Difference between revisions of "Ludvig Trindle"

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|Patron Deity=Leira
 
|Patron Deity=Leira
 
|Factions=Who's Asking?
 
|Factions=Who's Asking?
|Ability Scores=Strength 8(-2), Dexterity 15 (+2), Constitution 11 (0);<br> Intelligence 14 (+2), Wisdom 12 (+1), Charisma 14 (+2)
+
|Ability Scores=Strength 8(-2), Dexterity 15 (+2), Constitution 11 (0);<br> Intelligence 14 (+2), Wisdom 13 (+1), Charisma 14 (+2)
 
|Bonus=+2
 
|Bonus=+2
 
|Saving Throws=Dex & Int
 
|Saving Throws=Dex & Int

Revision as of 14:01, 6 January 2020

Ludvig "Twokey" Trindle
Ludvig-twokey.jpg
Race: Rock Gnome, Class: Rogue(Thief)
Background: Artisan, Alignment: Chaotic Neutral
Patron Deity: Leira
Factions: Who's Asking?
Ability Scores
Strength 8(-2), Dexterity 15 (+2), Constitution 11 (0);
Intelligence 14 (+2), Wisdom 13 (+1), Charisma 14 (+2)
Proficiencies
Bonus: +2
Saving Throws: Dex & Int
Skills: Insight (int), Investigation (int)(EXP), Perception (wis), Persuasion (cha), Sleight of Hand (dex), Stealth (dex)
Tools: Tinkers', Thieves', Locksmithing/Finesmithing
Languages: Common, Dwarven, Gnomish, Thieves' Cant
Armor: Light
Weapons: Hand Crossbows, Simple, Longsword, Rapier, Shortsword
Traits
Subject is approximately 55 years old, about 3'8" 50#, and he'll hit on your partner.
Feats
N/A
Combat
Attacks:Dagger: +4, 1d8+2P, 20/40 if Thrown

Hand Crossbow: +4, 1d8+2P, 30/120
Armor Class: 13, Initiative: ++2, Speed: 25ft
Hit Points: 8, Hit Dice: 1d8

Social
Personality Traits: Every mechanism, puzzle, or riddle is a new toy.
Ideals: Most "nobility" are a drain on society.
Bonds: I owe my guilds everything.
Flaws: I'm terrified my legit guild will find out about my side-gig.

“Look, I know that Mask is the Master of all Thieves. But I ain’t a thief! There are occasions when something belongs to someone that shouldn’t have it. I only help liberate these goods from awful folk. Luckily, most rich folk are awful.

   And yes, I know that Leira is the Guardian of Liars. You ask a lot of questions for someone who’s paying ‘special rate’ for a lock removal.”

-"Twokey" Trindle

Traits

Racial Traits

Artificiers' Lore: I gain twice my proficiency bonus on history checks when technology or gadgets are involved.

Darkvision: Out to a distance of 60', I can see through nonmagical darkness. Sadly, this vision is monochromatic.

Gnomish Cunning: Due to my superior gnomish wits, I gain advantage on Int, Wis, and Cha saves against magic.

Tinker: I can, with 10gp worth of parts, create small gadgets and tools. These tools must be maintained daily, or they will cease to work.

Class Traits

Expertise: I have honed my skills in Investigation, as well as with my thieves' tools, and gain twice the usual proficiency bonus when using them.

Sneak Attack: Once per turn, if I have advantage against an enemy, or if I'm sneaky, or if they're busy fighting someone else, I can add 1d6 damage to my attack against them.

Specialty Traits

My mom thinks I'm a snappy dresser.

Background Traits

Artisan of the Guild of Locksmiths & Finesmiths

Feats

Once, I caught a pigeon.

Resources

  • Coins: 50 cp • 15 sp • x ep • 8 gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • I have a weird, multicolored glass cube that turns a container of water into a bubblebath. Doesn't change the temperature, though.

Equipment

Carried Equipment

  • In Hand: Probing tool
  • Worn: Dark brown & blue Leather Armor, Timedial Bracer (Tinker's gadget, wristwatch of sorts), Backpack with many small pouches containing tools
  • Belt: Two Daggers, Quiver of 20 Bolts
  • Backpack: Hand Crossbow, Bedroll, 50' Silk Rope, Travelers' Clothes, Thieves' Tools, Tinkers' Tools, Locksmiths' Tools, Burglars' Pack, Guild Letters, Extra Parts for Gadgets (1)

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • I grew up in a pretty normal family, really. Mom's an alchemist, and Dad does glassblowing, so I knew from a young age about the grey areas that surround legit business. When I got my letters and tools from the Larks & Fancies, I started getting a reputation as having a fine hand, so some fancier folks started asking for Trindle locks. I obliged, the money was good, but I can tell you that I was floored by the places these folks live in. Like, you think you know what fancy is by the outside, but the INSIDES. It's obscene, is what it is.

One day, I watched a customer turn away every request for charity while eating a lunch that could have stocked a soup kitchen. Made him a damn fine lock, and made note of his lightweight window latches. Told someone who told someone, and I made sure I was having a pleasant meal in my favorite tavern that night. The Thieves' Guild asked me to join, then, and I saw the merit in their arguments.

So, I do my job. And if some skinflint fatcat is getting so much gold that he's attracting ravens? Well, I know someone who can let the ravens walk right in.

The money's great, and I like the challenge.

Oh, and I sold the prick new latches, three days later.

Important Individuals

  • x