Difference between revisions of "SW Armor Attachments"

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__NOTOC__
 
__NOTOC__
'''Book Resources:''' AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • FaDCore (Force & Destiny Core Book) •
+
{{StarWarsBookReference}}  
 
 
'''Not Added:''' EV (Endless Vigil) • ND (No Disintegrations) • FC (Fly Casual) • FiB (Forged in Battle) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SoR (Strongholds of Resistance) • SS (Savage Spirits)
 
==Melee Weapons==
 
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
|-style="background:black; color:white"  
 
|-style="background:black; color:white"  
Line 15: Line 12:
  
 
|-
 
|-
|Athakam Medtech Smartmed 2000 Integrated Med-Systems
+
|Amphibious Modification
|
+
|Any armor that can logically have an air tank attached
|x
+
|Enough oxygen (or pplicable gas) for up to 5 hours of submersion or in an airless environment (Does not protect against vacuum); Remove [[Image:Setback-die.png|12px]] from physical checks due to underwater conditions
|x
+
| +2 hours oxygen supply (x2)
|x
+
|500cr
|x
+
|1
|DC p53
+
|SM p57
 +
 
 +
|-style="background:#A8E4A0"
 +
|Armor Spikes
 +
|Any armor that covers arms or legs
 +
|Increase the armor's ENC by 2; When the wearer suffers a hit from a Melee, Brawl, or Lightsaber Combat check, after the attack is resolved, the character may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] to automatically inflict one hit for 6 damage on the attacker.
 +
|Increase damage by +1 (x3); Innate Talent (Intimidating) (x1)
 +
|500cr
 +
|3
 +
|KtP p56
 +
 
 +
|-
 +
|Automated Weapon Mounting
 +
|Any armor
 +
|Mount a single Ranged (light, heavy) or Melee weapon (1 hard point to weapon) of Encumbrance 3 or less. Once per encounter, may spend a maneuver to make a combat action without using hands or arms. Difficulty of combat checks with this weapon are Upgraded once.
 +
|Change Upgrade to +[[Image:Setback-die.png|12px]] (x1), +1 allowable Encumbrance of weapon (x2)
 +
|3000cr/5R
 +
|2
 +
|FO53
  
 
|-
 
|-
Line 27: Line 42:
 
|Any full-body armor
 
|Any full-body armor
 
|Increase strain threshold by 4
 
|Increase strain threshold by 4
|Innate Talent (Rapid Recovery)
+
|Innate Talent (Rapid Recovery) (x1)
 
|3,330cr
 
|3,330cr
 
|2
 
|2
 
|FaDCore p201
 
|FaDCore p201
 +
 +
|-
 +
|Boot Blade
 +
|Any armor that includes footwear
 +
|Gain retractable fighting blade.<br>'''Boot Blade:''' Dam +1 • Crit 3 • Engaged
 +
|Crit -1 (x1), Pierce +1 (x2), Vicious +1 (x1)
 +
|100cr/5
 +
|0
 +
|CaM58
 +
|-style="background:#A8E4A0"
 +
|Comlink
 +
|Any helmet
 +
|A long-range comlink is integrated into the helmet
 +
|None
 +
|200cr
 +
|0
 +
|CD p53
  
 
|-
 
|-
Line 40: Line 72:
 
|2
 
|2
 
|AoRCore p205; EoECore p194
 
|AoRCore p205; EoECore p194
 +
 +
|-style="background:#A8E4A0"
 +
|Custom Fit
 +
|Any armor
 +
|Remove [[Image:Setback-die.png|12px]] from Athletics and Stealth checks
 +
| +1 Remove [[Image:Setback-die.png|12px]] from Athletics and Stealth checks (x1)
 +
|400cr
 +
|1
 +
|SM p57
 +
 +
|-
 +
|Droid Brain Defense System
 +
|Powere armor
 +
|Defense +1 for wearer
 +
|Defense +1 when taking Guarded Stance maneuver (x1)
 +
|5000cr/6
 +
|3
 +
|FO53
  
 
|-
 
|-
 
|Energy Dispersion System
 
|Energy Dispersion System
 
|Any armor
 
|Any armor
|When reducing damage dealt to wearer, count soak value as 2 higher.
+
|When reducing strain damage dealt to wearer, count soak value as 2 higher.
 
|None
 
|None
 
|500cr
 
|500cr
Line 50: Line 100:
 
|FaDCore p201
 
|FaDCore p201
  
|-
+
|-style="background:#A8E4A0"
 
|Enhanced Optics Suite
 
|Enhanced Optics Suite
 
|Helmet
 
|Helmet
 
|Removes up to [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] added to Perception, Vigilance, and Combat skill checks due to darkness, smoke, of other vision obscuring effects.
 
|Removes up to [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] added to Perception, Vigilance, and Combat skill checks due to darkness, smoke, of other vision obscuring effects.
| +1 Vigilance
+
| +1 Vigilance (x1)
 
|1,750cr
 
|1,750cr
 
|1
 
|1
 
|AoRCore p206; EoECore p194
 
|AoRCore p206; EoECore p194
 +
 +
|-
 +
|Hands-Free Weapon System
 +
|Any armor; Weapon must be modified costing 1 HP; Can mount any Ranged (Light) or Ranged (Heavy) weapon with ENC of 4 or less.
 +
|Mounts a single weapon to the armor that can be aimed and fired without using hands or arms.
 +
|None
 +
|1,000cr
 +
|2
 +
|DC p53
 +
 +
|-style="background:#A8E4A0"
 +
|Hardened
 +
|Powered armor only
 +
|Prevents deactivation of power armor by electromagnetic or ion weapons
 +
|None
 +
|900cr
 +
|2
 +
|KtP p56
  
 
|-
 
|-
Line 68: Line 136:
 
|AoRCore p206; EoECore p194; FaDCore p201
 
|AoRCore p206; EoECore p194; FaDCore p201
  
|-
+
|-style="background:#A8E4A0"
 
|In-Helmet Scanner
 
|In-Helmet Scanner
 
|Any helmet
 
|Any helmet
Line 76: Line 144:
 
|1
 
|1
 
|FaDCore p201
 
|FaDCore p201
 +
 +
|-
 +
|Integrated Ascension Gear
 +
|Any armor
 +
|As an action make an Average [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] Ranged (Light) check to secure the grappling hook to an object within medium range. On success, as an action. he may reel in the cord, pulling himself to the object (or, if the object is unsecured and lighter than he is, pulling it to him). May be used to pull another character with; must make an Easy [[Image:Difficulty-die.png|12px]] Athletics check to avoid losing his grip on partner
 +
|None
 +
|350cr
 +
|2
 +
|SM p57
 +
 +
|-style="background:#A8E4A0"
 +
|Integrated Holsters
 +
|Any armor
 +
|Increase ENC by 4. Character may holster up to 2 weapons of ENC 3 or lower, while holstered they do not count toward the character's ENC value.
 +
|Add [[Image:Setback-die.png|12px]] to Perception checks to find weapons holstered (x2); Holser 1 additional weapon of ENC 3 or lower in armor (x3); Innate Talent (Quick Draw) (x1)
 +
|300cr
 +
|2
 +
|ND p52
 +
 +
|-
 +
|Integrated Med-Systems
 +
|Any armor that covers the majority of the body
 +
|Activate once per session as an incidental, counts as one stimpack; All Medicine checks to heal wearer gain [[Image:Boost-die.png|12px]]
 +
|Successful Medicine checks to heal wearer heal 1 additional wound (x2)
 +
|2,500cr
 +
|2
 +
|DC p53
 +
 +
|-style="background:#A8E4A0"
 +
|Integrated Scanner
 +
|Any Helmet
 +
|Grants benefits of a general purpose scanner. ; Adds [[Image:Boost-die.png|12px]] to Perception checks made to detect movement or hidden enemies
 +
| +1 Perception (x1)
 +
|1,000cr
 +
|1
 +
|DC p54
 +
 +
|-
 +
|Integrated Slicer Gear
 +
|Any armor
 +
|Counts as having Slicer Gear controlled by gesturing or vocalization.; Add [[Image:Setback-die.png|12px]] to all checks made by others to correctly identify that the character is slicing.
 +
|Innate Talent (Technical Aptitude) (x1)
 +
|750cr
 +
|3
 +
|SM p58
 +
 +
|-style="background:#A8E4A0"
 +
|Integrated Targeting Computer
 +
|Any Helmet (some models also gloves/gauntlets)
 +
|Add [[Image:Boost-die.png|12px]] to all Ranged attacks at long or extreme range
 +
|Innate Talent (Natural Marksman) (x1)
 +
|3,000cr
 +
|1
 +
|DC p54
 +
 +
|-
 +
|Ion Shielding
 +
|Any armor with soak 2 or higher
 +
|Increase soak by 3 against weapons with Ion quality
 +
| +1 Ranged and Melee defense against weapons with Ion quality (x1)
 +
|2,000cr
 +
|1
 +
|SM p58
 +
 +
|-
 +
|Jump Boots
 +
|Any armor of Encumbrance 4 or less that includes footwear
 +
|Reduce Difficulty of Athletics checks to leap up or over obstacles by 1. May only be used once before needing refuel (100 credits, 30 minutes)
 +
|Reduce Athletics Difficulty for jumps -1 (x1), Allow wearer to fly for one minute or 3 rounds (x1)
 +
|1200cr/7
 +
|2
 +
|CaM58
 +
|-style="background:#A8E4A0"
 +
|Kiirium Coating
 +
|Laminate armor, Heavy battle armor, armor with solid plates or parts
 +
|Adds +1 soak to armor against blaster and flame attacks
 +
|Decrease the difficulty of Resilience checks to resist the effects of fire and exteme heat by 1 (x2)
 +
|2,500cr
 +
|2
 +
|KtP p56
 +
 +
|-
 +
|Low-Friction Coating
 +
|Heavy battle armor or powered armor
 +
|Increase armor's melee defense by +1; Add [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to Mechanics checks to modify or maintain the armor.
 +
| +1 Coordination (x1)
 +
|750cr
 +
|1
 +
|KtP p57
 +
 +
|-style="background:#A8E4A0"
 +
|Micro-Rocket Armor Mounting
 +
|Any armor
 +
|Enables weapon to fire 1 loaded micro-rocket; Increases Encumbrance by 3; Micro-Rocket has Limited Ammo 1
 +
|Mount 1 additional micro-rocket (x5); Remove [[Image:Setback-die.png|12px]] from checks to fire micro-rockets (x1)
 +
|800cr (R)
 +
|2
 +
|ND p52
  
 
|-
 
|-
Line 81: Line 247:
 
|Any armor; useless on laminate and plastiod heavy armor
 
|Any armor; useless on laminate and plastiod heavy armor
 
|Upgrades the ability of all Stealth checks twice
 
|Upgrades the ability of all Stealth checks twice
|Innate Talent (Master of Shadows); +1 Stealth
+
|Innate Talent (Master of Shadows) (x1); +1 Stealth (x1)
 
|5,500cr
 
|5,500cr
 
|2
 
|2
|AoRCore p206; EoECore p195
+
|AoRCore p206; EoECore p195; SS p51
 +
 
 +
|-style="background:#A8E4A0"
 +
|Passive Foliage Suit
 +
|Any armor that could logically integrate it
 +
|Adds [[Image:Setback-die.png|12px]] to any Perception or Vigilance checks made to detect character in appropriate environment.
 +
|None
 +
|75cr
 +
|1
 +
|SS p51
 +
 
 +
|-
 +
|Quick Shed
 +
|Only armor with ENC of 3 or higher
 +
|Shed armor as a maneuver.; Must be reassembled before worn again, requires several minutes and an Average [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] Mechanics check.
 +
|None
 +
|650cr
 +
|1
 +
|KtP p57
 +
 
 +
|-style="background:#A8E4A0"
 +
|Radiation Shielding
 +
|Laminate armor, Heavy Battle Armor, any other armor that can be fully sealed
 +
|Add [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] to Resilience checks to resist radiation.
 +
|Increase soak by 1 against damage caused by radiation (x2)
 +
|500cr
 +
|1
 +
|SM p58
 +
 
 +
|-
 +
|Range Finder
 +
|Any Helmet
 +
|Innate Talent (Sniper Shot)
 +
| +1 Innate Talent (Sniper Shot) (x1)
 +
|1,500cr
 +
|0
 +
|DC p54
 +
 
 +
|-style="background:#A8E4A0"
 +
|Reactive Plating
 +
|Armor with Soak 2 or higher
 +
|Increase the armor's ENC by 4. The first time the wearer of this armor is hit by an attack each encounter, reduce the damage he suffers by 10; the armor suffers minor damage and loses this benefit until fully repaired.
 +
|Reduce ENC by 1 (x3)
 +
|2,000
 +
|2
 +
|KtP p57
 +
 
 +
|-
 +
|Reflec Adaptive Skin
 +
|Any armor
 +
|Upgrade ability of all Stealth checks while wearing armor once.
 +
|Add [[Image:Boost-die.png|12px]] to all Stealth checks while wearing armor (x2)
 +
|3500cr/7R
 +
|2
 +
|CaM58
 +
|-
 +
|Reflec Shadowskin
 +
|Armor with Soak 2 or higher
 +
|Adds automatic [[Image:Advantage-result.png|12px]] to Stealth checks
 +
|Innate Talent (Stalker) (x1); Add [[Image:Setback-die.png|12px]] to Perception checks to see wearer (x2)
 +
|1,200cr (R)
 +
|1
 +
|KtP p57
 +
 
 +
 
 +
|-style="background:#A8E4A0"
 +
|Reinforced Gauntlets
 +
|Any armor with soak 2 or higher
 +
|Can be used as a melee weapon: (Melee; Dam +1; Crit 4; Range [Engaged]; Disorient 3)
 +
|Innate Talent (Durable) (1)
 +
|250cr
 +
|2
 +
|SM p58
 +
 
 +
|-
 +
|Repulsor-Assisted Lifting
 +
|Laminate armor and other full-body hard armor suits
 +
|Add 5 to wearer's Brawn score for the purposes of determining ENC threshold
 +
| +1 to wearer's Brawn score for ENC threshold (x2); +1 Athletics (x2)
 +
|1,000cr
 +
|2
 +
|ND p52
 +
 
 +
|-
 +
|Repulsor Pack
 +
|Any armor
 +
|Allows user to function as a vehicle (Speed 1 • Handling -1 • System Strain 2) in atmosphere, with same Silhouette as user. Maximum altitude 75 meters, Coordination used for checks.
 +
|Handling +1 (x1)
 +
|2500cr/4
 +
|2
 +
|FO53
 +
 
 +
 
 +
|-
 +
|Scannerweave
 +
|Any armor
 +
|Upgrade ability of all opposed Stealth checks against sensor and scanner operators once.
 +
|None
 +
|1800cr/6R
 +
|2
 +
|CaM58
 +
|-style="background:#A8E4A0"
 +
|Self-Repair Systems
 +
|Any armor with melee or ranged defense 1 or higher
 +
|Once per encounter, as a maneuver, can have the armor repair iteself; Has Intellect 2 and Mechanics 2 for skill check.; No cost to repair armor.
 +
|None
 +
|3,000cr
 +
|2
 +
|SM p58
  
 +
|-
 +
|Stealth Field Generator
 +
|Any armor
 +
|Upgrade difficulty of all Perception checks to spot wearer once.
 +
|Add [[Image:Setback-die.png|12px]] to opposed Perception checks to spot wearer (x2)
 +
|3800cr/6
 +
|2
 +
|CaM58
 
|-
 
|-
 
|Strength Enhancing System
 
|Strength Enhancing System
 
|Laminate armor or similar full-body hard armor
 
|Laminate armor or similar full-body hard armor
 
|Increases wearer's Brawn by 1; does not increase soak or wound threshold
 
|Increases wearer's Brawn by 1; does not increase soak or wound threshold
| +1 Athletics x2; Innate Talent (Brace) x2
+
| +1 Athletics (x2); Innate Talent (Brace) (x2)
 
|5,500cr
 
|5,500cr
 
|2
 
|2
 
|AoRCore p206; EoECore p194
 
|AoRCore p206; EoECore p194
 +
 +
|-style="background:#A8E4A0"
 +
|Stun Matrix
 +
|Any armor that could logically benefit
 +
|Increase the armor's ENC by 1.; When the wearer suffers a hit from a Melee, Brawl, or Lightsaber Combat check, after the attack is resolved, the character may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] to disorient the attacker for 2 rounds.
 +
|Wearer may spend [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] from the Combat check to immobilize the attacker for 1 round (x1); 1 wearer may spend [[Image:Despair-result.png|12px]] from the Combat check to stagger the attacker for 1 round (x1)
 +
|1,750cr
 +
|3
 +
|KtP p57
  
 
|-
 
|-
Line 104: Line 395:
 
|AoRCore p206; EoECore p195; FaDCore p201
 
|AoRCore p206; EoECore p195; FaDCore p201
  
|-
+
|-style="background:#A8E4A0"
 
|Thermal Shielding System
 
|Thermal Shielding System
 
|Any medium or heavy armor that covers the entire body and can be sealed.
 
|Any medium or heavy armor that covers the entire body and can be sealed.
Line 112: Line 403:
 
|1
 
|1
 
|AoRCore p207; EoECore p194; FaDCore p201
 
|AoRCore p207; EoECore p194; FaDCore p201
 +
 +
|-
 +
|Threat Monitor
 +
|Typically integrated into the helmet, visor, or another place where the user can easily see it at all times.
 +
|Adds automatic [[Image:Advantage-result.png|12px]] to Initiative checks
 +
|Innate Talent (Quick Strike) (x1); Add automatic [[Image:Advantage-result.png|12px]] to Initiative checks (x2)
 +
|750cr
 +
|1
 +
|LNH p106
 +
 +
|-style="background:#A8E4A0"
 +
|Tracking System
 +
|Any armor
 +
|Upgrade ability of checks to track a designated target once; Target designated as a maneuver while maintaining line of sight, or through sensor and communication equipment; Only one target can be designated at a time
 +
| +1 Vigilance (x1); +1 Survival (x1)
 +
|1,000cr
 +
|1
 +
|ND p52
 +
 +
|-
 +
|Utility Arm
 +
|Any armor
 +
|Additional mechanical arm that functions as a normal limb. Adds [[Image:Boost-die.png|12px]] to Mechanics checks and possibly other checks.
 +
|Add +[[Image:Boost-die.png|12px]] to Mechanics and other checks (x1)<br>Spend 1 Strain to gain additional free maneuver per turn (x1)
 +
|2000cr/3
 +
|2
 +
|FO53
  
 
|-
 
|-
Line 120: Line 438:
 
|1,000cr
 
|1,000cr
 
|1
 
|1
|AoRCore p207; EoECore p195
+
|AoRCore p207; EoECore p195; KtP p57
 +
 
 +
|-style="background:#A8E4A0"
 +
|Water Reclamation System
 +
|Any armor that could logically integrate it
 +
|Upgrades ability of Resilience and Survival checks made in dry or hot environments due to scarcity of water twice.
 +
|None
 +
|500cr
 +
|2
 +
|SS p52
 +
 
 +
 
 +
 
 +
|}
  
 
|-
 
|-
Line 130: Line 461:
 
|x
 
|x
 
|x
 
|x
 
|}
 
  
 
===Dice===
 
===Dice===

Latest revision as of 11:18, 1 December 2020

Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits) 

Name Attachment Type Benefit Mod Options Cost Hardpoints Sourcebook
Amphibious Modification Any armor that can logically have an air tank attached Enough oxygen (or pplicable gas) for up to 5 hours of submersion or in an airless environment (Does not protect against vacuum); Remove Setback-die.png from physical checks due to underwater conditions +2 hours oxygen supply (x2) 500cr 1 SM p57
Armor Spikes Any armor that covers arms or legs Increase the armor's ENC by 2; When the wearer suffers a hit from a Melee, Brawl, or Lightsaber Combat check, after the attack is resolved, the character may spend Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png to automatically inflict one hit for 6 damage on the attacker. Increase damage by +1 (x3); Innate Talent (Intimidating) (x1) 500cr 3 KtP p56
Automated Weapon Mounting Any armor Mount a single Ranged (light, heavy) or Melee weapon (1 hard point to weapon) of Encumbrance 3 or less. Once per encounter, may spend a maneuver to make a combat action without using hands or arms. Difficulty of combat checks with this weapon are Upgraded once. Change Upgrade to +Setback-die.png (x1), +1 allowable Encumbrance of weapon (x2) 3000cr/5R 2 FO53
Biofeedback System Any full-body armor Increase strain threshold by 4 Innate Talent (Rapid Recovery) (x1) 3,330cr 2 FaDCore p201
Boot Blade Any armor that includes footwear Gain retractable fighting blade.
Boot Blade: Dam +1 • Crit 3 • Engaged
Crit -1 (x1), Pierce +1 (x2), Vicious +1 (x1) 100cr/5 0 CaM58
Comlink Any helmet A long-range comlink is integrated into the helmet None 200cr 0 CD p53
Cortosis Weave Any armor Armor gains Cortosis quality None 10,000cr 2 AoRCore p205; EoECore p194
Custom Fit Any armor Remove Setback-die.png from Athletics and Stealth checks +1 Remove Setback-die.png from Athletics and Stealth checks (x1) 400cr 1 SM p57
Droid Brain Defense System Powere armor Defense +1 for wearer Defense +1 when taking Guarded Stance maneuver (x1) 5000cr/6 3 FO53
Energy Dispersion System Any armor When reducing strain damage dealt to wearer, count soak value as 2 higher. None 500cr 1 FaDCore p201
Enhanced Optics Suite Helmet Removes up to Setback-die.pngSetback-die.png added to Perception, Vigilance, and Combat skill checks due to darkness, smoke, of other vision obscuring effects. +1 Vigilance (x1) 1,750cr 1 AoRCore p206; EoECore p194
Hands-Free Weapon System Any armor; Weapon must be modified costing 1 HP; Can mount any Ranged (Light) or Ranged (Heavy) weapon with ENC of 4 or less. Mounts a single weapon to the armor that can be aimed and fired without using hands or arms. None 1,000cr 2 DC p53
Hardened Powered armor only Prevents deactivation of power armor by electromagnetic or ion weapons None 900cr 2 KtP p56
Heating System Any armor that covers entire body and can be sealed Reduces difficulty on extreme cold Resilience checks by 1; Removes up to Setback-die.pngSetback-die.png added to checks due to extreme cold. None 1,000cr 1 AoRCore p206; EoECore p194; FaDCore p201
In-Helmet Scanner Any helmet Remove Setback-die.png imposed on checks due to darkness, smoke or fog; Allows user to detect heat sources and motion within medium range Install a hands-free comlink 750cr 1 FaDCore p201
Integrated Ascension Gear Any armor As an action make an Average Difficulty-die.pngDifficulty-die.png Ranged (Light) check to secure the grappling hook to an object within medium range. On success, as an action. he may reel in the cord, pulling himself to the object (or, if the object is unsecured and lighter than he is, pulling it to him). May be used to pull another character with; must make an Easy Difficulty-die.png Athletics check to avoid losing his grip on partner None 350cr 2 SM p57
Integrated Holsters Any armor Increase ENC by 4. Character may holster up to 2 weapons of ENC 3 or lower, while holstered they do not count toward the character's ENC value. Add Setback-die.png to Perception checks to find weapons holstered (x2); Holser 1 additional weapon of ENC 3 or lower in armor (x3); Innate Talent (Quick Draw) (x1) 300cr 2 ND p52
Integrated Med-Systems Any armor that covers the majority of the body Activate once per session as an incidental, counts as one stimpack; All Medicine checks to heal wearer gain Boost-die.png Successful Medicine checks to heal wearer heal 1 additional wound (x2) 2,500cr 2 DC p53
Integrated Scanner Any Helmet Grants benefits of a general purpose scanner. ; Adds Boost-die.png to Perception checks made to detect movement or hidden enemies +1 Perception (x1) 1,000cr 1 DC p54
Integrated Slicer Gear Any armor Counts as having Slicer Gear controlled by gesturing or vocalization.; Add Setback-die.png to all checks made by others to correctly identify that the character is slicing. Innate Talent (Technical Aptitude) (x1) 750cr 3 SM p58
Integrated Targeting Computer Any Helmet (some models also gloves/gauntlets) Add Boost-die.png to all Ranged attacks at long or extreme range Innate Talent (Natural Marksman) (x1) 3,000cr 1 DC p54
Ion Shielding Any armor with soak 2 or higher Increase soak by 3 against weapons with Ion quality +1 Ranged and Melee defense against weapons with Ion quality (x1) 2,000cr 1 SM p58
Jump Boots Any armor of Encumbrance 4 or less that includes footwear Reduce Difficulty of Athletics checks to leap up or over obstacles by 1. May only be used once before needing refuel (100 credits, 30 minutes) Reduce Athletics Difficulty for jumps -1 (x1), Allow wearer to fly for one minute or 3 rounds (x1) 1200cr/7 2 CaM58
Kiirium Coating Laminate armor, Heavy battle armor, armor with solid plates or parts Adds +1 soak to armor against blaster and flame attacks Decrease the difficulty of Resilience checks to resist the effects of fire and exteme heat by 1 (x2) 2,500cr 2 KtP p56
Low-Friction Coating Heavy battle armor or powered armor Increase armor's melee defense by +1; Add Setback-die.pngSetback-die.png to Mechanics checks to modify or maintain the armor. +1 Coordination (x1) 750cr 1 KtP p57
Micro-Rocket Armor Mounting Any armor Enables weapon to fire 1 loaded micro-rocket; Increases Encumbrance by 3; Micro-Rocket has Limited Ammo 1 Mount 1 additional micro-rocket (x5); Remove Setback-die.png from checks to fire micro-rockets (x1) 800cr (R) 2 ND p52
Optical Camouflage System Any armor; useless on laminate and plastiod heavy armor Upgrades the ability of all Stealth checks twice Innate Talent (Master of Shadows) (x1); +1 Stealth (x1) 5,500cr 2 AoRCore p206; EoECore p195; SS p51
Passive Foliage Suit Any armor that could logically integrate it Adds Setback-die.png to any Perception or Vigilance checks made to detect character in appropriate environment. None 75cr 1 SS p51
Quick Shed Only armor with ENC of 3 or higher Shed armor as a maneuver.; Must be reassembled before worn again, requires several minutes and an Average Difficulty-die.pngDifficulty-die.png Mechanics check. None 650cr 1 KtP p57
Radiation Shielding Laminate armor, Heavy Battle Armor, any other armor that can be fully sealed Add Boost-die.pngBoost-die.png to Resilience checks to resist radiation. Increase soak by 1 against damage caused by radiation (x2) 500cr 1 SM p58
Range Finder Any Helmet Innate Talent (Sniper Shot) +1 Innate Talent (Sniper Shot) (x1) 1,500cr 0 DC p54
Reactive Plating Armor with Soak 2 or higher Increase the armor's ENC by 4. The first time the wearer of this armor is hit by an attack each encounter, reduce the damage he suffers by 10; the armor suffers minor damage and loses this benefit until fully repaired. Reduce ENC by 1 (x3) 2,000 2 KtP p57
Reflec Adaptive Skin Any armor Upgrade ability of all Stealth checks while wearing armor once. Add Boost-die.png to all Stealth checks while wearing armor (x2) 3500cr/7R 2 CaM58
Reflec Shadowskin Armor with Soak 2 or higher Adds automatic Advantage-result.png to Stealth checks Innate Talent (Stalker) (x1); Add Setback-die.png to Perception checks to see wearer (x2) 1,200cr (R) 1 KtP p57


Reinforced Gauntlets Any armor with soak 2 or higher Can be used as a melee weapon: (Melee; Dam +1; Crit 4; Range [Engaged]; Disorient 3) Innate Talent (Durable) (1) 250cr 2 SM p58
Repulsor-Assisted Lifting Laminate armor and other full-body hard armor suits Add 5 to wearer's Brawn score for the purposes of determining ENC threshold +1 to wearer's Brawn score for ENC threshold (x2); +1 Athletics (x2) 1,000cr 2 ND p52
Repulsor Pack Any armor Allows user to function as a vehicle (Speed 1 • Handling -1 • System Strain 2) in atmosphere, with same Silhouette as user. Maximum altitude 75 meters, Coordination used for checks. Handling +1 (x1) 2500cr/4 2 FO53


Scannerweave Any armor Upgrade ability of all opposed Stealth checks against sensor and scanner operators once. None 1800cr/6R 2 CaM58
Self-Repair Systems Any armor with melee or ranged defense 1 or higher Once per encounter, as a maneuver, can have the armor repair iteself; Has Intellect 2 and Mechanics 2 for skill check.; No cost to repair armor. None 3,000cr 2 SM p58
Stealth Field Generator Any armor Upgrade difficulty of all Perception checks to spot wearer once. Add Setback-die.png to opposed Perception checks to spot wearer (x2) 3800cr/6 2 CaM58
Strength Enhancing System Laminate armor or similar full-body hard armor Increases wearer's Brawn by 1; does not increase soak or wound threshold +1 Athletics (x2); Innate Talent (Brace) (x2) 5,500cr 2 AoRCore p206; EoECore p194
Stun Matrix Any armor that could logically benefit Increase the armor's ENC by 1.; When the wearer suffers a hit from a Melee, Brawl, or Lightsaber Combat check, after the attack is resolved, the character may spend Threat-result.pngThreat-result.png or Despair-result.png to disorient the attacker for 2 rounds. Wearer may spend Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png from the Combat check to immobilize the attacker for 1 round (x1); 1 wearer may spend Despair-result.png from the Combat check to stagger the attacker for 1 round (x1) 1,750cr 3 KtP p57
Superior Armor Customization Any Gives Superior quality None 5,000CR 1 AoRCore p206; EoECore p195; FaDCore p201
Thermal Shielding System Any medium or heavy armor that covers the entire body and can be sealed. Reduces the difficulty of Resilience checks for fire and extreme heat by 1; Removes up to Setback-die.pngSetback-die.png added to checks due to extreme heat or fire None 1,000cr 1 AoRCore p207; EoECore p194; FaDCore p201
Threat Monitor Typically integrated into the helmet, visor, or another place where the user can easily see it at all times. Adds automatic Advantage-result.png to Initiative checks Innate Talent (Quick Strike) (x1); Add automatic Advantage-result.png to Initiative checks (x2) 750cr 1 LNH p106
Tracking System Any armor Upgrade ability of checks to track a designated target once; Target designated as a maneuver while maintaining line of sight, or through sensor and communication equipment; Only one target can be designated at a time +1 Vigilance (x1); +1 Survival (x1) 1,000cr 1 ND p52
Utility Arm Any armor Additional mechanical arm that functions as a normal limb. Adds Boost-die.png to Mechanics checks and possibly other checks. Add +Boost-die.png to Mechanics and other checks (x1)
Spend 1 Strain to gain additional free maneuver per turn (x1)
2000cr/3 2 FO53
Vacuum Sealed Only laminate and battle armor Ignore effects of vacuum or poisonous atmospheric environments for up to 10 minutes None. 1,000cr 1 AoRCore p207; EoECore p195; KtP p57
Water Reclamation System Any armor that could logically integrate it Upgrades ability of Resilience and Survival checks made in dry or hot environments due to scarcity of water twice. None 500cr 2 SS p52


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Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png