SW Armor Crafting

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Source: Keeping the Peace (Force & Destiny)

Armor Templates

Name Materials Check Time Soak Defense Encumbrance Hard Points
Reinforced Clothing 25cr • 0 Mechanics Difficulty-die.pngDifficulty-die.png or
Survival Difficulty-die.pngDifficulty-die.png
6 hours +1 +0  1 0
Light Armor 250cr • 0 Mechanics Difficulty-die.pngDifficulty-die.png or
Survival Difficulty-die.pngDifficulty-die.png
12 hours +2 +0  2 0
Customizable Armor 500cr • 4 Mechanics Difficulty-die.pngDifficulty-die.png 16 hours +1 +0  4 4


Deflective Armor 500cr • 5 Mechanics Difficulty-die.pngDifficulty-die.png 24 hours +1 +1  2 1
Combat Armor 1250cr • 4 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png 48 hours +2 +0  4 3
Segmented Armor 2500cr • 6R Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png 72 hours +2 +1  6 4
Augmentative Armor 4500cr • 8R Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png 120 hours +2 +2  6 6

Armor Results

Result Effect
Success-result.png Success: Armor is constructed in the Time indicated for that template.
Additional Successes: Reduce construction Time by 2 hours per additional success.
Advantage-result.png or Triumph-result.png Practice Makes Perfect: Learn something valuable; gain +Boost-die.png on next check with the same Skill before the end of the session.
Lightweight: Reduce encumbrance by 1 (min 1).
Sealable: Armor covers the entire body and is eligible to have the Vacuum Sealed attachment applied to it.
Advantage-result.pngAdvantage-result.png or Triumph-result.png Lessons Learned: Reduce difficulty of next crafting chech by 1.
Extra Melee Defense: Add +1 melee defense to armor (select once only).
Special Embellishment: Wearer of this armor adds an automatic Advantage-result.png to checks for one of the following Skills: Charm, Coercion, Negotiation, Leadership, Resilience, or Stealth (select once per Skill only)
Advantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png Efficient Construction: Crafter uses only 50% of value of materials in constructing the armor, leaving the rest for other projects (select only once).
Extra Ranged Defense: Add +1 ranged defense to armor (select once only).
Extra Hard Point: Add 1 hard point to the armor (select up to twice only).
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