae as they advance in the House's esteem. For each rank starting at 3, the De'spri alchemist is given 3 Uncommon and 1 Rare formula. At Rank 6, they may swap out the Rare formula for a Very Rare one.
  • Private Lab: Rank 7+. Household elders and leaders are given their own private labs to work out of, avoiding the hustle and bustle of the familial labs. These are standard alchemy labs, with three extra slots, two athanors (uncalibrated), and a greater alembic in one of the lab slots.
  • Wealth of the House: Rank 10. The patriarch of the House is in total control of the House's finances and various holdings, established by the laws of Waterdeep. This includes the vast library of alchemical formula maintained by the House.