Difference between revisions of "SW Gadget Crafting"

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[[Image:Crafting-Gadget1.jpg|center]]
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==Templates==
[[Image:Crafting-Gadget2.jpg|center]]
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{| class="wikitable" style="margin: 1em auto 1em auto;"
[[Image:Crafting-Gadget3.jpg|center]]
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!Item || Price/Rarity || Check || Difficulty || Time || Enc || Profile
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|-style="background:paleturquoise;"
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|Simple Tool || 50 credits/1 || Mechanics || [[Image:Difficulty-die.png|12px]] || 2 hours || 4 || The tool allows the character to make checks with a General skill. At the GM's discretion, this may count as the right tool for the job.
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|-
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|Specialist Tool || 400 credits/4 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 10 hours || 8 || Choose a General skill; this item grants an automatic  [[Image:Success-result.png|15px]] to checks with that skill in specific contexts (Athletics, while climbing; Medicine, treating poison; etc)
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|-style="background:paleturquoise;"
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|Precision Instrument || 150 credits/3 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 16 hours || 5 || Choose a General skill; this item removes [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] from checks with that skill.
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|}
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==Results==
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Results marked with an asterix can only be chosen once.
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After making the crafting check, the craftsman may purchase one additional [[Image:Advantage-result.png|15px]] per rank of the Skill used in the crafting by taking an equal number of [[Image:Threat-result.png|15px]]. These are unique in that they do ''not'' cancel one another out.
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{| class="wikitable" style="margin: 1em auto 1em auto;"
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!width="100" | Result || Effect
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|-
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|[[Image:Success-result.png|15px]] || '''Success*.''' The item is constructed successfully.<br>'''Additional Successes.''' Reduce crafting time by 2 hours per additional success.
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|-style="background:paleturquoise;"
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|[[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Lightweight.''' Reduce the Encumbrance of teh item by 1.<br>'''Practice Makes Perfect.''' You learn something valuable, and gain [[Image:Boost-die.png|12px]] on the next check you make with the same skill before the end of the session.
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|-
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|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Lessons Learned.''' Reduce the difficulty of your next crafting check by 1.<br>'''Compact.''' If the item is Encumbrance 3 or lower, add [[Image:Setback-die.png|15px]] to checks to determine that the character has the implant installed; this may be purchased up to three times.
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|-style="background:paleturquoise;"
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|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Efficient Construction*.''' A sizeable portion of the material is unused or can be reclaimed from the crafting process: reduce the Material Price needed to craft the item by 50%.<br>'''Safety Features*.''' Add automatic [[Image:Advantage-result.png|15px]] to checks with the General skill chosen for this item.
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|-
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|[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Inbuilt Weapon*.''' Choose a weapon of encumbrance 2 or lower possessed by the crafter to install into the item. Add [[Image:Setback-die.png|15px]] to checks to determine that the character has the weapon installed.
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|-style="background:paleturquoise;"
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|[[Image:Triumph-result.png|15px]][[Image:Triumph-result.png|15px]] || '''Supreme Craftsmanship.''' Choose a General skill. When using this item, upgrade checks with that skill when using this item.
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|-
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|[[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Exhausting Effort.''' Upon completing construction of the weapon, you suffer 3 Strain.<br>'''Heavy.''' Increase the Encumbrance of the item by 1.
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|-style="background:paleturquoise;"
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|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Difficult to Repair.''' Increase the Difficulty of checks to repair this item by 1.<br>'''Delicate*.''' The GM may spend [[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] from any check to have item become damaged one step.
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|-
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|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Wear and Tear.''' The tools used to craft this implant are worn down or destroyed, and are damaged by one step.<br>'''Unpresentable*.''' Reduce the base price others are willing to pay for this item by 50%.
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|-style="background:paleturquoise;"
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|[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Fragile*.''' Whenever the item becomes damaged, upgrade any minor damage to moderate.
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|-
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|[[Image:Despair-result.png|15px]][[Image:Despair-result.png|15px]] || '''Faulty.''' Whenever a character uses the item for a check, upgrade the difficulty of the check once.
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|}

Latest revision as of 03:55, 19 January 2021

Templates

Item Price/Rarity Check Difficulty Time Enc Profile
Simple Tool 50 credits/1 Mechanics Difficulty-die.png 2 hours 4 The tool allows the character to make checks with a General skill. At the GM's discretion, this may count as the right tool for the job.
Specialist Tool 400 credits/4 Mechanics Difficulty-die.pngDifficulty-die.png 10 hours 8 Choose a General skill; this item grants an automatic Success-result.png to checks with that skill in specific contexts (Athletics, while climbing; Medicine, treating poison; etc)
Precision Instrument 150 credits/3 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png 16 hours 5 Choose a General skill; this item removes Setback-die.pngSetback-die.png from checks with that skill.

Results

Results marked with an asterix can only be chosen once.

After making the crafting check, the craftsman may purchase one additional Advantage-result.png per rank of the Skill used in the crafting by taking an equal number of Threat-result.png. These are unique in that they do not cancel one another out.

Result Effect
Success-result.png Success*. The item is constructed successfully.
Additional Successes. Reduce crafting time by 2 hours per additional success.
Advantage-result.png or Triumph-result.png Lightweight. Reduce the Encumbrance of teh item by 1.
Practice Makes Perfect. You learn something valuable, and gain Boost-die.png on the next check you make with the same skill before the end of the session.
Advantage-result.pngAdvantage-result.png or Triumph-result.png Lessons Learned. Reduce the difficulty of your next crafting check by 1.
Compact. If the item is Encumbrance 3 or lower, add Setback-die.png to checks to determine that the character has the implant installed; this may be purchased up to three times.
Advantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png Efficient Construction*. A sizeable portion of the material is unused or can be reclaimed from the crafting process: reduce the Material Price needed to craft the item by 50%.
Safety Features*. Add automatic Advantage-result.png to checks with the General skill chosen for this item.
Advantage-result.pngAdvantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png Inbuilt Weapon*. Choose a weapon of encumbrance 2 or lower possessed by the crafter to install into the item. Add Setback-die.png to checks to determine that the character has the weapon installed.
Triumph-result.pngTriumph-result.png Supreme Craftsmanship. Choose a General skill. When using this item, upgrade checks with that skill when using this item.
Threat-result.png or Despair-result.png Exhausting Effort. Upon completing construction of the weapon, you suffer 3 Strain.
Heavy. Increase the Encumbrance of the item by 1.
Threat-result.pngThreat-result.png or Despair-result.png Difficult to Repair. Increase the Difficulty of checks to repair this item by 1.
Delicate*. The GM may spend Threat-result.pngThreat-result.png or Despair-result.png from any check to have item become damaged one step.
Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png Wear and Tear. The tools used to craft this implant are worn down or destroyed, and are damaged by one step.
Unpresentable*. Reduce the base price others are willing to pay for this item by 50%.
Threat-result.pngThreat-result.pngThreat-result.pngThreat-result.png or Despair-result.png Fragile*. Whenever the item becomes damaged, upgrade any minor damage to moderate.
Despair-result.pngDespair-result.png Faulty. Whenever a character uses the item for a check, upgrade the difficulty of the check once.