Salvage

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Salvage
Archetype: Disciple • Career: Agent • Power Level: 2
Motivations: {{{Motivations}}}
Characteristics
Brawn 2 Agility 3 Intellect 5
Cunning 2 Willpower 2 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Arcana (Int) - Spacer2.jpg Athletics (Brn) -
Computers (Int) 3* Spacer2-grey.jpg Cool (Prs) 1
Coordination (Agl) 1 Spacer2.jpg Discipline (Wil) 1
Driving (Agl) 1 Spacer2-grey.jpg Knowledge (Int) 4*
Mechanics (Int) 4* Spacer2.jpg Medicine (Int) 2*
Operating (Int) 1* Spacer2-grey.jpg Perception (Cun) 2
Piloting (Agl) 2* Spacer2.jpg Resilience (Brn)
Skulduggery (Cun) 2* Spacer2-grey.jpg Stealth (Agl) 1
Streetwise (Cun) Spacer2.jpg Survival (Cun)
Vigilance (Wil) 1 Spacer2-grey.jpg
Combat Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl)
Melee (Brn) Spacer2-grey.jpg Ranged (Agl) 3*
Social Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Charm (Prs) - Spacer2.jpg Coercion (Wil) -
Deception (Cun) Spacer2-grey.jpg Leadership (Prs)
Negotiation (Prs) Spacer2.jpg
Talents
Tier 1: Talk Shop, Prior Service(SHIELD, Piloting), Prior Service(Damage Control, Perception), COver Specialist

Tier 2: Quick Fix, Know it All, Inventor
Tier 3: Applied Research, Dodge
Tier 4: How Convenient, Applied Research 2
Tier 5: Dedication(Intellect)

Powers
Power Rating: 2

Brilliant Insight: Once per Issue, your character may spend a Story Point when making a check using the skill selected from the Intellectual’s Starting Skills. Double the number of generated by the dice before cancelling results.
Technology:
Modified Chitari Rifle(Attack 3)
Jump Harness(Movement 3)
Field Generator(Resistance 3)
Alien Tech Utillity Belt (Utility 4)
Special Training

Combat
Soak: - • Ranged Defense: - • Melee Defense: 3
Wound Threshold: 10 • Strain Threshold: 14
Attacks

Unarmed Attack: Brawl • Dam Brawn • Crit 5 • Knockdown, Stun damage
MCF: Ranged • Dam 8 (Wounds) Qualities: Knockdown; Move Targets 1 Range Band away on hit; Range: Extreme(+1)
Experience Points
Earned: xx
Spent Experience
xx

Talents

Combat

Social

Other

Alien Devices

Alien Technology: 250 xp

  • Adabtaptable (Edge): You can alter the function of your powers through adapting and upgrading your Tech. You may swap Effects on powers with this Source by succeeding at an appropriate Test with a Normal (2) Difficulty, whenever the Story allows.
  • Tools on Hand (Weakness): Technology is almost always one or more pieces of equipment that can become damaged, destroyed, or otherwise unavailable. You gain the Object Limit to powers with this Source. The Storyteller may spend a Story Point at the start of an Issue to render one power gained from this Source unavailable until you spend a Story Point to allow its use.

Modified Chitari Rifle

  • Attack: Rank 3• Cost: 55 (5+ 20 + 30)

Salvage has modified a Chitari staff into a combat rifle.

  • Damage 8 (Wounds) Qualities: Knockdown Range: Extreme (-1 Difficulty due to range)
  • Limits
    • Object: This is an object which can be damaged, destroyed, stolen, or otherwise removed. The object can be damaged in Conflict, especially by the Sunder Quality – and will apply the effects of Gear Damage until repaired.
    • Charges: You have a limited number of charges before the power is exhausted and must be replenished. Once exhausted, the power cannot be used again until you can recharge/replenish/ect – usually requiring some small amount of time/effort. This often requires the use of a Panel to change out whatever provided the charge to your power (similarly to reloading a weapon).
  • Spectacular Attack (Heroic Moment): You gain 2 Ranks in your Attack for a single Strip, and may select two additional Effects to apply. You may, instead, use these one or more of these Ranks to temporarily remove one or more Limits applied to this power, but may not ignore the Weakness applied by the power’s Source.
  • Effects
    • Range: You increase the range of Attack by one Range Band per Ranks in Attack. If this would increase the Range of your Attack to beyond Extreme, you instead reduce the Difficulty of your Attack by 1 for each Range Band after Extreme.
    • Impact: Your Attack gains the Knockdown Quality and you may move your opponent one Range Band away from you on a successful hit.
    • Empowered: All Effects and Damage determined by your Rank are increased by +1.

Field Generator

  • Resistance: Rank 3• Cost: 55 (5+ 20 + 30)

Description

  • Power Base Ability
  • Limits
    • Object: This is an object which can be damaged, destroyed, stolen, or otherwise removed. The object can be damaged in Conflict, especially by the Sunder Quality – and will apply the effects of Gear Damage until repaired.
    • Charges: You have a limited number of charges before the power is exhausted and must be replenished. Once exhausted, the power cannot be used again until you can recharge/replenish/ect – usually requiring some small amount of time/effort. This often requires the use of a Panel to change out whatever provided the charge to your power (similarly to reloading a weapon).
  • Unstoppable (Heroic Moment): For a single Strip, you double your Ranks in this power, or you may ignore all Limits applied to this power instead. You may not ignore the Weakness applied by your power’s Source.
  • Effects
    • Armored (0 Melee/3 Ranged): For each Rank in this Power you may increase one of your Defense Ratings (either Melee or Ranged) by 1. You may choose which Defense Rating is increased at each Rank.
    • Shielding:
    • Hardened:

Jump Harness

  • Movement: Rank 3• Cost: 55 (5+ 20 + 30)

Description

  • Power Base Ability
  • Limits
    • Object: This is an object which can be damaged, destroyed, stolen, or otherwise removed. The object can be damaged in Conflict, especially by the Sunder Quality – and will apply the effects of Gear Damage until repaired.
    • Taxing:
  • XXX (Heroic Moment):
  • Effects
    • XXX:
    • XXX:
    • XXX:


Alien Tech Utility Belt

  • Utility: Rank 4• Cost: 85 (5+ 10 + 30 + 40)

Description

  • Power Base Ability
  • Limits
    • Object: This is an object which can be damaged, destroyed, stolen, or otherwise removed. The object can be damaged in Conflict, especially by the Sunder Quality – and will apply the effects of Gear Damage until repaired.
    • Preparation: You must use a Panel to prepare your power before its use. Once you have prepared the Power for use, you may use it without further preparation, but should you attempt to use a different Power, you must repeat the preparation.
    • Charges: You have a limited number of charges before the power is exhausted and must be replenished. Once exhausted, the power cannot be used again until you can recharge/replenish/ect – usually requiring some small amount of time/effort. This often requires the use of a Panel to change out whatever provided the charge to your power (similarly to reloading a weapon).
  • XXX (Heroic Moment):
  • Effects
    • Augment(Stealth, Computers):
    • Disruption(Computers, Mechanics:
    • Sensory Relocation:
    • Range:

Character Creation

Brawn 2 • Agility 1 • Intellect 3 • Cunning 2 • Willpower 2 • Presence 2

Starting Purchases

  • Agility 2 - 20
  • Intellect 4 - 40
  • Agility 3 - 30
  • Mechanics 3 - 15
  • Mechanics 4 - 20
  • Knowledge 3 - 15
  • Knowledge 4 - 20
  • Piloting 1 - 5
  • Ranged 2 - 10
  • Computers 3 - 15
  • Ranged 3 - 15
  • Skullduggery 2 - 10 XP
  • Medicine 2 - 10 XP
  • Talk Shop - 5 XP
  • Prior Service(SHIELD) - 5 XP
  • Prior Service(DAMAGE CONTROL) - 5 XP
  • Quick Fix 2 10 XP