Difference between revisions of "SW Weapons Ranged"

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'''Not Added:'''  • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SS (Savage Spirits)
 
'''Not Added:'''  • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SS (Savage Spirits)
 +
 +
* [[SW Weapons Ranged Energy|Energy Weapons]]
 +
* [[SW Weapons Ranged Slugthrowers|Slugthrower Weapons]]
 +
* [[SW Weapons Ranged Explosives|Explosives & Ordnance]]
 +
* [[SW Weapons Ranged Projectiles Thrown|Projectiles & Thrown Weapons]]
  
 
Items on these lists are divided first by '''Skill''', then listed '''Alphabetically''' in order.
 
Items on these lists are divided first by '''Skill''', then listed '''Alphabetically''' in order.
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
 
{| border="0" cellpadding="5" cellspacing="0" align="center"  
|-style="background:black; color:white"
 
|'''ENERGY WEAPONS'''
 
|'''Skill'''
 
|'''Dam'''
 
|'''Crit'''
 
|'''Range'''
 
|'''Encum'''
 
|'''HP'''
 
|'''Cost & Rarity'''
 
|'''Qualities'''
 
|'''Sourcebook'''
 
|-style="background:lightgrey"
 
| colspan=10 | '''Ranged (Light) Weapons'''
 
  
|-
 
|BlasTech DL-7H Heavy Blaster Pistol
 
| Light
 
|8
 
|3
 
|Medium
 
|2
 
|2
 
|850cr/6R
 
|Out of Ammo [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]]
 
| DC42
 
|-
 
|BlasTech SE-14r Light Repeating Blaster
 
| Light
 
|6
 
|3
 
|Medium
 
|2
 
|3
 
|1000cr/6R
 
|Autofire, Stun setting; Out of Ammo [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]]
 
|DC42
 
|-
 
|Blaster Pistol
 
|Light
 
|6
 
|3
 
|Medium
 
|1
 
|3
 
|400cr/4
 
|Stun setting
 
|AoRCore173, EoECore160
 
|-
 
|Defender Sporting Blaster Pistol
 
|Light
 
|5
 
|3
 
|Medium
 
|1
 
|1
 
|650cr/6
 
|Stun setting, Accurate 1
 
|DA45
 
|-
 
|Disruptor Pistol
 
|Light
 
|10
 
|2
 
|Short
 
|2
 
|2
 
|300cr/6R
 
|Vicious 4
 
|AoRCore173, EoECore160
 
|-
 
|DR-45 "Dragoon" Cavalry Blaster
 
|Light
 
|8
 
|3
 
|Medium
 
|1
 
|3
 
|1900cr/6
 
|Accurate 1, Stun setting; Maneuver to switch Skill from Ranged (Light) to Ranged (Heavy) or back
 
|SoT41
 
|-
 
|Droid Disruptor
 
|Light
 
|6
 
|3
 
|Short
 
|2
 
|1
 
|800cr/7
 
|Vicious 3 (droids only); only inflicts a slight shock and 2 Strain to organics
 
| SoR105
 
|-
 
|ELG-3A Blaster Pistol
 
|Light
 
|6
 
|4
 
|Short
 
|1
 
|0
 
|400cr/5
 
|Stun setting, Concealed [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]]
 
|DA45
 
|-
 
|Heavy Blaster Pistol
 
|Light
 
|7
 
|3
 
|Medium
 
|2
 
|3
 
|700cr/6
 
|Stun setting, Out of Ammo [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]]
 
|AoRCore173, EoECore160
 
|-
 
|HH-50 Heavy Blaster Pistol
 
|Light
 
|7
 
|3
 
|Short
 
|3
 
|2
 
|1300cr/7
 
|Linked 1, Stun setting, Vicious 1; Out of Ammo [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]], or Overheat [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] causes weapon to take one step of damage
 
|SoT41
 
|-
 
|Holdout Blaster
 
|Light
 
|5
 
|4
 
|Short
 
|1
 
|1
 
|200cr/4
 
|Stun setting, Concealed [[Image:Setback-die.png|12px]]
 
|AoRCore173, EoECore160
 
|-
 
|IDX-9 Ion Stunner
 
|Light
 
|7
 
| –
 
|Medium
 
|1
 
|2
 
|300cr/4
 
|Ion, Stun Damage
 
|DoH42
 
|-
 
|Ion Blaster
 
|Light
 
|10
 
|5
 
|Short
 
|3
 
|3
 
|250cr/3
 
|Disorient 5, Ion
 
|AoRCore173, EoECore160
 
|-
 
|Light Blaster Pistol
 
|Light
 
|5
 
|4
 
|Medium
 
|1
 
|2
 
|300cr/4
 
|Stun setting
 
|AoRCore173, EoECore160
 
|-
 
|Loronar Cryoban Rifle
 
|Light
 
|6
 
| –
 
|Medium
 
|2
 
|1
 
|450c4/6
 
|Ensnare 1, Pierce 5, Stun Damage; armor sealed against cold reduces Pierce to 0; gain [[Image:Boost-die.png|12px]][[Image:Boost-die.png|12px]] in melee attack against someone who has taken damage from this
 
|DoH42
 
|-
 
|Merr-Sonn Model 44 Blaster Pistol
 
|Light
 
|6
 
|3
 
|Medium
 
|1
 
|4
 
|500cr/4
 
|Stun setting
 
| DC42
 
|-
 
|Merr-Sonn Model 80 Blaster Pistol
 
| Light
 
|6
 
|2
 
|Medium
 
|2
 
|3
 
|550cr/5
 
|Stun setting; Time to draw, holster, or stow cannot be reduced by talents
 
| DC42
 
|-
 
|Merr-Sonn IR-5 "Intimidator" Blaster Pistol
 
| Light
 
|5
 
|3
 
|Medium
 
|2
 
|2
 
|750cr/6R
 
|Autofire, Inaccurate 1
 
| DC42
 
|-
 
|Military Holdout Blaster
 
|Light
 
|6
 
|3
 
|Short
 
|1
 
|0
 
|500cr/5
 
|Stun setting, Concealed [[Image:Setback-die.png|12px]]; Out of Ammo [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]]
 
|DA45
 
|-
 
|Mon Cal Battle Baton
 
|Light
 
|5
 
|4
 
|Medium
 
|1
 
|1
 
|250cr/6
 
|Stun setting
 
| SoR105
 
|-
 
|"Renegade" Heavy Blaster Pistol
 
|Light
 
|8
 
|3
 
|Medium
 
|2
 
|3
 
|950cr/4
 
|Inaccurate 1, Stun setting
 
|SoR105
 
|-
 
|SE-14C Blaster Pistol
 
|Light
 
|5
 
|4
 
|Short
 
|1
 
|2
 
|650cr/6
 
|Autofire, Stun setting
 
|FiB42
 
|-
 
|Variable Holdout
 
|Light
 
|1 to 7
 
|4
 
|Short
 
|1
 
|0
 
|400cr/7
 
|Limited Ammo 12; set damage from 1 to 7, consumes that much ammo; Concealed [[Image:Setback-die.png|12px]]
 
| SoR105
 
|-style="background:lightgrey"
 
|colspan=10 | '''Ranged (Heavy) Weapons'''
 
|-
 
|A280 C Heavy Blaster Rifle
 
|Heavy
 
|9
 
|4
 
|Long
 
|5
 
|2
 
|1800cr/7
 
|Accurate 1, Cumbersome 3, Stun setting, Repair Difficulty -1
 
|FiB42
 
|-
 
|AJ-23 Concussive Rifle
 
|Heavy
 
|3
 
|5
 
|Short
 
|4
 
|2
 
|8000cr/4
 
|Blast 7, Concussive 2, Inaccurate 2, Knockdown, Stun Damage
 
|DoH42
 
|-
 
|Arakyd ACP Array Gun
 
| Light
 
|6
 
|3
 
|Short
 
|3
 
|3
 
|890cr/6
 
|Blast 5, Stun setting
 
|DC42
 
|-
 
|BlasTech DH-X Heavy Blaster Rifle
 
|Heavy
 
|10
 
|3
 
|Long
 
|7
 
|4
 
|1900cr/6
 
|Cumbersome 3, Pierce 2
 
| DC42
 
|-
 
|Blaster Carbine
 
|Heavy
 
|9
 
|3
 
|Medium
 
|3
 
|4
 
|850cr/5
 
|Stun setting
 
|AoRCore173, EoECore160
 
|-
 
|Blaster Rifle
 
|Heavy
 
|9
 
|3
 
|Long
 
|4
 
|4
 
|900cr/5
 
|Stun setting
 
|AoRCore173, EoECore160
 
|-
 
|Bola Carbine
 
|Heavy
 
|8
 
|3
 
|Medium
 
|3
 
|3
 
|1600cr/6
 
|Accurate 1, Ensnare 1
 
| SoR105
 
|-
 
|DH-17 Blaster Carbine
 
|Heavy
 
|8
 
|3
 
|Medium
 
|2
 
|3
 
|900cr/6
 
|Autofire, Inaccurate 1, Stun setting
 
|FiB42
 
|-
 
|Disruptor Rifle
 
|Heavy
 
|10
 
|2
 
|Long
 
|5
 
|4
 
|5000cr/6R
 
|Cumbersome 2, Vicious 5
 
|AoRCore173, EoECore160
 
|-
 
|E5 Blaster Carbine
 
|Heavy
 
|9
 
|3
 
|Medium
 
|3
 
|4
 
|550cr/3
 
|Inaccurate 1, Stun setting; Overheat [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]] causes weapon to take one step of damage
 
|SoT41
 
|-
 
|Heavy Blaster Rifle
 
|Heavy
 
|10
 
|3
 
|Long
 
|6
 
|4
 
|1500cr/6
 
|Autofire, Cumbersome 3
 
|AoRCore173, EoECore160
 
|-
 
|Kyuzo Energy Bow
 
|Heavy
 
|9
 
|4
 
|Long
 
|6
 
|1
 
|2400cr/8
 
|Cumbersome 3, Knockdown, Pierce 5
 
|FiB42
 
|-
 
|Light Repeating Blaster
 
|Heavy
 
|11
 
|3
 
|Long
 
|7
 
|4
 
|2250cr/7R
 
|Autofire, Cumbersome 4, Pierce 1
 
|AoRCore173, EoECore160
 
|-
 
|Mon Cal Spear Blaster
 
|Heavy
 
|8
 
|3
 
|Long
 
|5
 
|3
 
|1350cr/5
 
|Stun setting; Spear Mode: Melee, Dam +2, Crit 3, Engaged, Pierce 1
 
| SoR105
 
|-
 
|Nova Design "Impact" Repulsor Cannon
 
|Heavy
 
|3
 
|6
 
|Medium
 
|5
 
|1
 
|100cr/7
 
|Blast 5, Concussive 1, Knockdown, Prepare 1, Slow Firing 1
 
|ND44
 
|-
 
|"Precision-X" Marksman Rifle
 
|Heavy
 
|9
 
|3
 
|Long
 
|5
 
|1
 
|1500cr/8
 
|Pierce 1, Stun setting (Medium instead of Short)
 
|ND44
 
|-
 
|Pulse Cannon
 
|Heavy
 
|9
 
|3
 
|Extreme
 
|5
 
|1
 
|2750cr/6R
 
|Cumbersome 3, Pierce 2, Slow Firing 1, Prime Shot (all ammo: Breach 1, Vicious 3)
 
|FiB42
 
|-
 
|SoroSuub OK-98 Blaster Carbine
 
| Heavy
 
|9
 
|3
 
|Medium
 
|4
 
|3
 
|1100cr/5
 
|Stun setting; ignore first Out of Ammo [[Image:Despair-result.png|12px]] without expending a maneuver; Mechanics [[Image:Difficulty-die.png|12px]] to modify for +2 damage but lose ability to ignore Out of Ammo, [[Image:Despair-result.png|12px]] causes to overheat and explode instead, inflicting one hit from damage and destroying weapon
 
| DC42
 
|-
 
|"Subduer-9" Riot Blaster
 
|Heavy
 
|5
 
|2
 
|Short
 
|6
 
|3
 
|1250cr/5
 
|Blast 6, Cumbersome 3, Stun damage
 
|ND44
 
|-
 
|T-7 Ion Disruptor
 
|Heavy
 
|12
 
|2
 
|Long
 
|6
 
|2
 
|8000cr/9R
 
|Blast 6, Breach 2, Cumbersome 3, Slow Firing 1, Vicious 6; Minimum Crit (Crippled) or (Component Hit)
 
|FiB42
 
|-
 
|Z-6 Rotary Blaster Cannon
 
|Heavy
 
|12
 
|4
 
|Long
 
|6
 
|3
 
|3000cr/7R
 
|Autofire (only), Cumbersome 3, Prepare 1; Overheat ([[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]], gain 2 Strain + 1 level of weapon damage)
 
|FiB42
 
|-style="background:lightgrey"
 
|colspan=10 | '''Gunnery Weapons'''
 
|-
 
|Atgar SpaceDefense 1.8FD Autoturret
 
|Gunnery
 
|17
 
|3
 
|Extreme
 
|25
 
|0
 
|12,000cr/6R
 
|Autofire, Slow Firing 1, Limited Ammo 8 (negated if wired to power source)
 
|FiB42
 
|-
 
|Heavy Repeating Blaster
 
|Gunnery
 
|15
 
|2
 
|Long
 
|9
 
|4
 
|600cr/8R
 
|Autofire, Cumbersome 5, Pierce 2, Vicious 1
 
|AoRCore173, EoECore160
 
|-
 
|J-10 Dual Blaster Cannon
 
|Gunnery
 
|13
 
|2
 
|Long
 
|8
 
|3
 
|6750cr/7R
 
|Cumbersome 5, Inaccurate 1, Linked 1; Overheat ([[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]], gain 2 Strain + 1 level of weapon damage)
 
|FiB42
 
|-
 
|Reciprocating Quad Blaster Cannon
 
|Gunnery
 
|10
 
|2
 
|Long
 
|8
 
|4
 
|9950cr/8R
 
|Autofire (only), Breach 1, Cumbersome 4, Inaccurate 1, Prepare 2; Recoil Injuries ([[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Threat-result.png|12px]], receive Crit at -50 to check, min 01)
 
|FiB42
 
|-
 
|SoroSuub VX Sidewinder Repeating Blaster
 
|Gunnery
 
|12
 
|3
 
|Long
 
|8
 
|4
 
|3350cr/7R
 
|Autofire, Cumbersome 5, Pierce 1, Vicious 1
 
|DC42
 
|-
 
|SoroSuub HOB Heavy Repeating Blaster
 
|Gunnery
 
|15
 
|3
 
|Extreme
 
|10
 
|4
 
|6500cr/8R
 
|Autofire, Cumbersome 6, Pierce 2, Vicious 1; Mechanics +[[Image:Boost-die.png|12px]]; includes a tripod; setup requires 2 Prepare maneuvers for gun, and 2 Prepare maneuvers for tripod
 
|DC42
 
 
|-style="background:black; color:white"  
 
|-style="background:black; color:white"  
 
|'''SLUGTHROWERS'''
 
|'''SLUGTHROWERS'''

Revision as of 10:58, 17 December 2017

Book Resources: AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • FiB (Forged in Battle) • FLT (Friends Like These) • ND (No Disintegrations) • SoR (Strongholds of Resistance) • SoT (Stay on Target)

Not Added: • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SS (Savage Spirits)

Items on these lists are divided first by Skill, then listed Alphabetically in order.

SLUGTHROWERS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Slugthrower Pistol Light 4 5 Short 1 0 100cr/3 AoRCore173, EoECore160
SH-9 Slugthrower Pistol Light 4 5 Short 1 0 250cr/4 Limited Ammo 5, Pierce 2, Concealed Setback-die.png, Silent Setback-die.png FiB47
Verpine Shatter PIstol Light 8 3 Medium 1 2 15,000cr/8 Knockdown, Pierce 2; Fragile Threat-result.pngThreat-result.png or Despair-result.png inflicts 1 step of damage SoR105
Xet Industries Model C "Fiver" Self-Defense Pistol Light 5 4 Short 2 1 200cr/4 Accurate 1, Limited Ammo 5 DC42
Ranged (Heavy) Weapons
Berserker Rifle Heavy 7 4 Medium 4 0 500cr/5R Burn 1, Cumbersome 3, Disorient 1 FiB47
Glunok Fyr Assault Carbine Heavy 6 5 Short 4 1 250cr/4 Autofire, Inaccurate 1; Out of Ammo Threat-result.pngThreat-result.png DC42
Imperial Heavy Repeater Heavy 8 4 Medium 5 2 1500cr/7R Autofire, Cumbersome 4, Prime Shot (all ammo: Blast 7, Concussive 1, lose Autofire) FiB47
Salus DF-D1 Duo-Flechette Rifle Heavy 9 3 Short 3 3 1000cr/5R Blast 4, Limited Ammo 5, Linked 1, Vicious 2 SoR105
Slugthrower Rifle Heavy 7 5 Medium 5 1 250cr/3 Cumbersome 2 AoRCore173, EoECore160
Verpine Shatter Rifle Heavy 12 3 Extreme 3 3 30,000cr/8 Knockdown, Pierce 4; Fragile Threat-result.pngThreat-result.png or Despair-result.png inflicts 1 step of damage SoR105
Gunnery Weapons
Verpine Heavy Shatter Rifle Gunnery 15 2 Extreme 4 4 45,000cr/8 Accurate 2, Knockdown, Pierce 6; Fragile Threat-result.pngThreat-result.png or Despair-result.png inflicts 1 step of damage SoR105
EXPLOSIVES Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Brennkeyes Syndicate Knockout Mines Light 6 Short 1 0 200cr/6 Stun Damage, Limited Ammo 1; ; targets make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or become Immobilized until end of encounter DA45
CSPL-12 Projectile Launcher Light as grenade as grenade Medium 2 2 1200cr/6R Limited Ammo 3, plus as grenade FiB47
"Lightcaller" Light Flame Projector Light 5 2 Short 4 1 1200cr/7R Blast 2, Burn 2, Pierce 2, Vicious 3 ND44
Micro-Rocket Launcher Pistol Light Medium 3 0 500cr/7 ND46
Grenades
Armor-Piercing Grenade Light 13 4 Short 1 0 100cr/6 Blast 4, Limited Ammo 1, Pierce 3, Trigger (impact, pressure, timer 3) AoRCore173
Frag Grenade Light 8 4 Short 1 0 50cr/5 Blast 6, Limited Ammo 1, Trigger (impact, pressure, timer 3) AoRCore173, EoECore160
Golan Arms MK.4 Heavy Frag Grenade Light 9 4 Short 1 0 75cr/5R Blast 7, Limited Ammo 1, Cumbersome 2 DC46
Goseia HIC "Mercy" Grenades Light 5 Short 1 0 175cr/8 Blast 5, Stun Damage, Limited Ammo 1; targets make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or suffer memory alteration of encounter events, plus being Disoriented for one turn per Threat-result.png DA45
Kirgo Blastworks Lightning 22 Ion Grenade Light 10 5 Short 1 0 65cr/4 Blast 7, Disorient 5, Ion, Limited Ammo 1 DC46
Kirgo Blastworks Nova40 Plasma Grenade Light 12 3 Short 1 0 125cr/6 Blast 10, Limited Ammo 1 DC46
Merr-Sonn D-24 Inferno Grenade Light 8 3 Short 1 0 75cr/5R Blast 5, Burn 2, Limited Ammo 1 DC46
Merr-Sonn G2 Concussion Grenade Light 10 5 Short 1 0 100cr/5R Blast 8, Concussive 2, Disorient 5, Limited Ammo 1; Disorient affects all characters in Short range, even if not damaged DC46
Merr-Sonn N-4 Noise Grenades Light 4 6 Short 1 0 150cr/5 Blast 4, Stun Damage, Concussive 1, Limited Ammo 1 DA45
Shaped Thermal Grenade Light 20 2 Short 1 0 3500cr/8R Breach 2, Limited Ammo 1, Vicious 5, Trigger (impact) FiB47
SoroSuub Wipe-3 Data-Purge Grenades Light Short 1 0 100cr/7 Limited Ammo 1; wipes data, droids make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or suffer 1 Strain, plus 1 per additional Failure-result.png; Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png cause memory loss DA45
Spore/B Stun Grenade Light 6 3 Short 1 0 400cr/5 Blast 4, Concussive 2, Limited Ammo 1, Stun Damage; first time suffer attack, roll Challenge-die.png: if Despair-result.png, immediately suffer 6 Strain and begin to suffocate, Medicine Difficulty-die.pngDifficulty-die.pngDifficulty-die.png to treat suffocation SoR105
Spore Stun Light 8 Short 1 0 100cr/7 Blast 7. Limited Ammo 1, Pierce 3, Stun Damage DoH42
Spray Foam Light Short 1 0 150cr/5 Ensnare 4, Limited Ammo 1; Ensnare triggers automatically on struck targets without need of Advantage-result.png DoH42
Stun Grenade Light 8 Short 1 0 75cr/4 Disorient 3, Stun damage, Blast 8, Limited Ammo 1, Trigger (impact, timer 3) AoRCore173, EoECore160
Thermal Detonator Light 20 2 Short 1 0 2000cr/8R Blast 15 (automatic, all targets), Breach 1, Vicious 4, Limited Ammo 1, Trigger (impact, pressure, timer 3), Accidental Explosion Despair-result.png AoRCore173, EoECore160
Micro-Rockets
Anti-Armor Heavy 8 4 Short 1 1 300cr/5 Breach 1, Limited Ammo 1 ND46
Explosive Heavy 7 2 Short 1 1 150cr/4 Blast 6, Limited Ammo 1 ND46
Flechette Heavy 6 2 Short 1 1 175cr/5 Blast 5, Vicious 2, Limited Ammo 1 ND46
Incendiary Heavy 6 3 Short 1 1 175cr/5 Blast 6, Burn 2, Limited Ammo 1 ND46
Ion Heavy 10 3 Short 1 1 100cr/6 Ion, Sunder, Limited Ammo 1 ND46
Micro-Torpedos
Anti-Personnel Heavy 8 2 Long 1 0 100cr/5 Blast 6, Limited Ammo 1 SoR105
Armor Piercing Heavy 12 3 Medium 1 0 150cr/6 Blast 2, Limited Ammo 1, Pierce 4 SoR105
Ink Heavy 0 Long 1 0 50cr/5 Blast 0, Disorient 4, Limited Ammo 1 SoR105
Ion Heavy 10 2 Long 1 0 150cr/6 Blast 8, Ion, Limited Ammo 1 SoR105
Net Heavy 0 Medium 1 0 100cr/5 Blast 0, Ensnare 6, Limited Ammo 1 SoR105
Stun Heavy 8 2 Long 1 0 300cr/5 Blast 4, Concussive 2, Limited Ammo 1, Stun Damage SoR105
Ranged (Heavy) Weapons
Flame Projector Heavy 8 2 Short 6 2 1000cr/6 Burn 3, Blast 8, Burn vs Ally Threat-result.pngThreat-result.png or Despair-result.png AoRCore173, EoECore160
LJ-50 Concussion Rifle Heavy 10 2 Medium 6 2 200cr/7R Blast 4, Concussive 2, Cumbersome 3, Knockdown, Limited Ammo 4 FiB47
Mon Cal Defenses Mini-Torpedo Launcher Heavy as Mini-Torpedo as Mini-Torpedo Long 4 4 2000cr/6 Cumbersome 2, Limited Ammo 2 Sor105
Gunnery Weapons
Czerka CZ-28 Flamestrike Gunnery 9 2 Short 8 3 2000cr/8R Burn 4, Blast 9, Cumbersome 3, Vicious 2 DC42
Golan Arms FC1 Flechette Launcher (Anti-Infantry) Gunnery 8 3 Medium 6 4 2500cr/6R Blast 8, Cumbersome 3, Limited Ammo 4, Pierce 6, Prepare 1, Vicious 1 DC42
Golan Arms FC1 Flechette Launcher (Anti-Vehicle) Gunnery 10 2 Medium 6 4 2500cr/6R Breach 2, Cumbersome 3, Limited Ammo 4, Prepare 1, Vicious 3; Inaccuracy 3 vs Size 1 or smaller targets DC42
Malaxan Z50 Grenade Launcher Gunnery as grenade as grenade Medium 5 3 1250cr/4R Cumbersome 3, Limited Ammo 6; uses non-throwable grenades, available in clusters of 6 for 50% cost of typical grenades DC42
Missile Tube Gunnery as missile as missile Extreme 7 4 7500cr/8R Cumbersome 3, Prepare 1, Limited Ammo 6 AoRCore173, EoECore160
Missiles
Golan Arms Mk.10 Concussion Missile Gunnery 14 4 Extreme 200cr/8 Blast 10, Concussive 3, Disorient 5, Guided 2 DC46
Merr-Sonn C-88 Fragmentation Missile Gunnery 12 4 Extreme 75cr/7 Blast 12, Guided 3 DC46
Merr-Sonn C-908 Incendiary Missile Gunnery 10 3 Extreme 145cr/7R Blast 10, Burn 3, Guided 2 DC46
Merr-Sonn SK-44 Plasma Missile Gunnery 16 3 Medium 160cr/8R Blast 14, Cumbersome 3, Inaccurate 1, Pierce 2 DC46
Mechanics Weapons
Anti-Vehicle Mine Mechanics 25 2 Engaged 4 0 1400cr/6R Blast 2, Breach 4, Limited Ammo 1, Trigger (vehicle pressure) AoRCore173
Anti-Personnel Mine Mechanics 12 3 Engaged 3 0 850cr/6 Blast 4, Vicious 4, Limited Ammo 1, Trigger (pressure) AoRCore173
PROJECTILE WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Grapnel Harpoon-Launcher Light 3 5 Medium 2 0 450cr/5 Ensnare 3; Ranged (Light) Difficulty-die.pngDifficulty-die.png to secure grapnel within Medium range ND44
Ranged (Heavy) Weapons
Bowcaster Heavy 10 3 Medium 5 2 1250cr/7 Cumbersome 3, Knockdown; Maneuver to recock weapon EoECore160
Electronet Launcher Heavy 6 Short 6 3 2000cr/7 Ensnare 5, Stun Damage FLT60
Loronar Spray Rifle Heavy 7 Medium 4 1 2700cr/6 Burn 3, Limited Ammo 3, Pierce 3, Prepare 1, Stun Damage DoH42
THROWN WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Bola or Net Light 2 Short 1/3 2 20cr/2 Ensnare 3, Knockdown, Limited Ammo 1; On Triumph-result.png entangle so well victim cannot make maneuvers and only action is an Athletics Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png to get free EoECore160

|- |NAME |SKILL |DAM |CRIT |RANGE |ENC |HARDP |COST |QUAL |SOURCE


Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png