Difference between revisions of "SW Combat"

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|colspan=2|Rolled at the beginning of combat. Use '''Cool''' if expected, or '''Vigilance''' if surprised.<br>'''Difficulty:''' None; roll only Skill dice.<br>'''Modifiers:''' None
 
|colspan=2|Rolled at the beginning of combat. Use '''Cool''' if expected, or '''Vigilance''' if surprised.<br>'''Difficulty:''' None; roll only Skill dice.<br>'''Modifiers:''' None
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|-style="background:red; color:white;"
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! width="100" | Result || width="250" | Option
 
|-style="background:pink"  
 
|-style="background:pink"  
|[[Image:Advantage-result.png|20px]]
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|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div>
 
|May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally.
 
|May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally.
 
|-
 
|-
|[[Image:Triumph-result.png|20px]]
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|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div>
 
|Automatically gain initiative slot at top or chart, or may spend Triumph as normal instead.
 
|Automatically gain initiative slot at top or chart, or may spend Triumph as normal instead.
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|style="background:blue; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''COMBAT RESULTS'''</div>
 
|style="background:blue; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''COMBAT RESULTS'''</div>
|-style="background:lightblue"  
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|-style="background:lightblue; color:black;"
|[[Image:Advantage-result.png|20px]]
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! width="100" | '''Result''' || width="250" | '''Option'''
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|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div>
 
|• Recover 1 Strain<br>• Add +[[Image:Boost-die.png|15px]] to the action taken by ally in next initiative slot.<br>• Notice a single important point in the ongoing conflict (such as the location of a blaster door's control panel or the weak point on an attack speeder).<br>• Inflict a Critical Injury with a successful attack that deals damage ([[Image:Advantage-result.png|15px]] cost equal to Crit rating of weapon).<br>• Activate a Weapon Quality ([[Image:Advantage-result.png|15px]] may vary).
 
|• Recover 1 Strain<br>• Add +[[Image:Boost-die.png|15px]] to the action taken by ally in next initiative slot.<br>• Notice a single important point in the ongoing conflict (such as the location of a blaster door's control panel or the weak point on an attack speeder).<br>• Inflict a Critical Injury with a successful attack that deals damage ([[Image:Advantage-result.png|15px]] cost equal to Crit rating of weapon).<br>• Activate a Weapon Quality ([[Image:Advantage-result.png|15px]] may vary).
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|[[Image:Advantage-result.png|20px]]
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|-style="background:lightblue"
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|<div style="text-align: center">[[Image:Advantage-result.png|20px]][[Image:Advantage-result.png|20px]]</div>
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|x
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|-  
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|<div style="text-align: center">[[Image:Advantage-result.png|20px]][[Image:Advantage-result.png|20px]][[Image:Advantage-result.png|20px]]</div>
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|x
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|-style="background:lightblue"
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|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div>
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|x
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|<div style="text-align: center">[[Image:Triumph-result.png|20px]][[Image:Triumph-result.png|20px]]</div>
 
|x
 
|x
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|[[Image:Advantage-result.png|20px]]
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|-style="background:lightblue"
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|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div>
 
|x
 
|x
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|-
|[[Image:Advantage-result.png|20px]]
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|<div style="text-align: center">[[Image:Threat-result.png|20px]][[Image:Threat-result.png|20px]]</div>
 
|x
 
|x
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|[[Image:Advantage-result.png|20px]]
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|-style="background:lightblue"
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|<div style="text-align: center">[[Image:Threat-result.png|20px]][[Image:Threat-result.png|20px]][[Image:Threat-result.png|20px]]</div>
 
|x
 
|x
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|-
 
|-
|[[Image:Advantage-result.png|20px]]
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|<div style="text-align: center">[[Image:Despair-result.png|20px]]</div>
 
|x
 
|x
 
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Latest revision as of 12:55, 1 December 2020

INITIATIVE
PRESENCE (COOL) or WILLPOWER (VIGILANCE)
Rolled at the beginning of combat. Use Cool if expected, or Vigilance if surprised.
Difficulty: None; roll only Skill dice.
Modifiers: None
Result Option
Advantage-result.png
May choose to spend Advantages as normal; any left unspent go to break ties in initiative tally.
Triumph-result.png
Automatically gain initiative slot at top or chart, or may spend Triumph as normal instead.

COMBAT RESULTS
Result Option
Advantage-result.png
• Recover 1 Strain
• Add +Boost-die.png to the action taken by ally in next initiative slot.
• Notice a single important point in the ongoing conflict (such as the location of a blaster door's control panel or the weak point on an attack speeder).
• Inflict a Critical Injury with a successful attack that deals damage (Advantage-result.png cost equal to Crit rating of weapon).
• Activate a Weapon Quality (Advantage-result.png may vary).
Advantage-result.pngAdvantage-result.png
x
Advantage-result.pngAdvantage-result.pngAdvantage-result.png
x
Triumph-result.png
x
Triumph-result.pngTriumph-result.png
x
Threat-result.png
x
Threat-result.pngThreat-result.png
x
Threat-result.pngThreat-result.pngThreat-result.png
x
Despair-result.png
x