Player One

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Player One
Player-One.jpg
Identity: Cody Greene • Affiliation: None • Base of Operations: None
Ethnicity: Caucasian • Nationality: United States
Age: 25 • Gender: Male • Height: 5'10" • Weight: 155 lb
Eyes: Blue • Hair: Dark Brown • Other Features: None
Origin: Quantum • Power Level: 8 (120 Points: Abilities 50, Defenses 2, Skills 14, Advantages 10, Powers 44)
Abilities
Strength 1 Stamina 3
Agility 5 Dexterity 5
Fighting 5 Intellect 2
Awareness 3 Presence 1
Points: 50 (2pts per rank)
Defenses
Defense Ranks Ability Other Total
Dodge 1 5 0 6
Fortitude 0 3 0 3
Parry 1 5 0 6
Toughness - 3 0 3
Will 0 3 0 3
Points: 2 (1pt per rank)
Combat
Initiative: 5 + 0 = +5

Attacks:
Hand to Hand: Strength Based Damage (6 ranks), Penetrating (5 ranks), Affects Insubstantial (2 ranks)
Hadoken: Strength Based Damage (6 ranks), Affects Insubstantial (2ranks), Range 150/300/600 ft
Skills
Skill Ranks Ability Other Total
Acrobatics 5 5 (Agl) 0 +10
Athletics 5 1 (Str) 0 +6
Close Combat (Fighting) 4 5 (Fgt) 0 +9
Deception 0 1 (Pre) 0 +1
Expertise (Cooking) 4 2 (Int) 0 +6
Insight 1 3 (Awe) 0 +4
Intimidation 0 1 (Pre) 0 +1
Perception 0 3 (Awe) 0 +3
Persuasion 0 1 (Pre) 0 +1
Ranged Combat (Fighting) 4 5 (Dex) 0 +9
Stealth 1 5 (Agl) 0 +6
Technology 2 2 (Int) 0 +4
Treatment 1 2 (Int) {{{Skill13Other}}} +3
{{{Skill14}}} {{{Skill14Ranks}}} {{{Skill14Ability}}} {{{Skill14Other}}} {{{Skill14Total}}}

Points: 14 (1pt per 2 ranks)
Advantages
Combat: Precise Attack (4 ranks- Ignore attack penalties for cover and concealment), Takedown (2 ranks - If you incapacitate a minion, you can make another attack against another minion as long as you don't move more than your allotted movement)
Fortune: None
General: Diehard (automatically stabilize when dying), Language (Spanish)
Skill: None

Points: 10 (1pt per rank)
Powers
•Fighting Hadoken, Hand to Hand (14 ranks)

•Game Activity: Immunity (sleep and fatigue affects) (6 ranks)
•Game Time: Quickness (1 rank)
•Health Bar: Senses (Detect Damage Condition - Sight) (2 ranks)
•Mini Map: Senses (Detect Entity, Detect Terrain, Accurate, Extended, Direction Sense, Range Sense - Mental) (9 ranks)
•Multi-Jump: Leaping (30 ft at 8 mph) (2 ranks)
•Parkour: Movement (Sure-footed, Wall-crawling 2: full speed, limited: while moving) (3 ranks)
•Regeneration: Regeneration every 2 rounds (5 ranks)
•Speed: Speed 2 (8 mph, 120 ft/round) (2 ranks)

Points: 44
Other Traits
Equipment: None
Complications: Motivation: Doing Good, Reputation

Powers

Fighting (Array)

Player One's Fighting ability is reminiscent of the various fighting games he enjoyed; the Tekken Series, Mortal Kombat, and of course, Street Fighter.

  • Hadoken: Strength-based Damage (6 ranks), Range 150/300/600 ft, Affects insubstantial (2 ranks), Increased Range (5 ranks)
  • Hand to Hand: Strength-based Damage 6, Penetrating (5 ranks)

Game Activity

A game world may have a night and daytime cycle. However, this never seems to affect the protagonist who continues to move about tirelessly regardless of how much time has elapsed.

  • Immunity to sleep and fatigue effects.

Game Speed

Player One is able to move through his environment a bit faster than normal. After all, you want to get to the next game event and don't want to waste too much time with travel.

  • Speed (8 miles/hour, 120 ft/round) (2 ranks)

Game Time

Player One performs tasks in game time.

  • Quickness (-1 time ranks) (1 rank)

Health Bar

Player one actually sees health bars over the heads of his allies and enemies.

  • Detect Damage Condition (Ranged, Sight) (2 ranks)

Mini Map

  • Sense (Mental), Detect Entity (ranged), Detect Terrain (ranged), Accurate, Extended, Direction Sense, Distance Sense (9 ranks)

Multi-Jump

  • Leaping (30 feet at 8 miles/hour) (2 ranks)

Parkour

Running, Jumping, Climbing Trees (or buildings).

  • Movement: Sure-footed 1, Wall-crawling 2, Full speed. Limited to while moving (3 ranks)

Regeneration

  • Regeneration (every 2 rounds) (5 ranks)

Complications

  • Motivation: Doing Good: When living with his parents, Cody lived a selfish and unexamined life. After being moved to Manhatten Cody was walking a dark path. He did not like who he had become. While his decisions that had lead him there were made for survival, he's not so sure that he was dying a little bit with each decision. He has resolved not to follow this path anymore. He will do what is right.
  • Reputation:Cody grew up a sheltered child in Middle America. He has many preconceived notions that he is in the process of correcting. However, his early interactions, born out of ignorance, have had a lasting affect. He is generally known as mysoginistic and homophobic. He has mostly learned better, and is continuing to learn, but many have decided he is a lost cause.

History