Difference between revisions of "SW Weapon Crafting"

From OakthorneWiki
Jump to navigationJump to search
Line 2: Line 2:
 
==Melee Weapons==
 
==Melee Weapons==
 
===Templates===
 
===Templates===
'''Two-Handed.''' Chance a weapon to a two-handed version, increasing weapon damage by 1 and encumbrance by 2.
+
'''Two-Handed.''' Change a weapon to a two-handed version, increasing weapon damage by 1 and encumbrance by 2.
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
 
{| class="wikitable" style="margin: 1em auto 1em auto;"
 
!Item || Price/Rarity || Check || Difficulty || Time || Profile
 
!Item || Price/Rarity || Check || Difficulty || Time || Profile

Revision as of 17:36, 18 January 2021

Melee Weapons

Templates

Two-Handed. Change a weapon to a two-handed version, increasing weapon damage by 1 and encumbrance by 2.

Item Price/Rarity Check Difficulty Time Profile
Fist Weapon 10 credits/0 Mechanics or Survival Difficulty-die.pngDifficulty-die.png 4 hours Brawl • Dam +1 • Crit 4 • Engaged • Enc 1 • HP 0 • One-handed, Disorient 3
Blunt Weapon 5 credits/0 Mechanics or Survival Difficulty-die.png 6 hours Melee • Dam +2 • Crit 5 • Engaged • Enc 3 • HP 1 • One-handed, Disorient 2
Shield 10 credits/0 Mechanics or Survival Difficulty-die.pngDifficulty-die.png 8 hours Melee • Dam +0 • Crit 5 • Engaged • Enc 1 • HP 4 • One-handed, Defensive 1
Bladed Weapon 10 credits/0 Mechanics or Survival Difficulty-die.pngDifficulty-die.png 16 hours Melee • Dam +1 • Crit 3 • Engaged • Enc 2 • HP 1 • One-handed
Vibro-Weapon 200 credits/3 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png 24 hours Melee • Dam +1 • Crit 2 • Engaged • Enc 2 • HP 3 • One-handed, Pierce 2, Vicious 1
Powered Melee Weapon 400 credits/4 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png 48 hours Melee • Dam +2 • Crit 3 • Engaged • Enc 3 • HP 5 • One-handed, Stun 3

Results

Results marked with an asterix can only be chosen once.

After making the crafting check, the craftsman may purchase one additional Advantage-result.png per rank of the Skill used in the crafting by taking an equal number of Threat-result.png. These are unique in that they do not cancel one another out.

Result Effect
Success-result.png Success*. The item is constructed successfully.
Additional Successes. Reduce crafting time by 2 hours per additional success.
Advantage-result.png or Triumph-result.png Practice Makes Perfect. You learn something valuable, and gain Boost-die.png on the next check you make with the same skill before the end of the session.
Lightweight. Reduce weapon encumbrance by 1 (min 1).
Quality. Weapon gains the Knockdown quality (this may only be gained once).
Advantage-result.pngAdvantage-result.png or Triumph-result.png Lessons Learned. Reduce the difficulty of your next crafting check by 1.
Customizable*. Increase the weapon's hard points by 1.
Quality. Increase the weapon's rating of one of the following Qualities once: Defensive (max 3), Pierce, Vicious (max 5), Stun.
Advantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png A sizeable portion of the material is unused or can be reclaimed from the crafting process: reduce the Material Price needed to craft the item by 50%.
Destructive*. Increase the weapon's damage by 1.
Quality. Increase the weapon's rating of one of the following Qualities once: Deflection (max 3), Ensnare.
Advantage-result.pngAdvantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png Lethal*. Reduce the weapon's Critical rating by 1.
Quality. Increase the weapon's rating of one of the following Qualities once: Accurate (max 3), Sunder*.
Weapon Schematic*. Create a schematic that permanently reduces the difficulty of checks to create weapons of this template by 1, to a minimum of Simple (–).
Triumph-result.pngTriumph-result.png Integral Attachment. Add +1 hard point to the weapon, then install one applicable weapon attachment that requires 1 or fewer hard point. No check is required to obtain the attachment, and it costs 0 credits.
Quality. Increase the weapon's rating of one of the following Qualities once: Concussive*.
Threat-result.png or Despair-result.png Exhausting Effort. Upon completing construction of the weapon, you suffer 3 Strain.
Heavy. Increase weapon encumbrance by +1.
Threat-result.pngThreat-result.png or Despair-result.png Difficult to Customize. Increase the Difficulty of checks to modify attachments on this weapon by 1.
Quality. Increase the weapon's rating of one of the following Qualities once: Cumbersome.
Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png Wear and Tear. The tools used to craft this armor are worn down or destroyed, and are damaged by one step.
Difficult to Repair*. Increase the Difficulty of all checks to repair this armor by 1.
Quality. Increase the weapon's rating of one of the following Qualities once: Inaccurate.
Threat-result.pngThreat-result.pngThreat-result.pngThreat-result.png or Despair-result.png Fragile*. Whenever the weapon becomes damaged, upgrade any minor damage to moderate.
Despair-result.pngDespair-result.png Unexpected Flaw. The armor has a serious problem the crafter does not detect. At some point in the future, the GM may spend a Destiny Point to cause the armor to fail. When it does, this counts as the armor suffering major damage. Once this has been repaired, the flaw is removed.


Ranged Weapons