Karzain

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Karzain
Race: Shield Dwarf, Class: Paladin (Oath of Vengeance) 5
Background: City Watch, Alignment: Neutral Good
Patron Deity: Clangeddin Silverbeard and Haela Brightaxe
Factions: None
Ability Scores
Strength 16 (+3), Dexterity 8 (-1), Constitution 16 (+3);
Intelligence 10 (0), Wisdom 12 (+1), Charisma 14 (+2)
Proficiencies
Bonus: +3
Saving Throws: Wisdom & Charisma
Skills: Religion, Intimidation, Athletics, Insight
Tools: Smithing
Languages: Common, Dethek, Chondathan, Jotun, Daraktan
Armor: All Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Traits
Darkvision 60ft, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning • 
Feats
None
Combat
Attacks:Maul: +6, 2d6+3, Heavy, Two-Handed
Battleaxe: +6, 1d8+3, Versatile(1d10)
Javelin: +6, 1d6+3, Thrown
Armor Class: AC 17 (Splint), 19 (Splint + Shield), Initiative: -1, Speed: 25 ft
Hit Points: 54, Hit Dice: 5d10
Social
Personality Traits: I will show no fear before my foes.
Ideals: Battle is the Anvil of the Dwarven People
Bonds: Dwarves, Protectiveness of Orphans
Flaws: I don't like the outdoors, there is too much open space to watch:

Sound the horn and call the cry, How Many of Them Can We Make Die! -March Of Cambreadth, Heather Alexander

Traits

Dwarven Traits

  • Darkvision: 60ft
  • Dwarven Armor Training: Proficiency with light and medium armor
  • Dwarven Resilience: Advantage on saves against poison. Resistance to poison damage.
  • Dwarven Combat Training: Proficiency with axes and hammers
  • Tool Proficiency: Smiths Tools
  • Stonecunning: Considered proficient in History skill and double Proficiency bonus when making Intelligence (History) tests related to the origin of stonework.

Paladin Traits Traits

  • Divine Sense: 3/Long Rest, Detect Celestial, Fiend, Undead within 60 feet so long as not within total cover.
  • Lay on Hands: 25 HP/ Long Rest, Expend 5 HP to cure Disease or Neutralize poison.
  • Great Weapon Fighting Reroll 1's and 2's for Weapon Attacks.
  • Divine Smite:
  • Divine Health:
  • Extra Attack: Two attacks with Attack action.

Oath of Vengeance Traits

  • Channel Divinity: 1/Rest
    • Abjure Enemy: Spend action to make one creature make wisdom save or be Frightened.
    • Vow on Enmity: Bonus action, Gain Advantadge to strike that creature for 1 minute

Tenets of Vengeance

  • Fight the Greater Evil
  • No Mercy for the Wicked
  • By any Means Necessary
  • Restitution

Feats

  • Sentinel:
    • When you hit a creature with an opportunity attack it's movement is reduced to 0.
    • Creatures within 5 feet provoke opportunity attacks when they take the Disengage Action.
    • Creatures within 5 feet provoke opportunity attacks when they attack characters other then me.

Spells

1st: 4, 2nd: 2

Prepared Spells

Oath Spells

  • Bane
  • Hunters Mark
  • Hold Person
  • Misty Step

Prepared Spells

  • Bless
  • Shield of Faith
  • Magic Weapon
  • Find Steed

Resources

  • Coins: 347 cp • 194 sp • x ep • 66 gp • 1 pp • Other coins: x
  • Gems: x

Magic Items

  • Potion of Healingx1

Equipment

Carried Equipment

  • Weapons: Maul, Battle Axe, Javelin x5, Shield
  • In Hand: x
  • Worn: Splint Mail, Ironguard Uniform, a horn with which to summon help, Holy Symbol
  • Belt: a set of manacles, Pouch, Chalk(3 Pieces)
  • Backpack: Explorers Pack(Bedroll, Mess kit, tinderbox, torches(10), rations(10 days), waterskin, 50 ft Rope), Smith's Tools, Crowbar, Grappling Hook, Pitons(10), Climber's Kit, Shovel, Iron Spikes(8), Marble

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x