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Race: Human, Class: Bard (Lore)
Background: Oracle of the Moon, Alignment: Lawful Neutral
Patron Deity: Selûne
Factions: {{{Factions}}}
Ability Scores
Strength 9 (-1), Dexterity 13 (+1), Constitution 13 (+1);
Intelligence 16 (+3), Wisdom 16 (+3), Charisma 17 (+3)
Bonus: +3
Saving Throws: Dexterity & Charisma
Skills: Athletics, History*, Insight*, Investigation, Perception, Performance, Persuasion, Religion; all other skills gain half proficiency bonus
Tools: Lyre, lute, drum, dulcimer, viol
Languages: Common, Alzhedo, Netherese, Espruar
Armor: Light
Weapons: Simple weapons, hand crossbow, longsword, rapier, short sword
Ancient Fellowship, Bardic Inspiration (d8), Jack of All Trades, Song of Rest (d6), Cutting Words, Expertise (Insight, Religion), Font of Inspiration
Ritual Casting (Cleric), Lucky
Rapier: +4, 1d8+1 piercing, Finesse
Shortbow: +4, 1d6+1 piercing, Ammunition (range 80/320), Two-handed
Armor Class: 13, Initiative: +1, Speed: 30 ft
Hit Points: 34, Hit Dice: 5d8
Personality Traits: My enthusiasm is contagious • I always seem loyal and genuine • I don't believe in love (virgin)
Ideals: Knowledge and understanding • Tradition and history
Bonds: I am upholding an honored legacy • Sharing wisdom is a sacred duty • Knowing the past is key to knowing the future
Flaws: I commit myself without thinking things through • I always keep my word • I have never had a paternal figure

words -Attribution


Descended from three previous generations of Oracles of the Moon, Minah was raised in the temple and always knew exactly what she would be when she grew up. Fortunately, she showed musical aptitude, was studious enough to learn the proper rituals, and had a real passion for history and storytelling. As she matured she easily fell into place as one of the most dutiful and obedient members of the temple of Selune.




Bard Traits

  • Spellcasting (Spell Save DC 14 • Attack Bonus +6): Cantrips: 3 • Known: 8 • Slots: 4/3/2 • Spells marked with an asterix are rituals
    • Cantrips: message, mending, true strike
    • First Level Spells: cure wounds, faerie fire, identify*
    • Second Level Spells: detect thoughts, invisibility, locate object, zone of truth
    • Third Level Spells: tongues

Specialty Traits


Background Traits





  • Moneys: x pp • 184 gp • x ep • x sp • x cp
  • Gems: x
  • Art Objects: x
  • Carried Equipment: Studded leather armor, rapier, shortbow, scholar's pack, magnifying glass, lyre, lute, drum, ritual prayer book (cleric spells: 1st - detect magic, purify food & drink; 2nd - augury)
  • Stored Equipment: xxxx
  • Lifestyle: xxx

Other Important Individuals

  • x

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2014: x