Difference between revisions of "SW Medical"

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|Medpac
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|Medpac/Physician's Kit
 
|Typically carried by first responders and field medics. Allows use of Medicine to heal a patient, without penalty, and adding [[Image:Boost-die.png|12px]]. Also grants benefits of a single stimpack per scene.
 
|Typically carried by first responders and field medics. Allows use of Medicine to heal a patient, without penalty, and adding [[Image:Boost-die.png|12px]]. Also grants benefits of a single stimpack per scene.
 
|400cr/2
 
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Revision as of 15:04, 24 December 2017

Sources: AoRCore (Age of Rebellion Core Rulebook)


Item Effects Cost & Rarity Encumbrance Sourcebook
Bacta (liter) Viscous healing liquid that increases the rate of healing. May be administered by injection or patches. 20cr/1 1 AoRCore187, FaDCore 183
Bacta (tank) Viscous healing liquid that increases the rate of healing. Often filling tanks into which patients are submerged, with breathing apparatus. 4000cr/1 12 AoRCore187, FaDCore 183
Emergency Medpac Standard on many ships or public spaces. Allows use of Medicine to heal a patient, without penalty. 100cr/1 1 AoRCore187, FaDCore 183
Medpac/Physician's Kit Typically carried by first responders and field medics. Allows use of Medicine to heal a patient, without penalty, and adding Boost-die.png. Also grants benefits of a single stimpack per scene. 400cr/2 2 AoRCore187, FaDCore 183
Stimpack Patch or autohypo containing a cocktail of painkillers, anti-inflammatories, bacta, and antibiotics. One use as a Maneuver restores 5 Wounds. Each additional use within the same 24 hour period reduces the amount recovered by 1. 25cr/1 0 AoRCore187, FaDCore 183
Synthskin/Synthflesh Bandage-like synthetic flesh that not only seals and sterilizes wounds but also conceals them. Adds Boost-die.png to a Medicine test to heal injuries, but does not permit a Medicine check without other equipment. 10cr/1 AoRCore187, FaDCore 183

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