Difference between revisions of "SW Drugs Poisons"

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|0 (dose), 3 (100 doses)
 
|0 (dose), 3 (100 doses)
 
|FC50
 
|FC50
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 +
|-
 +
|Nullicaine
 +
|Spray anesthetic. Make a Medicine ([[Image:Difficulty-result.png|12px]]) check to apply; if successful, ignore effects of one Critical Injury of up to [[Image:Difficulty-result.png|12px]][[Image:Difficulty-result.png|12px]][[Image:Difficulty-result.png|12px]] until end of encounter. Only affects living creatures.
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|25cr/2 (1 dose)
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|0
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|FiB52
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 +
|-
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|Stimstick
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|Small stick of cut wood that is a stimulant when chewed. Subtract [[Image:Setback-die.png|12px]] to Discipline, Perception, Resilience, or Vigilance checks to stay awake or notice something until end of encounter. At end of encounter, take 1 Strain.
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|50cr/3
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|1
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|FiB52
  
 
|-
 
|-

Revision as of 08:02, 3 January 2018

Sources: AoRCore (Age of Rebellion Core Rulebook) • EoECore (Edge of Empire Core Rulebook) • FC (Fly Casual)


Item Effects Cost & Rarity Enc Sourcebook
Avabush Spice Spice that causes relaxation and lethargy, sometimes used as a sleep aid, from planet Baros. Side effects include desire to tell truth. While dosed, may only upgrade a single Ability-die.png to a Proficiency-die.png due to mental torpor. When attempting to lie, upgrade Difficulty to do so once. Lasts for one scene or encounter. 25cr/6R (dose), 2000cr/7R (100 doses) 0 (dose), 3 (100 doses) EoRCore185
Booster Blue Performance-enhancing drug derived from industrial blue dye used in painting ships and facilities. While dosed, upgrade any single Agility, Intellect, or Cunning test once within scene taken; may not remove Strain at the end of scenes for remainder of the session. 10cr/5R (dose), 750cr/6R 0 (dose), 3 (100 doses) EoRCore185
Death Sticks Mildly hallucinogenic derived from balo mushroom of Balosar, distributed in liquid form in distinctive red and yellow sticks. When dosed, add Setback-die.png to any task for that scene or encounter. 5cr/1R (dose), 250cr/2R (100 doses) 0 (dose), 3 (100 doses) EoRCore185
Glitterstim Psychoactive hallucinogen derived from webs spun by energy spiders of Kessel, which must be harvested, processed, and stored in complete darkness. When dosed, add Boost-die.pngBoost-die.pngBoost-die.png to all Perception and Vigilance checks, which users report as limited telepathic ability. 100cr/7R (dose), 5000cr/8R (100 doses) 0 (dose), 3 (100 doses) EoRCore185
Impact Stimulant from the nysilium plant of Felucia. When dosed, upgrade all Agility checks once until the end of the encounter. After the effects wear off, gain Setback-die.png to all Agility, Cunning, or Intellect checks for remainder of game session. 125cr/6R (dose), 10,000cr/7R (100 doses) 0 (dose), 5 (100 doses) FC50
Lesai Stimulant that eliminates the need for sleep, derived from a purple fungus found on lizards on Zebitrope IV and VIII, which causes distinctive purple stains on skin under jaw, where it is applied. When dosed, negates need for one rest cycle entirely, as though they'd had a full night's sleep, even removing Strain as though rested. Going 24 hours without a dose causes sleep, often slumbering for lengthy periods. 500cr/9R (dose), 7500cr/10R 0 (dose), 2 (20 doses) EoRCore185
Muon Gold Narcotic from engine lubricant subjected to a bombardment of muons. When dosed gain Boost-die.png to all Cunning and Presence checks until end of encounter. At GM's discretion, repeated use can cause cognitive impairment, imposing temporary or lasting Setback-die.png to Intellect and Cunning tests. 50cr/6R (dose), 4000cr/6R (100 doses) 0 (dose), 3 (100 doses) FC50
Nullicaine Spray anesthetic. Make a Medicine (12px) check to apply; if successful, ignore effects of one Critical Injury of up to 12px12px12px until end of encounter. Only affects living creatures. 25cr/2 (1 dose) 0 FiB52
Stimstick Small stick of cut wood that is a stimulant when chewed. Subtract Setback-die.png to Discipline, Perception, Resilience, or Vigilance checks to stay awake or notice something until end of encounter. At end of encounter, take 1 Strain. 50cr/3 1 FiB52
Synthetic Anesthetic Resilience (Difficulty-die.pngDifficulty-die.png, or Difficulty-die.pngDifficulty-die.pngDifficulty-die.png for 2+ doses) to avoid taking 5 Strain. Threat-result.png causes loss of free Maneuver, Threat-result.pngThreat-result.pngThreat-result.png causes Staggered condition for one round. Despair-result.png causes target to test again next round. 35cr/4 (dose) 0 AoRCore187, EoECore182, FaDCore 183
Synthetic Neuroparalytic Resilience (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) or be Immobilized for 3 rounds. Threat-result.png inflicts Strain. Despair-result.png causes target to test again next round. 75cr/6R (dose) 0 AoRCore187, EoECore182, FaDCore 183
Synthetic Neurotoxin Resilience (Difficulty-die.pngDifficulty-die.png, or Difficulty-die.pngDifficulty-die.pngDifficulty-die.png for 2+ doses) to avoid taking 5 Wounds. Threat-result.png inflicts Strain. Despair-result.png causes target to test again next round. 50cr/6R (dose) 0 AoRCore187, EoECore182, FaDCore 183
Yarrock Psychoactive in distinctive black pills, from a spice on Iridonia. When dosed, a character does not make Fear checks, being considered to automatically succeed at it. For the rest of the session, however, all Willpower or Presence checks take a Setback-die.png. 350cr/8R (dose), 20,000cr/9R (100 doses) 0 (dose), 3 (100 doses) EoRCore185