Difference between revisions of "SW Armor Attachments"

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|'''Hardpoints'''
 
|'''Hardpoints'''
 
|'''Sourcebook'''
 
|'''Sourcebook'''
 
|-
 
|Athakam Medtech Smartmed 2000 Integrated Med-Systems
 
|
 
|x
 
|x
 
|x
 
|x
 
|DC p53
 
  
 
|-
 
|-
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|2
 
|2
 
|FaDCore p201
 
|FaDCore p201
 +
 +
|-
 +
|Comlink
 +
|Any helmet
 +
|A long-range comlink is integrated into the helmet
 +
|None
 +
|200cr
 +
|0
 +
|CD p53
  
 
|-
 
|-
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|1
 
|1
 
|AoRCore p206; EoECore p194
 
|AoRCore p206; EoECore p194
 +
 +
|-
 +
|Hands-Free Weapon System
 +
|Any armor; Weapon must be modified costing 1 HP; Can mount any Ranged (Light) or Ranged (Heavy) weapon with ENC of 4 or less.
 +
|Mounts a single weapon to the armor that can be aimed and fired without using hands or arms.
 +
|None
 +
|1,000cr
 +
|2
 +
|DC p53
  
 
|-
 
|-
Line 76: Line 85:
 
|1
 
|1
 
|FaDCore p201
 
|FaDCore p201
 +
 +
|-
 +
|Integrated Med-Systems
 +
|Any armor that covers the majority of the body
 +
|Activate once per session as an incidental, counts as one stimpack; All Medicine checks to heal wearer gain [[Image:Boost-die.png|12px]]
 +
|Successful Medicine checks to heal wearer heal 1 additional wound. x2
 +
|2,500cr
 +
|2
 +
|DC p53
 +
 +
|-
 +
|Integrated Scanner
 +
|Any Helmet
 +
|Grants benefits of a general purpose scanner. ; Adds [[Image:Boost-die.png|12px]] to Perception checks made to detect movement or hidden enemies
 +
| +1 Perception
 +
|1,000cr
 +
|1
 +
|DC p54
 +
 +
|-
 +
|Integrated Targeting Computer
 +
|Any Helmet (some models also gloves/gauntlets)
 +
|Add [[Image:Boost-die.png|12px]] to all Ranged attacks at long or extreme range
 +
|Innate Talent (Natural Marksman)
 +
|3,000cr
 +
|1
 +
|DC p54
  
 
|-
 
|-
Line 85: Line 121:
 
|2
 
|2
 
|AoRCore p206; EoECore p195
 
|AoRCore p206; EoECore p195
 +
 +
|-
 +
|Range Finder
 +
|Any Helmet
 +
|Innate Talent (Sniper Shot)
 +
| +1 Innate Talent (Sniper Shot)
 +
|1,500cr
 +
|0
 +
|DC p54
  
 
|-
 
|-

Revision as of 23:37, 11 March 2017

Book Resources: AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • FaDCore (Force & Destiny Core Book) •

Not Added: EV (Endless Vigil) • ND (No Disintegrations) • FC (Fly Casual) • FiB (Forged in Battle) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SoR (Strongholds of Resistance) • SS (Savage Spirits)

Melee Weapons

Name Attachment Type Benefit Mod Options Cost Hardpoints Sourcebook
Biofeedback System Any full-body armor Increase strain threshold by 4 Innate Talent (Rapid Recovery) 3,330cr 2 FaDCore p201
Comlink Any helmet A long-range comlink is integrated into the helmet None 200cr 0 CD p53
Cortosis Weave Any armor Armor gains Cortosis quality None 10,000cr 2 AoRCore p205; EoECore p194
Energy Dispersion System Any armor When reducing damage dealt to wearer, count soak value as 2 higher. None 500cr 1 FaDCore p201
Enhanced Optics Suite Helmet Removes up to Setback-die.pngSetback-die.png added to Perception, Vigilance, and Combat skill checks due to darkness, smoke, of other vision obscuring effects. +1 Vigilance 1,750cr 1 AoRCore p206; EoECore p194
Hands-Free Weapon System Any armor; Weapon must be modified costing 1 HP; Can mount any Ranged (Light) or Ranged (Heavy) weapon with ENC of 4 or less. Mounts a single weapon to the armor that can be aimed and fired without using hands or arms. None 1,000cr 2 DC p53
Heating System Any armor that covers entire body and can be sealed Reduces difficulty on extreme cold Resilience checks by 1; Removes up to Setback-die.pngSetback-die.png added to checks due to extreme cold. None 1,000cr 1 AoRCore p206; EoECore p194; FaDCore p201
In-Helmet Scanner Any helmet Remove Setback-die.png imposed on checks due to darkness, smoke or fog; Allows user to detect heat sources and motion within medium range Install a hands-free comlink 750cr 1 FaDCore p201
Integrated Med-Systems Any armor that covers the majority of the body Activate once per session as an incidental, counts as one stimpack; All Medicine checks to heal wearer gain Boost-die.png Successful Medicine checks to heal wearer heal 1 additional wound. x2 2,500cr 2 DC p53
Integrated Scanner Any Helmet Grants benefits of a general purpose scanner. ; Adds Boost-die.png to Perception checks made to detect movement or hidden enemies +1 Perception 1,000cr 1 DC p54
Integrated Targeting Computer Any Helmet (some models also gloves/gauntlets) Add Boost-die.png to all Ranged attacks at long or extreme range Innate Talent (Natural Marksman) 3,000cr 1 DC p54
Optical Camouflage System Any armor; useless on laminate and plastiod heavy armor Upgrades the ability of all Stealth checks twice Innate Talent (Master of Shadows); +1 Stealth 5,500cr 2 AoRCore p206; EoECore p195
Range Finder Any Helmet Innate Talent (Sniper Shot) +1 Innate Talent (Sniper Shot) 1,500cr 0 DC p54
Strength Enhancing System Laminate armor or similar full-body hard armor Increases wearer's Brawn by 1; does not increase soak or wound threshold +1 Athletics x2; Innate Talent (Brace) x2 5,500cr 2 AoRCore p206; EoECore p194
Superior Armor Customization Any Gives Superior quality None 5,000CR 1 AoRCore p206; EoECore p195; FaDCore p201
Thermal Shielding System Any medium or heavy armor that covers the entire body and can be sealed. Reduces the difficulty of Resilience checks for fire and extreme heat by 1; Removes up to Setback-die.pngSetback-die.png added to checks due to extreme heat or fire None 1,000cr 1 AoRCore p207; EoECore p194; FaDCore p201
Vacuum Sealed Only laminate and battle armor Ignore effects of vacuum or poisonous atmospheric environments for up to 10 minutes None. 1,000cr 1 AoRCore p207; EoECore p195
x x x x x x x

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png