Difference between revisions of "SW Drugs Poisons"

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|'''Effects'''
 
|'''Effects'''
 
|'''Cost & Rarity'''
 
|'''Cost & Rarity'''
|'''Enc'''
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|'''Encumbrance'''
 
|'''Sourcebook'''
 
|'''Sourcebook'''
  

Revision as of 05:53, 5 January 2018

Sources: AoRCore (Age of Rebellion Core Rulebook) • EoECore (Edge of Empire Core Rulebook) • FC (Fly Casual) • LoNH (Lords of Nal Hutta)


Item Effects Cost & Rarity Encumbrance Sourcebook
Medical Drugs
Nullicaine Spray anesthetic. Make a Medicine (Difficulty-die.png) check to apply; if successful, ignore effects of one Critical Injury of up to Difficulty-die.pngDifficulty-die.pngDifficulty-die.png until end of encounter. Only affects living creatures. 25cr/2 (1 dose) 0 FiB52
Stimstick Small stick of cut wood that is a stimulant when chewed. Subtract Setback-die.png to Discipline, Perception, Resilience, or Vigilance checks to stay awake or notice something until end of encounter. At end of encounter, take 1 Strain. 50cr/3 1 FiB52
Synthetic Anesthetic Resilience (Difficulty-die.pngDifficulty-die.png, or Difficulty-die.pngDifficulty-die.pngDifficulty-die.png for 2+ doses) to avoid taking 5 Strain. Threat-result.png causes loss of free Maneuver, Threat-result.pngThreat-result.pngThreat-result.png causes Staggered condition for one round. Despair-result.png causes target to test again next round. 35cr/4 (dose) 0 AoRCore187, EoECore182, FaDCore 183
Synthetic Neuroparalytic Resilience (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) or be Immobilized for 3 rounds. Threat-result.png inflicts Strain. Despair-result.png causes target to test again next round. 75cr/6R (dose) 0 AoRCore187, EoECore182, FaDCore 183
Poisons
Dendriton Toxin Poison that causes fatigue and pain, increasing to paralysis and agony. Resilience (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) or suffer 1 Strain at the end of next turn, 3 Strain on the turn after, and 5 Strain on the one thereafter; this ignores Soak. A Despair-result.png causes the victim to make another Resistance check against the poison at the end of third round. For the rest of the encounter, victim gains Setback-die.png on all tasks, and gains 1 Strain for every Threat-result.png generated in addition to any other effects that Threat is spent on. 125cr/7R (1 dose) 0 (1 dose) LoNH109
Dioxis Gas Choking gas that causes nausea and muscle spasms. Resilience (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png, or Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png for 2+ doses). If check is failed, victim suffers 5 Wounds (ignores Soak), plus 2 Strain per Threat-result.png. Gas lingers in the air for up to 3 rounds, and remains potent for that entire time. 100cr/6R (1 dose) 0 (1 dose) LoNH109
Raquor Venom Paralyctic derived from raquor wolf venom. Resistance (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png if injected, or Difficulty-die.pngDifficulty-die.pngDifficulty-die.png if aerosolized); if failed, victim is Staggered for 2 rounds, each Threat-result.png inflicts 2 Strain on target (ignores Soak), Despair-result.png Immobilizes victim for 2 rounds. 150cr/7R (1 dose) 0 (1 dose) LoNH109
Synthetic Neurotoxin Resilience (Difficulty-die.pngDifficulty-die.png, or Difficulty-die.pngDifficulty-die.pngDifficulty-die.png for 2+ doses) to avoid taking 5 Wounds. Threat-result.png inflicts Strain. Despair-result.png causes target to test again next round. 50cr/6R (dose) 0 AoRCore187, EoECore182, FaDCore 183


Recreational Drugs
Avabush Spice Spice that causes relaxation and lethargy, sometimes used as a sleep aid, from planet Baros. Side effects include desire to tell truth. While dosed, may only upgrade a single Ability-die.png to a Proficiency-die.png due to mental torpor. When attempting to lie, upgrade Difficulty to do so once. Lasts for one scene or encounter. 25cr/6R (dose), 2000cr/7R (100 doses) 0 (dose), 3 (100 doses) EoRCore185
Booster Blue Performance-enhancing drug derived from industrial blue dye used in painting ships and facilities. While dosed, upgrade any single Agility, Intellect, or Cunning test once within scene taken; may not remove Strain at the end of scenes for remainder of the session. 10cr/5R (dose), 750cr/6R 0 (dose), 3 (100 doses) EoRCore185
Death Sticks Mildly hallucinogenic derived from balo mushroom of Balosar, distributed in liquid form in distinctive red and yellow sticks. When dosed, add Setback-die.png to any task for that scene or encounter. 5cr/1R (dose), 250cr/2R (100 doses) 0 (dose), 3 (100 doses) EoRCore185
Glitterstim Psychoactive hallucinogen derived from webs spun by energy spiders of Kessel, which must be harvested, processed, and stored in complete darkness. When dosed, add Boost-die.pngBoost-die.pngBoost-die.png to all Perception and Vigilance checks, which users report as limited telepathic ability. 100cr/7R (dose), 5000cr/8R (100 doses) 0 (dose), 3 (100 doses) EoRCore185
Gunjack Spice Stimulant from a chemical mixture. When dosed, increase Brawn by 1 (max 6) until end of scene. Upgrade the Difficulty of all Agility, Intellect, and Cunning checks once until end of scene. 75cr/5R (1 dose), 7000cr/6R (100 doses) 1 (1 dose), 25 (100 doses) LoNH110
Impact Stimulant from the nysilium plant of Felucia. When dosed, upgrade all Agility checks once until the end of the encounter. After the effects wear off, gain Setback-die.png to all Agility, Cunning, or Intellect checks for remainder of game session. 125cr/6R (dose), 10,000cr/7R (100 doses) 0 (dose), 5 (100 doses) FC50
Lesai Stimulant that eliminates the need for sleep, derived from a purple fungus found on lizards on Zebitrope IV and VIII, which causes distinctive purple stains on skin under jaw, where it is applied. When dosed, negates need for one rest cycle entirely, as though they'd had a full night's sleep, even removing Strain as though rested. Going 24 hours without a dose causes sleep, often slumbering for lengthy periods. 500cr/9R (dose), 7500cr/10R 0 (dose), 2 (20 doses) EoRCore185
Marcan Herb Mild euphoric fond of being smoked in hookahs by Hutts. 20cr/4 (1 dose), 1750cr/5 (100 doses) 1 (1 dose), 25 (100 doses) LoNH110
Muon Gold Narcotic from engine lubricant subjected to a bombardment of muons. When dosed gain Boost-die.png to all Cunning and Presence checks until end of encounter. At GM's discretion, repeated use can cause cognitive impairment, imposing temporary or lasting Setback-die.png to Intellect and Cunning tests. 50cr/6R (dose), 4000cr/6R (100 doses) 0 (dose), 3 (100 doses) FC50
Neutron Pixie Powerful hallucinogen. When dosed gain Advantage-result.pngAdvantage-result.png on Agility and Willpower checks until end of the encounter. Once it wears off, user suffers automatic Threat-result.png on all Brawn, Intellect, and Cunning checks for remainder of the game session. 100cr/6R (1 dose), 8500cr/7R (100 doses) 1 (1 dose), 25 (100 doses) LoNH110
Ryll Natural but addictive stimulant and analgesic. When dosed, ignore the effects of a single Difficulty-die.png or Difficulty-die.pngDifficulty-die.png Critical Injury until the end of the scene; two doses grant ability to ignore a Difficulty-die.pngDifficulty-die.pngDifficulty-die.png Critical Injury. Once its effects end, Critical Injury effects return, and user suffers Setback-die.pngSetback-die.png for rest of session. 50cr/4R (1 dose), 4500cr/5R (100 doses) 1 (1 dose), 25 (100 doses) LoNH110
Yarrock Psychoactive in distinctive black pills, from a spice on Iridonia. When dosed, a character does not make Fear checks, being considered to automatically succeed at it. For the rest of the session, however, all Willpower or Presence checks take a Setback-die.png. 350cr/8R (dose), 20,000cr/9R (100 doses) 0 (dose), 3 (100 doses) EoRCore185


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