Difference between revisions of "Nyle Caeden"

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|Goals=
 
|Goals=
 
|Agility=3 (Quickness 1B)
 
|Agility=3 (Quickness 1B)
|AnimalHandling=2 (Ride 1B)
+
|AnimalHandling=3 (Ride 1B)
 
|Athletics=3
 
|Athletics=3
 
|Awareness=4
 
|Awareness=4
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|Weapons=x
 
|Weapons=x
 
|SorceryPoints=x
 
|SorceryPoints=x
|SorceryDefense=x
+
|SorceryDefense=9
 
|ArtsWorks=x
 
|ArtsWorks=x
 
|DestinyPoints=1
 
|DestinyPoints=1
|Benefits=Blood of the Bear, Expertise (Long Blades), Gifted Teacher, Knight-Sophiste, Long Blade Fighter I, Knowledge Focus (Nature), Weapon Mastery (Long Blades)
+
|Benefits=Blood of the Bear, Expertise (Long Blades), Gifted Teacher, Knight-Sophiste, Long Blade Fighter I, Knowledge Focus (Nature), Miracle Worker, Weapon Mastery (Long Blades)
 
|Flaws=
 
|Flaws=
 
|Drawbacks=Fear (Poison), Flaw (Thievery), Honor-Bound
 
|Drawbacks=Fear (Poison), Flaw (Thievery), Honor-Bound
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Before that Summer Court had ended, House Caeden had used their knowledge of the intimacy between Lady Kylervus and the current Crown to secure a new and valuable domain for themselves. Nyle returned to Three-Rivers with House Kylervus and saw the pall that had settled over the family in the wake of being blackmailed. If the lady or any of her children ever knew of Nyle's role, they never acknowledged it to him, but he felt it keenly. House Kylervus had been kind to him, and Nyle returned their kindness by giving advantage to his own family. The incident hardened Nyle's distaste toward his family's beloved intrigues, and he determined never to engage in them himself.
 
Before that Summer Court had ended, House Caeden had used their knowledge of the intimacy between Lady Kylervus and the current Crown to secure a new and valuable domain for themselves. Nyle returned to Three-Rivers with House Kylervus and saw the pall that had settled over the family in the wake of being blackmailed. If the lady or any of her children ever knew of Nyle's role, they never acknowledged it to him, but he felt it keenly. House Kylervus had been kind to him, and Nyle returned their kindness by giving advantage to his own family. The incident hardened Nyle's distaste toward his family's beloved intrigues, and he determined never to engage in them himself.
 +
 +
==Benefits==
 +
*'''Blood of the Bear''' - You show blood of the Lands of the Bear, from the old Empire. Those of those lands tended to be tall and wide-shouldered, with strong frames. They were light to olive complected, with hair in blondes and reds, and eyes in hazels, greens, and blues. They were known for their tremendous resilience and health. Increase your Health by +2. Whenever you test Endurance, add +2 to the result.
 +
*'''Expertise (Long Blades)''' - Choose one specialty in which you have bonus dice. You gain +1D on all tests related to the selected specialty.
 +
*'''Gifted Teacher''' - You gain a new use for Persuasion:
 +
**Instruction: Spend at least one hour instructing another character. A successful Persuasion test lets you to grant that character bonus dice on Knowledge tests related to your instruction. Thus, if you succeeded on Persuasion test to instruct another character about architecture, that character would gain bonus dice on his own Knowledge test related to architecture. You may not instruct characters who have more bonus dice than you have in a particular specialty. The Difficulty of the test depends on the size of the bonus you wish to confer. A failed test indicates the subject matter was too lofty for the student to absorb.
 +
*'''Knight-Sophiste''' - You have been anointed a Worthy Knight of Distinction, acknowledged not simply for your skill at arms, but also for your education and artistic acumen.
 +
**You gain a +2 to Status tests in situations where your Distinction is known.
 +
**When making a Fighting Test, you may re-roll a number of 1s equal to your Cunning or Knowledge (whichever is used to fulfill the requirement for this benefit).
 +
**You also likely belong to a Knightly Order, one focused around a specific art form or educational focus.
 +
*'''Knowledge Focus (Nature)''' - Choose one area of expertise from the following: alchemy, architecture, astronomy, geography, heraldry, history and legends, magic, nature, religion, or the underworld. You treat any bonus dice assigned to the specialty as test dice.
 +
*'''Long Blade Fighter I''' - The weight of your blade make your attacks harder to parry. Whenever you make a Fighting test to attack using a long blade weapon, you can sacrifice all your bonus dice before the test to gain one extra degree of success on a hit. You also add 1 to your Fighting test results when using a long blade to attack an enemy that does not possess a shield.
 +
*'''Miracle Worker''' - You know a variety of techniques and remedies to aid your patients. Add a number to all Healing test results you make equal to the number of bonus dice you assigned to Education. Whenever you successfully use Healing to diagnose your patient, you gain +2B plus +1B for each degree of success on your next Healing test to treat the patient. You may swap two bonus dice gained from this benefit into one extra test die.
 +
*'''Weapon Mastery (Long Blades)''' - Choose a weapon you have mastered. Increase the weapon’s base damage by 1.
  
 
==Rumors & Tendencies==
 
==Rumors & Tendencies==
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* X
 
* X
 
* X
 
* X
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[[Nyle's XP Log]]

Latest revision as of 22:25, 13 December 2021

Nyle Caeden
Knight-Sophiste of House Durwald
Nyle Caeden.jpg
Age: 27 • Virtue: Optimistic • Vice: Stubborn
Goals:
Abilities
Agility: 3 (Quickness 1B)
Animal Handling: 3 (Ride 1B)
Athletics: 3
Awareness: 4
Cunning: 3
Deception: 2
Endurance: 3
Fighting: 4 (Long Blades 2B)
Healing: 4 (Diagnose 1B, Treat Ailment 1B, Treat Injury 1B)
Languages: 3
Knowledge: 4 (Education 1B)
Marksmanship: 3
Persuasion: 3
Status: 3
Stealth: 2
Survival: 2
Thievery: 1
Warfare: 3
Will: 3
Intrigue
Intrigue Defense: 10 • Composure: 9
Combat
Combat Defense: 10 • Health: 11
Armor Type: x • Armor Rating: x • Armor Penalty: x
Weapons: x
Sorcery
Sorcery Points: x • Sorcery Defense: 9
Arts & Works: x
Qualities
Destiny Points: 1
Benefits
Blood of the Bear, Expertise (Long Blades), Gifted Teacher, Knight-Sophiste, Long Blade Fighter I, Knowledge Focus (Nature), Miracle Worker, Weapon Mastery (Long Blades)
Drawbacks
Fear (Poison), Flaw (Thievery), Honor-Bound

History

Nyle was born the third child of House Caeden to parents in the prime of their political power. His elder siblings, sister Octanda and brother Clyvus, were raised to wield the house's power through the shrewd use of wealth and prestige in the family's time-honored tradition. Nyle, however, was always more taken with his family's estates, at home in their extensive gardens bejeweled with golden apiaries. He spent many days exploring the flowers and herbs growing on the estates, pestering the attendants to answer his many questions, and reading botanical books he'd begged his parents to acquire on his behalf.

His parents found Nyle's fascinations almost beneath the attention of their child, but in his youth, they were too engaged in their own maneuverings while properly raising their heir and second child to pay it too much mind. Nyle was regarded as the sweet but perhaps too simple child whose quirks were indulged because his elder siblings showed appropriate promise in the correct pursuits.

Nyle was not so simple as his parents sometimes imagined, though, and even as a child understood much of the machinations occurring around him as House Caeden worked to advance itself even if he cared little for it himself. Octanda and Clyvus, more favored to the house, often stuck together and scoffed at their younger brother's bookishness, which only encouraged Nyle's disdain toward those things they, and his house as a whole, valued.

As Nyle grew older, his parents began to look for ways to put their son's nature to the House's better use. Nyle was already better read than his siblings, so the path of an academically minded knight-sophiste seemed a natural fit, which Nyle himself already aspired to. They arranged a placement as page to House Kylervus, and Nyle soon found himself enchanted by the lush Three-Rivers lands, where a wealth of new botanical pursuits awaited.

Here, he also met Vaenda Durwald, who was serving as handmaid to the Lady Kylervus. The two got on well, both sharing a natural intellectual curiosity. Vaenda was also sympathetic to Nyle's complaints about his family's disregard for such matters, especially his elder siblings' dismissals. Nyle, in turn, was enchanted by Vaenda's tales of her family's high regard toward honor and duty, and he came to see House Durwald's history as the perfect example of what a true noble House should aspire to. Lord Durwald's founding of Gatewatch Academy to safeguard the rule of law and virtue signaled to Nyle the House's dedication to its great ideals.

Nyle soon discovered that, as is often the case in House Caeden's affairs, there had been another motive behind his placement with House Kylervus. Nyle had settled in well with the House, and his position as page allowed him to observe its inner workings unguarded. On his second attendance at Summer Court with the House, he noticed an uncommon closeness between Lady Kylervus and Crown Persym Ylrath. As had become customary, Nyle's parents questioned him closely about his experiences while visiting with him, and, even though he knew his observations were valuable, Nyle shared them without appreciating the ill to which they could be used.

Before that Summer Court had ended, House Caeden had used their knowledge of the intimacy between Lady Kylervus and the current Crown to secure a new and valuable domain for themselves. Nyle returned to Three-Rivers with House Kylervus and saw the pall that had settled over the family in the wake of being blackmailed. If the lady or any of her children ever knew of Nyle's role, they never acknowledged it to him, but he felt it keenly. House Kylervus had been kind to him, and Nyle returned their kindness by giving advantage to his own family. The incident hardened Nyle's distaste toward his family's beloved intrigues, and he determined never to engage in them himself.

Benefits

  • Blood of the Bear - You show blood of the Lands of the Bear, from the old Empire. Those of those lands tended to be tall and wide-shouldered, with strong frames. They were light to olive complected, with hair in blondes and reds, and eyes in hazels, greens, and blues. They were known for their tremendous resilience and health. Increase your Health by +2. Whenever you test Endurance, add +2 to the result.
  • Expertise (Long Blades) - Choose one specialty in which you have bonus dice. You gain +1D on all tests related to the selected specialty.
  • Gifted Teacher - You gain a new use for Persuasion:
    • Instruction: Spend at least one hour instructing another character. A successful Persuasion test lets you to grant that character bonus dice on Knowledge tests related to your instruction. Thus, if you succeeded on Persuasion test to instruct another character about architecture, that character would gain bonus dice on his own Knowledge test related to architecture. You may not instruct characters who have more bonus dice than you have in a particular specialty. The Difficulty of the test depends on the size of the bonus you wish to confer. A failed test indicates the subject matter was too lofty for the student to absorb.
  • Knight-Sophiste - You have been anointed a Worthy Knight of Distinction, acknowledged not simply for your skill at arms, but also for your education and artistic acumen.
    • You gain a +2 to Status tests in situations where your Distinction is known.
    • When making a Fighting Test, you may re-roll a number of 1s equal to your Cunning or Knowledge (whichever is used to fulfill the requirement for this benefit).
    • You also likely belong to a Knightly Order, one focused around a specific art form or educational focus.
  • Knowledge Focus (Nature) - Choose one area of expertise from the following: alchemy, architecture, astronomy, geography, heraldry, history and legends, magic, nature, religion, or the underworld. You treat any bonus dice assigned to the specialty as test dice.
  • Long Blade Fighter I - The weight of your blade make your attacks harder to parry. Whenever you make a Fighting test to attack using a long blade weapon, you can sacrifice all your bonus dice before the test to gain one extra degree of success on a hit. You also add 1 to your Fighting test results when using a long blade to attack an enemy that does not possess a shield.
  • Miracle Worker - You know a variety of techniques and remedies to aid your patients. Add a number to all Healing test results you make equal to the number of bonus dice you assigned to Education. Whenever you successfully use Healing to diagnose your patient, you gain +2B plus +1B for each degree of success on your next Healing test to treat the patient. You may swap two bonus dice gained from this benefit into one extra test die.
  • Weapon Mastery (Long Blades) - Choose a weapon you have mastered. Increase the weapon’s base damage by 1.

Rumors & Tendencies

There are a variety of local rumors about Nyle:

  • He gay
  • X
  • X

Nyle's XP Log