Difference between revisions of "Realmspace"

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'''Size B Spherical Earth Body'''<br>
 
'''Size B Spherical Earth Body'''<br>
 
A small orb whose mass is largely a series of interfolded canyons, Anadia's relatively temperate poles are home to halfling nations of moderate size, only the northern of which is friendly to spelljammers.
 
A small orb whose mass is largely a series of interfolded canyons, Anadia's relatively temperate poles are home to halfling nations of moderate size, only the northern of which is friendly to spelljammers.
 
+
* '''Settlements:''' various halfling towns in the northern pole.
 
==Coliar==
 
==Coliar==
 
'''Size G Spherical Air Body'''<br>
 
'''Size G Spherical Air Body'''<br>
 
A great tempest-world in which float islands of earth and stone, Coliar is home to dragons, dragonborn, lizardfolk, and kobolds. Though none of their cultures are spelljamming themselves, nearly all of them are familiar with and welcome visitors – save for a handful of particularly territorial dragons, of course.
 
A great tempest-world in which float islands of earth and stone, Coliar is home to dragons, dragonborn, lizardfolk, and kobolds. Though none of their cultures are spelljamming themselves, nearly all of them are familiar with and welcome visitors – save for a handful of particularly territorial dragons, of course.
 
+
* '''Settlements:''' myriad dragonborn, lizardfolk, and kobold villages on the various floating islands
 
==Toril==
 
==Toril==
 
'''Size E Spherical Earth Body'''<br>
 
'''Size E Spherical Earth Body'''<br>
A very populated groundling world that is largely ignorant of spelljamming, Toril is under interdict order from the Imperial Elven Navy. This doesn't prevent the occasional smuggler or pirate from sneaking past pickets to get access to the world's riches, but those caught by the IEN are in for a world of trouble.
+
A very populated groundling world that is largely ignorant of spelljamming, Toril is patrolled by a spelljamming navy that is largely secret from its populace. This organization – called simply the Academy – have closed Toril's surface to spelljamming traffic, although this doesn't prevent the occasional smuggler or pirate from sneaking past pickets to get access to the world's riches. The Academy's navy doesn't hesitate to deal lethally with those who violate their interdiction.
 +
===Selûne===
 +
The sole moon of Toril is considered sacred to various lunar deities worshipped on that world, and likewise off-limits, defended by priesthoods and divine servitors alike.
 +
* '''Settlements:''' The only open ports in Toril are in the belt of asteroids that trails in the moon's wake, a body called the Tears of Selûne. A temple-city called the ''First Cathedral of Selûne Empyreal'' (town) and an asteroid city under the administration of two governments called Celestial Wa and Imperial Shou-among-the-Stars called ''Refuge'' (city) are the main destinations for traders and adventurers. There is also known to be an abandoned IEN outpost named ''Starshield Outpost'' that has been taken over by the Academy navy that receives those with business with the Academy.
  
 
==Abeir==
 
==Abeir==
Line 24: Line 27:
 
'''Size D Spherical Water Body'''<br>
 
'''Size D Spherical Water Body'''<br>
 
Shallow freshwater world, with polar icecaps. Karpri's inhabitants live on seaweed-sargasso islands, with a relatively primitive druidic society made up of mostly humans who dive and fish. There are also populations of reclusive sea elves.
 
Shallow freshwater world, with polar icecaps. Karpri's inhabitants live on seaweed-sargasso islands, with a relatively primitive druidic society made up of mostly humans who dive and fish. There are also populations of reclusive sea elves.
 
+
* '''Settlements:''' various small floating weed-villages and some subaquatic settlements of up to town size.
 
==Chandos==
 
==Chandos==
 
'''Size F Spherical Water Body'''<br>'''
 
'''Size F Spherical Water Body'''<br>'''
A world covered by a sea with a rich mineral content, Chandos is best known for the floating rocks produced by undersea vulcanism. Something about these porous rocks float in the deeply saline waters, and folk link them together to form islands upon which they've established settlements. There are dwarven settlements that interact with spelljammers, as well as nomadic groups of humans and orcs that almost never do.
+
A world covered by a sea with a rich mineral content, Chandos is best known for the floating rocks produced by undersea vulcanism. Something about these porous rocks float in the deeply saline waters, and folk link them together to form islands upon which they've established settlements.  
 
+
* '''Settlements:''' There are dwarven settlements that interact with spelljammers (none larger than a town in size), as well as nomadic groups of humans and orcs that almost never do.
 +
===The Rock of Bral===
 +
The Rock of Bral (city-sized) remains in orbit around Chandos, soaking up the vast majority of spelljamming traffic into the area.
 
==The Halo==
 
==The Halo==
 
'''Asteroid Belt'''<br>
 
'''Asteroid Belt'''<br>
A thin belt of stones with a high crystalline content which reflects sunlight as a golden, amber-ish hue. There are a number of small mining settlements found throughout it, as well as several dwarven citadels alongside or even wrought from the stone of the Halo.
+
A thin belt of stones with a high crystalline content which reflects sunlight as a golden, amber-ish hue.
 +
* '''Settlements:''' There are a number of small mining settlements found throughout it, as well as several dwarven citadels alongside or even wrought from the stone of the Halo. None of these are larger than a village in size.
  
 
==Glyth==
 
==Glyth==
 
'''Size E Spherical Earth Body'''<br>
 
'''Size E Spherical Earth Body'''<br>
With three moons and a ring about it, there is no mistaking the red-grey Glyth from afar. Covered in fast-growing trees, Glyth is frequently ravaged by forest fires, giving its atmosphere an almost permanent soot-stained haze. Glyth is arguably one of the most dangerous of the worlds in Realmspace, as beneath its surface lurk many mind flayer settlements, and their distinctive vessels can frequently be found around it.
+
With three moons and a ring about it, there is no mistaking the red-grey Glyth from afar. Covered in fast-growing trees, Glyth is frequently ravaged by forest fires, giving its atmosphere an almost permanent soot-stained haze.
 +
* '''Settlements:''' Glyth is arguably one of the most dangerous of the worlds in Realmspace, as beneath its surface lurk many mind flayer settlements, and their distinctive vessels can frequently be found around it.
 +
===Haven===
 +
A massive hollow asteroid city that began as neutral ground between various illithid societies, and has become the foremost gathering place for pirates, slavers, assassins, and other unsavory folk in Realmspace. It is defended by a fleet of illithid vessels.
  
 
==Garden==
 
==Garden==
 
'''Size A Spherical Earth Body'''<br>
 
'''Size A Spherical Earth Body'''<br>
 
A cluster of asteroids bound together into a tightly-woven body by the roots and limbs of a strange singular plant, Garden is home to a remarkable variety of plant life. The only denizens of Garden are small dens of pirates, tucked away in the caverns between asteroids, allowing them to remain unseen. There are no other denizens, although spelljamming ships occasionally stop off to refresh air and gather fresh food. Garden is also known for its twelve moons, several of which are strange and unique in some fashion.
 
A cluster of asteroids bound together into a tightly-woven body by the roots and limbs of a strange singular plant, Garden is home to a remarkable variety of plant life. The only denizens of Garden are small dens of pirates, tucked away in the caverns between asteroids, allowing them to remain unseen. There are no other denizens, although spelljamming ships occasionally stop off to refresh air and gather fresh food. Garden is also known for its twelve moons, several of which are strange and unique in some fashion.
 
+
* '''Settlements:''' Hidden pirate dens.
 +
===Farworld===
 +
The furthest of Gardens twelve moons bears a small village-sized trading outpost (town). Because its trading pipeline is one of the few easily-accessible source of goods to the pirates of Garden, it is considered neutral territory among them. Though it is supposed to remain so to everyone, this doesn't stop the occasional navy or privateers who are hunting pirates from pursuing quarry into its streets, although doing so is a good way to incur the wrath of all the pirate navies of Garden.
 
==H'Catha==
 
==H'Catha==
 
'''Size C Flat Disc Water Body'''<br>
 
'''Size C Flat Disc Water Body'''<br>
 
A small disc of water spun out around the equator of a single, massive mountain called the Spindle, H'Catha is exceedingly dangerous. It is home to multiple infighting clans and nations of beholders, who constantly struggle for supremacy in seizing the peaks of the Spindle for themselves. H'Catha also has a pair of moons that orbit along the outer edges of the water-disc.
 
A small disc of water spun out around the equator of a single, massive mountain called the Spindle, H'Catha is exceedingly dangerous. It is home to multiple infighting clans and nations of beholders, who constantly struggle for supremacy in seizing the peaks of the Spindle for themselves. H'Catha also has a pair of moons that orbit along the outer edges of the water-disc.
 +
* '''Settlements:''' various warring beholder nations.

Latest revision as of 12:02, 8 November 2022

Realmspace-worlds.jpg

Aumanator (Sun)

Size H Spherical Fire Body
The sun of Realmspace is a great fiery orb whose gouts of flame often host elemental entities. It is surrounded by spelljamming sargassos of dead magic, making it extremely dangerous to approach, and thus largely unexplored.

Anadia

Size B Spherical Earth Body
A small orb whose mass is largely a series of interfolded canyons, Anadia's relatively temperate poles are home to halfling nations of moderate size, only the northern of which is friendly to spelljammers.

  • Settlements: various halfling towns in the northern pole.

Coliar

Size G Spherical Air Body
A great tempest-world in which float islands of earth and stone, Coliar is home to dragons, dragonborn, lizardfolk, and kobolds. Though none of their cultures are spelljamming themselves, nearly all of them are familiar with and welcome visitors – save for a handful of particularly territorial dragons, of course.

  • Settlements: myriad dragonborn, lizardfolk, and kobold villages on the various floating islands

Toril

Size E Spherical Earth Body
A very populated groundling world that is largely ignorant of spelljamming, Toril is patrolled by a spelljamming navy that is largely secret from its populace. This organization – called simply the Academy – have closed Toril's surface to spelljamming traffic, although this doesn't prevent the occasional smuggler or pirate from sneaking past pickets to get access to the world's riches. The Academy's navy doesn't hesitate to deal lethally with those who violate their interdiction.

Selûne

The sole moon of Toril is considered sacred to various lunar deities worshipped on that world, and likewise off-limits, defended by priesthoods and divine servitors alike.

  • Settlements: The only open ports in Toril are in the belt of asteroids that trails in the moon's wake, a body called the Tears of Selûne. A temple-city called the First Cathedral of Selûne Empyreal (town) and an asteroid city under the administration of two governments called Celestial Wa and Imperial Shou-among-the-Stars called Refuge (city) are the main destinations for traders and adventurers. There is also known to be an abandoned IEN outpost named Starshield Outpost that has been taken over by the Academy navy that receives those with business with the Academy.

Abeir

Size E Spherical Earth Body
The orbital twin of Toril (hearkening back to the name "Abeir-Toril") is largely unknown. It is known to be home to primordial, elemental powers of great intensity which disrupt spelljamming magics. Those vessels that enter its atmosphere almost never escape it, and those that manage do not do so unscathed.

Karpri

Size D Spherical Water Body
Shallow freshwater world, with polar icecaps. Karpri's inhabitants live on seaweed-sargasso islands, with a relatively primitive druidic society made up of mostly humans who dive and fish. There are also populations of reclusive sea elves.

  • Settlements: various small floating weed-villages and some subaquatic settlements of up to town size.

Chandos

Size F Spherical Water Body
A world covered by a sea with a rich mineral content, Chandos is best known for the floating rocks produced by undersea vulcanism. Something about these porous rocks float in the deeply saline waters, and folk link them together to form islands upon which they've established settlements.

  • Settlements: There are dwarven settlements that interact with spelljammers (none larger than a town in size), as well as nomadic groups of humans and orcs that almost never do.

The Rock of Bral

The Rock of Bral (city-sized) remains in orbit around Chandos, soaking up the vast majority of spelljamming traffic into the area.

The Halo

Asteroid Belt
A thin belt of stones with a high crystalline content which reflects sunlight as a golden, amber-ish hue.

  • Settlements: There are a number of small mining settlements found throughout it, as well as several dwarven citadels alongside or even wrought from the stone of the Halo. None of these are larger than a village in size.

Glyth

Size E Spherical Earth Body
With three moons and a ring about it, there is no mistaking the red-grey Glyth from afar. Covered in fast-growing trees, Glyth is frequently ravaged by forest fires, giving its atmosphere an almost permanent soot-stained haze.

  • Settlements: Glyth is arguably one of the most dangerous of the worlds in Realmspace, as beneath its surface lurk many mind flayer settlements, and their distinctive vessels can frequently be found around it.

Haven

A massive hollow asteroid city that began as neutral ground between various illithid societies, and has become the foremost gathering place for pirates, slavers, assassins, and other unsavory folk in Realmspace. It is defended by a fleet of illithid vessels.

Garden

Size A Spherical Earth Body
A cluster of asteroids bound together into a tightly-woven body by the roots and limbs of a strange singular plant, Garden is home to a remarkable variety of plant life. The only denizens of Garden are small dens of pirates, tucked away in the caverns between asteroids, allowing them to remain unseen. There are no other denizens, although spelljamming ships occasionally stop off to refresh air and gather fresh food. Garden is also known for its twelve moons, several of which are strange and unique in some fashion.

  • Settlements: Hidden pirate dens.

Farworld

The furthest of Gardens twelve moons bears a small village-sized trading outpost (town). Because its trading pipeline is one of the few easily-accessible source of goods to the pirates of Garden, it is considered neutral territory among them. Though it is supposed to remain so to everyone, this doesn't stop the occasional navy or privateers who are hunting pirates from pursuing quarry into its streets, although doing so is a good way to incur the wrath of all the pirate navies of Garden.

H'Catha

Size C Flat Disc Water Body
A small disc of water spun out around the equator of a single, massive mountain called the Spindle, H'Catha is exceedingly dangerous. It is home to multiple infighting clans and nations of beholders, who constantly struggle for supremacy in seizing the peaks of the Spindle for themselves. H'Catha also has a pair of moons that orbit along the outer edges of the water-disc.

  • Settlements: various warring beholder nations.