Difference between revisions of "SW Weapons Ranged"

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__NOTOC__
 
__NOTOC__
'''Book Resources:''' AoRCore (Age of Rebellion Core Book) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • FiB (Forged in Battle) • FLT (Friends Like These) • ND (No Disintegrations) • SoR (Strongholds of Resistance) • SoT (Stay on Target)
+
'''Book Resources:''' AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • FiB (Forged in Battle) • FLT (Friends Like These) • ND (No Disintegrations) • SoR (Strongholds of Resistance) • SoT (Stay on Target)
  
'''Not Added:''' DC (Dangerous Covenants) • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SS (Savage Spirits)
+
'''Not Added:''' • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SS (Savage Spirits)
  
 
Items on these lists are divided first by '''Skill''', then listed '''Alphabetically''' in order.
 
Items on these lists are divided first by '''Skill''', then listed '''Alphabetically''' in order.
Line 19: Line 19:
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
 
| colspan=10 | '''Ranged (Light) Weapons'''
 
| colspan=10 | '''Ranged (Light) Weapons'''
 +
 +
|-
 +
|BlasTech DL-7H Heavy Blaster Pistol
 +
| Light
 +
|8
 +
|3
 +
|Medium
 +
|2
 +
|2
 +
|850cr/6R
 +
|Out of Ammo [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]]
 +
| DC42
 +
|-
 +
|BlasTech SE-14r Light Repeating Blaster
 +
| Light
 +
|6
 +
|3
 +
|Medium
 +
|2
 +
|3
 +
|1000cr/6R
 +
|Autofire, Stun setting; Out of Ammo [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]]
 +
|DC42
 
|-
 
|-
 
|Blaster Pistol
 
|Blaster Pistol
Line 162: Line 185:
 
|Ensnare 1, Pierce 5, Stun Damage; armor sealed against cold reduces Pierce to 0; gain [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] in melee attack against someone who has taken damage from this
 
|Ensnare 1, Pierce 5, Stun Damage; armor sealed against cold reduces Pierce to 0; gain [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] in melee attack against someone who has taken damage from this
 
|DoH42
 
|DoH42
 +
|-
 +
|Merr-Sonn Model 44 Blaster Pistol
 +
|Light
 +
|6
 +
|3
 +
|Medium
 +
|1
 +
|4
 +
|500cr/4
 +
|Stun setting
 +
| DC42
 +
|-
 +
|Merr-Sonn Model 80 Blaster Pistol
 +
| Light
 +
|6
 +
|2
 +
|Medium
 +
|2
 +
|3
 +
|550cr/5
 +
|Stun setting; Time to draw, holster, or stow cannot be reduced by talents
 +
| DC42
 +
|-
 +
|Merr-Sonn IR-5 "Intimidator" Blaster Pistol
 +
| Light
 +
|5
 +
|3
 +
|Medium
 +
|2
 +
|2
 +
|750cr/6R
 +
|Autofire, Inaccurate 1
 +
| DC42
 
|-
 
|-
 
|Military Holdout Blaster
 
|Military Holdout Blaster
Line 241: Line 297:
 
|Blast 7, Concussive 2, Inaccurate 2, Knockdown, Stun Damage
 
|Blast 7, Concussive 2, Inaccurate 2, Knockdown, Stun Damage
 
|DoH42
 
|DoH42
 +
|-
 +
|Arakyd ACP Array Gun
 +
| Light
 +
|6
 +
|3
 +
|Short
 +
|3
 +
|3
 +
|890cr/6
 +
|Blast 5, Stun setting
 +
|DC42
 +
|-
 +
|BlasTech DH-X Heavy Blaster Rifle
 +
|Heavy
 +
|10
 +
|3
 +
|Long
 +
|7
 +
|4
 +
|1900cr/6
 +
|Cumbersome 3, Pierce 2
 +
| DC42
 
|-
 
|-
 
|Blaster Carbine
 
|Blaster Carbine
Line 384: Line 462:
 
|Cumbersome 3, Pierce 2, Slow Firing 1, Prime Shot (all ammo: Breach 1, Vicious 3)
 
|Cumbersome 3, Pierce 2, Slow Firing 1, Prime Shot (all ammo: Breach 1, Vicious 3)
 
|FiB42
 
|FiB42
 +
|-
 +
|SoroSuub OK-98 Blaster Carbine
 +
| Heavy
 +
|9
 +
|3
 +
|Medium
 +
|4
 +
|3
 +
|1100cr/5
 +
|Stun setting; ignore first Out of Ammo [[Image:Despair-result.png|12px]] without expending a maneuver; Mechanics [[Image:Difficulty-die.png|12px]] to modify for +2 damage but lose ability to ignore Out of Ammo, [[Image:Despair-result.png|12px]] causes to overheat and explode instead, inflicting one hit from damage and destroying weapon
 +
| DC42
 
|-
 
|-
 
|"Subduer-9" Riot Blaster
 
|"Subduer-9" Riot Blaster
Line 463: Line 552:
 
|Autofire (only), Breach 1, Cumbersome 4, Inaccurate 1, Prepare 2; Recoil Injuries ([[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Threat-result.png|12px]], receive Crit at -50 to check, min 01)
 
|Autofire (only), Breach 1, Cumbersome 4, Inaccurate 1, Prepare 2; Recoil Injuries ([[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Threat-result.png|12px]], receive Crit at -50 to check, min 01)
 
|FiB42
 
|FiB42
 +
|-
 +
|SoroSuub VX Sidewinder Repeating Blaster
 +
|Gunnery
 +
|12
 +
|3
 +
|Long
 +
|8
 +
|4
 +
|3350cr/7R
 +
|Autofire, Cumbersome 5, Pierce 1, Vicious 1
 +
|DC42
 +
|-
 +
|SoroSuub HOB Heavy Repeating Blaster
 +
|Gunnery
 +
|15
 +
|3
 +
|Extreme
 +
|10
 +
|4
 +
|6500cr/8R
 +
|Autofire, Cumbersome 6, Pierce 2, Vicious 1; Mechanics +[[Image:Boost-die.png|12px]]; includes a tripod; setup requires 2 Prepare maneuvers for gun, and 2 Prepare maneuvers for tripod
 +
|DC42
 
|-style="background:black; color:white"  
 
|-style="background:black; color:white"  
 
|'''SLUGTHROWERS'''
 
|'''SLUGTHROWERS'''
Line 510: Line 621:
 
|Knockdown, Pierce 2; Fragile [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] inflicts 1 step of damage
 
|Knockdown, Pierce 2; Fragile [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] inflicts 1 step of damage
 
|SoR105
 
|SoR105
 +
|-
 +
|Xet Industries Model C "Fiver" Self-Defense Pistol
 +
|Light
 +
|5
 +
|4
 +
|Short
 +
|2
 +
|1
 +
|200cr/4
 +
|Accurate 1, Limited Ammo 5
 +
|DC42
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
 
|colspan=10 | '''Ranged (Heavy) Weapons'''
 
|colspan=10 | '''Ranged (Heavy) Weapons'''
Line 524: Line 646:
 
|Burn 1, Cumbersome 3, Disorient 1
 
|Burn 1, Cumbersome 3, Disorient 1
 
|FiB47
 
|FiB47
 +
|-
 +
|Glunok Fyr Assault Carbine
 +
|Heavy
 +
|6
 +
|5
 +
|Short
 +
|4
 +
|1
 +
|250cr/4
 +
|Autofire, Inaccurate 1; Out of Ammo [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]]
 +
|DC42
 
|-
 
|-
 
|Imperial Heavy Repeater
 
|Imperial Heavy Repeater
Line 1,052: Line 1,185:
 
|EoECore160
 
|EoECore160
 
|}
 
|}
 +
 +
 +
  
  

Revision as of 09:39, 17 December 2017

Book Resources: AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • FiB (Forged in Battle) • FLT (Friends Like These) • ND (No Disintegrations) • SoR (Strongholds of Resistance) • SoT (Stay on Target)

Not Added: • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SS (Savage Spirits)

Items on these lists are divided first by Skill, then listed Alphabetically in order.

ENERGY WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
BlasTech DL-7H Heavy Blaster Pistol Light 8 3 Medium 2 2 850cr/6R Out of Ammo Threat-result.pngThreat-result.png DC42
BlasTech SE-14r Light Repeating Blaster Light 6 3 Medium 2 3 1000cr/6R Autofire, Stun setting; Out of Ammo Threat-result.pngThreat-result.pngThreat-result.png DC42
Blaster Pistol Light 6 3 Medium 1 3 400cr/4 Stun setting AoRCore173, EoECore160
Defender Sporting Blaster Pistol Light 5 3 Medium 1 1 650cr/6 Stun setting, Accurate 1 DA45
Disruptor Pistol Light 10 2 Short 2 2 300cr/6R Vicious 4 AoRCore173, EoECore160
DR-45 "Dragoon" Cavalry Blaster Light 8 3 Medium 1 3 1900cr/6 Accurate 1, Stun setting; Maneuver to switch Skill from Ranged (Light) to Ranged (Heavy) or back SoT41
Droid Disruptor Light 6 3 Short 2 1 800cr/7 Vicious 3 (droids only); only inflicts a slight shock and 2 Strain to organics SoR105
ELG-3A Blaster Pistol Light 6 4 Short 1 0 400cr/5 Stun setting, Concealed Setback-die.pngSetback-die.png DA45
Heavy Blaster Pistol Light 7 3 Medium 2 3 700cr/6 Stun setting, Out of Ammo Threat-result.pngThreat-result.pngThreat-result.png AoRCore173, EoECore160
HH-50 Heavy Blaster Pistol Light 7 3 Short 3 2 1300cr/7 Linked 1, Stun setting, Vicious 1; Out of Ammo Threat-result.pngThreat-result.png, or Overheat Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png causes weapon to take one step of damage SoT41
Holdout Blaster Light 5 4 Short 1 1 200cr/4 Stun setting, Concealed Setback-die.png AoRCore173, EoECore160
IDX-9 Ion Stunner Light 7 Medium 1 2 300cr/4 Ion, Stun Damage DoH42
Ion Blaster Light 10 5 Short 3 3 250cr/3 Disorient 5, Ion AoRCore173, EoECore160
Light Blaster Pistol Light 5 4 Medium 1 2 300cr/4 Stun setting AoRCore173, EoECore160
Loronar Cryoban Rifle Light 6 Medium 2 1 450c4/6 Ensnare 1, Pierce 5, Stun Damage; armor sealed against cold reduces Pierce to 0; gain Boost-die.pngBoost-die.png in melee attack against someone who has taken damage from this DoH42
Merr-Sonn Model 44 Blaster Pistol Light 6 3 Medium 1 4 500cr/4 Stun setting DC42
Merr-Sonn Model 80 Blaster Pistol Light 6 2 Medium 2 3 550cr/5 Stun setting; Time to draw, holster, or stow cannot be reduced by talents DC42
Merr-Sonn IR-5 "Intimidator" Blaster Pistol Light 5 3 Medium 2 2 750cr/6R Autofire, Inaccurate 1 DC42
Military Holdout Blaster Light 6 3 Short 1 0 500cr/5 Stun setting, Concealed Setback-die.png; Out of Ammo Threat-result.pngThreat-result.pngThreat-result.png DA45
Mon Cal Battle Baton Light 5 4 Medium 1 1 250cr/6 Stun setting SoR105
"Renegade" Heavy Blaster Pistol Light 8 3 Medium 2 3 950cr/4 Inaccurate 1, Stun setting SoR105
SE-14C Blaster Pistol Light 5 4 Short 1 2 650cr/6 Autofire, Stun setting FiB42
Variable Holdout Light 1 to 7 4 Short 1 0 400cr/7 Limited Ammo 12; set damage from 1 to 7, consumes that much ammo; Concealed Setback-die.png SoR105
Ranged (Heavy) Weapons
A280 C Heavy Blaster Rifle Heavy 9 4 Long 5 2 1800cr/7 Accurate 1, Cumbersome 3, Stun setting, Repair Difficulty -1 FiB42
AJ-23 Concussive Rifle Heavy 3 5 Short 4 2 8000cr/4 Blast 7, Concussive 2, Inaccurate 2, Knockdown, Stun Damage DoH42
Arakyd ACP Array Gun Light 6 3 Short 3 3 890cr/6 Blast 5, Stun setting DC42
BlasTech DH-X Heavy Blaster Rifle Heavy 10 3 Long 7 4 1900cr/6 Cumbersome 3, Pierce 2 DC42
Blaster Carbine Heavy 9 3 Medium 3 4 850cr/5 Stun setting AoRCore173, EoECore160
Blaster Rifle Heavy 9 3 Long 4 4 900cr/5 Stun setting AoRCore173, EoECore160
Bola Carbine Heavy 8 3 Medium 3 3 1600cr/6 Accurate 1, Ensnare 1 SoR105
DH-17 Blaster Carbine Heavy 8 3 Medium 2 3 900cr/6 Autofire, Inaccurate 1, Stun setting FiB42
Disruptor Rifle Heavy 10 2 Long 5 4 5000cr/6R Cumbersome 2, Vicious 5 AoRCore173, EoECore160
E5 Blaster Carbine Heavy 9 3 Medium 3 4 550cr/3 Inaccurate 1, Stun setting; Overheat Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png causes weapon to take one step of damage SoT41
Heavy Blaster Rifle Heavy 10 3 Long 6 4 1500cr/6 Autofire, Cumbersome 3 AoRCore173, EoECore160
Kyuzo Energy Bow Heavy 9 4 Long 6 1 2400cr/8 Cumbersome 3, Knockdown, Pierce 5 FiB42
Light Repeating Blaster Heavy 11 3 Long 7 4 2250cr/7R Autofire, Cumbersome 4, Pierce 1 AoRCore173, EoECore160
Mon Cal Spear Blaster Heavy 8 3 Long 5 3 1350cr/5 Stun setting; Spear Mode: Melee, Dam +2, Crit 3, Engaged, Pierce 1 SoR105
Nova Design "Impact" Repulsor Cannon Heavy 3 6 Medium 5 1 100cr/7 Blast 5, Concussive 1, Knockdown, Prepare 1, Slow Firing 1 ND44
"Precision-X" Marksman Rifle Heavy 9 3 Long 5 1 1500cr/8 Pierce 1, Stun setting (Medium instead of Short) ND44
Pulse Cannon Heavy 9 3 Extreme 5 1 2750cr/6R Cumbersome 3, Pierce 2, Slow Firing 1, Prime Shot (all ammo: Breach 1, Vicious 3) FiB42
SoroSuub OK-98 Blaster Carbine Heavy 9 3 Medium 4 3 1100cr/5 Stun setting; ignore first Out of Ammo Despair-result.png without expending a maneuver; Mechanics Difficulty-die.png to modify for +2 damage but lose ability to ignore Out of Ammo, Despair-result.png causes to overheat and explode instead, inflicting one hit from damage and destroying weapon DC42
"Subduer-9" Riot Blaster Heavy 5 2 Short 6 3 1250cr/5 Blast 6, Cumbersome 3, Stun damage ND44
T-7 Ion Disruptor Heavy 12 2 Long 6 2 8000cr/9R Blast 6, Breach 2, Cumbersome 3, Slow Firing 1, Vicious 6; Minimum Crit (Crippled) or (Component Hit) FiB42
Z-6 Rotary Blaster Cannon Heavy 12 4 Long 6 3 3000cr/7R Autofire (only), Cumbersome 3, Prepare 1; Overheat (Threat-result.pngThreat-result.png or Despair-result.png, gain 2 Strain + 1 level of weapon damage) FiB42
Gunnery Weapons
Atgar SpaceDefense 1.8FD Autoturret Gunnery 17 3 Extreme 25 0 12,000cr/6R Autofire, Slow Firing 1, Limited Ammo 8 (negated if wired to power source) FiB42
Heavy Repeating Blaster Gunnery 15 2 Long 9 4 600cr/8R Autofire, Cumbersome 5, Pierce 2, Vicious 1 AoRCore173, EoECore160
J-10 Dual Blaster Cannon Gunnery 13 2 Long 8 3 6750cr/7R Cumbersome 5, Inaccurate 1, Linked 1; Overheat (Threat-result.pngThreat-result.png or Despair-result.png, gain 2 Strain + 1 level of weapon damage) FiB42
Reciprocating Quad Blaster Cannon Gunnery 10 2 Long 8 4 9950cr/8R Autofire (only), Breach 1, Cumbersome 4, Inaccurate 1, Prepare 2; Recoil Injuries (Threat-result.pngThreat-result.pngThreat-result.pngThreat-result.png or Threat-result.png, receive Crit at -50 to check, min 01) FiB42
SoroSuub VX Sidewinder Repeating Blaster Gunnery 12 3 Long 8 4 3350cr/7R Autofire, Cumbersome 5, Pierce 1, Vicious 1 DC42
SoroSuub HOB Heavy Repeating Blaster Gunnery 15 3 Extreme 10 4 6500cr/8R Autofire, Cumbersome 6, Pierce 2, Vicious 1; Mechanics +Boost-die.png; includes a tripod; setup requires 2 Prepare maneuvers for gun, and 2 Prepare maneuvers for tripod DC42
SLUGTHROWERS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Slugthrower Pistol Light 4 5 Short 1 0 100cr/3 AoRCore173, EoECore160
SH-9 Slugthrower Pistol Light 4 5 Short 1 0 250cr/4 Limited Ammo 5, Pierce 2, Concealed Setback-die.png, Silent Setback-die.png FiB47
Verpine Shatter PIstol Light 8 3 Medium 1 2 15,000cr/8 Knockdown, Pierce 2; Fragile Threat-result.pngThreat-result.png or Despair-result.png inflicts 1 step of damage SoR105
Xet Industries Model C "Fiver" Self-Defense Pistol Light 5 4 Short 2 1 200cr/4 Accurate 1, Limited Ammo 5 DC42
Ranged (Heavy) Weapons
Berserker Rifle Heavy 7 4 Medium 4 0 500cr/5R Burn 1, Cumbersome 3, Disorient 1 FiB47
Glunok Fyr Assault Carbine Heavy 6 5 Short 4 1 250cr/4 Autofire, Inaccurate 1; Out of Ammo Threat-result.pngThreat-result.png DC42
Imperial Heavy Repeater Heavy 8 4 Medium 5 2 1500cr/7R Autofire, Cumbersome 4, Prime Shot (all ammo: Blast 7, Concussive 1, lose Autofire) FiB47
Salus DF-D1 Duo-Flechette Rifle Heavy 9 3 Short 3 3 1000cr/5R Blast 4, Limited Ammo 5, Linked 1, Vicious 2 SoR105
Slugthrower Rifle Heavy 7 5 Medium 5 1 250cr/3 Cumbersome 2 AoRCore173, EoECore160
Verpine Shatter Rifle Heavy 12 3 Extreme 3 3 30,000cr/8 Knockdown, Pierce 4; Fragile Threat-result.pngThreat-result.png or Despair-result.png inflicts 1 step of damage SoR105
Gunnery Weapons
Verpine Heavy Shatter Rifle Gunnery 15 2 Extreme 4 4 45,000cr/8 Accurate 2, Knockdown, Pierce 6; Fragile Threat-result.pngThreat-result.png or Despair-result.png inflicts 1 step of damage SoR105
EXPLOSIVES Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Brennkeyes Syndicate Knockout Mines Light 6 Short 1 0 200cr/6 Stun Damage, Limited Ammo 1; ; targets make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or become Immobilized until end of encounter DA45
CSPL-12 Projectile Launcher Light as grenade as grenade Medium 2 2 1200cr/6R Limited Ammo 3, plus as grenade FiB47
"Lightcaller" Light Flame Projector Light 5 2 Short 4 1 1200cr/7R Blast 2, Burn 2, Pierce 2, Vicious 3 ND44
Micro-Rocket Launcher Pistol Light Medium 3 0 500cr/7 ND46
Grenades
Armor-Piercing Grenade Light 13 4 Short 1 0 100cr/6 Blast 4, Limited Ammo 1, Pierce 3, Trigger (impact, pressure, timer 3) AoRCore173
Frag Grenade Light 8 4 Short 1 0 50cr/5 Blast 6, Limited Ammo 1, Trigger (impact, pressure, timer 3) AoRCore173, EoECore160
Goseia HIC "Mercy" Grenades Light 5 Short 1 0 175cr/8 Blast 5, Stun Damage, Limited Ammo 1; targets make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or suffer memory alteration of encounter events, plus being Disoriented for one turn per Threat-result.png DA45
Merr-Sonn N-4 Noise Grenades Light 4 6 Short 1 0 150cr/5 Blast 4, Stun Damage, Concussive 1, Limited Ammo 1 DA45
Shaped Thermal Grenade Light 20 2 Short 1 0 3500cr/8R Breach 2, Limited Ammo 1, Vicious 5, Trigger (impact) FiB47
SoroSuub Wipe-3 Data-Purge Grenades Light Short 1 0 100cr/7 Limited Ammo 1; wipes data, droids make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or suffer 1 Strain, plus 1 per additional Failure-result.png; Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png cause memory loss DA45
Spore/B Stun Grenade Light 6 3 Short 1 0 400cr/5 Blast 4, Concussive 2, Limited Ammo 1, Stun Damage; first time suffer attack, roll Challenge-die.png: if Despair-result.png, immediately suffer 6 Strain and begin to suffocate, Medicine Difficulty-die.pngDifficulty-die.pngDifficulty-die.png to treat suffocation SoR105
Spore Stun Light 8 Short 1 0 100cr/7 Blast 7. Limited Ammo 1, Pierce 3, Stun Damage DoH42
Spray Foam Light Short 1 0 150cr/5 Ensnare 4, Limited Ammo 1; Ensnare triggers automatically on struck targets without need of Advantage-result.png DoH42
Stun Grenade Light 8 Short 1 0 75cr/4 Disorient 3, Stun damage, Blast 8, Limited Ammo 1, Trigger (impact, timer 3) AoRCore173, EoECore160
Thermal Detonator Light 20 2 Short 1 0 2000cr/8R Blast 15 (automatic, all targets), Breach 1, Vicious 4, Limited Ammo 1, Trigger (impact, pressure, timer 3), Accidental Explosion Despair-result.png AoRCore173, EoECore160
Micro-Rockets
Anti-Armor Heavy 8 4 Short 1 1 300cr/5 Breach 1, Limited Ammo 1 ND46
Explosive Heavy 7 2 Short 1 1 150cr/4 Blast 6, Limited Ammo 1 ND46
Flechette Heavy 6 2 Short 1 1 175cr/5 Blast 5, Vicious 2, Limited Ammo 1 ND46
Incendiary Heavy 6 3 Short 1 1 175cr/5 Blast 6, Burn 2, Limited Ammo 1 ND46
Ion Heavy 10 3 Short 1 1 100cr/6 Ion, Sunder, Limited Ammo 1 ND46
Micro-Torpedos
Anti-Personnel Heavy 8 2 Long 1 0 100cr/5 Blast 6, Limited Ammo 1 SoR105
Armor Piercing Heavy 12 3 Medium 1 0 150cr/6 Blast 2, Limited Ammo 1, Pierce 4 SoR105
Ink Heavy 0 Long 1 0 50cr/5 Blast 0, Disorient 4, Limited Ammo 1 SoR105
Ion Heavy 10 2 Long 1 0 150cr/6 Blast 8, Ion, Limited Ammo 1 SoR105
Net Heavy 0 Medium 1 0 100cr/5 Blast 0, Ensnare 6, Limited Ammo 1 SoR105
Stun Heavy 8 2 Long 1 0 300cr/5 Blast 4, Concussive 2, Limited Ammo 1, Stun Damage SoR105
Ranged (Heavy) Weapons
Flame Projector Heavy 8 2 Short 6 2 1000cr/6 Burn 3, Blast 8, Burn vs Ally Threat-result.pngThreat-result.png or Despair-result.png AoRCore173, EoECore160
LJ-50 Concussion Rifle Heavy 10 2 Medium 6 2 200cr/7R Blast 4, Concussive 2, Cumbersome 3, Knockdown, Limited Ammo 4 FiB47
Mon Cal Defenses Mini-Torpedo Launcher Heavy as Mini-Torpedo as Mini-Torpedo Long 4 4 2000cr/6 Cumbersome 2, Limited Ammo 2 Sor105
Gunnery Weapons
Missile Tube Gunnery 20 2 Extreme 7 4 7500cr/8R Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6 AoRCore173, EoECore160
Mechanics Weapons
Anti-Vehicle Mine Mechanics 25 2 Engaged 4 0 1400cr/6R Blast 2, Breach 4, Limited Ammo 1, Trigger (vehicle pressure) AoRCore173
Anti-Personnel Mine Mechanics 12 3 Engaged 3 0 850cr/6 Blast 4, Vicious 4, Limited Ammo 1, Trigger (pressure) AoRCore173
PROJECTILE WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Grapnel Harpoon-Launcher Light 3 5 Medium 2 0 450cr/5 Ensnare 3; Ranged (Light) Difficulty-die.pngDifficulty-die.png to secure grapnel within Medium range ND44
Ranged (Heavy) Weapons
Bowcaster Heavy 10 3 Medium 5 2 1250cr/7 Cumbersome 3, Knockdown; Maneuver to recock weapon EoECore160
Electronet Launcher Heavy 6 Short 6 3 2000cr/7 Ensnare 5, Stun Damage FLT60
Loronar Spray Rifle Heavy 7 Medium 4 1 2700cr/6 Burn 3, Limited Ammo 3, Pierce 3, Prepare 1, Stun Damage DoH42
THROWN WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Bola or Net Light 2 Short 1/3 2 20cr/2 Ensnare 3, Knockdown, Limited Ammo 1; On Triumph-result.png entangle so well victim cannot make maneuvers and only action is an Athletics Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png to get free EoECore160







|- |NAME |SKILL |DAM |CRIT |RANGE |ENC |HARDP |COST |QUAL |SOURCE


Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png