Difference between revisions of "Sir Arthur Ward"

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** ''Heroic Moment'': '''Unstoppable''' - For a single Strip, you double your Ranks in this Power, or you may ignore all Limits applied to this power, but may not ignore the Weakness from the Power's source.
 
** ''Heroic Moment'': '''Unstoppable''' - For a single Strip, you double your Ranks in this Power, or you may ignore all Limits applied to this power, but may not ignore the Weakness from the Power's source.
 
** ''Effects'': Hardened, Regeneration, Resilient, Immunity (Staggered)
 
** ''Effects'': Hardened, Regeneration, Resilient, Immunity (Staggered)
*** Hardened:
+
*** '''Hardened''': Your Soak and Defense gained from this power ignore Pierce and Breach Quality.
*** Immunity (Staggered):
+
*** '''Immunity (Staggered)''': You are immune to the Staggered Status.
*** Regeneration
+
*** '''Regeneration''': You recover from injury extremely quickly.
*** Resilient
+
**** You add your Ranks as Successes to End of Conflict Recovery rolls, all rolls made to recover Wounds, and all check to recover from or have treated Critical Injuries - [Suc][Suc][Suc][Suc].
 +
**** You may spend [Advantage] when you use a [Suc] during an End of Conflict Recovery check to regain 1 Wound instead of 1 Strain, a number of times equal to your Ranks - 4 Times.
 +
**** You can use your Action to make an End of Conflict Recovery check a number of times per Issue, equal to your Ranks - 4 Times.
 +
**** At the Start of your Strip, you regain a number of Wounds and/or Strain equal to your Ranks - a total of 4. You get to choose which you recover.
 +
*** '''Resilient''': Reduce any Critical Injury suffered by 10 for each Rank - minus 40.
 
** ''Limits'': Monstrous, Weakness (Holy Ground/Holy Symbols), Special Circumstance (Regeneration only applies after ''Onslaught of the Damned'' is used.
 
** ''Limits'': Monstrous, Weakness (Holy Ground/Holy Symbols), Special Circumstance (Regeneration only applies after ''Onslaught of the Damned'' is used.
*** XXX
+
*** Your Regeneration only activates after you use the '''Onslaught of the Damned''' Power, and remains active a number of Pages equal to the net [Suc] scored on the Onslaught of the Damned attack.
  
 
===''Spectral Surge''===
 
===''Spectral Surge''===

Revision as of 18:47, 3 May 2021

Sir Arthur Ward
Undead Ward.jpeg

Living Ward.jpeg
Archetype: Average Human • Career: Knight • Power Level: 4
Motivations: Desire: Vengeance against Evil Fear: Failure Strength: Fearless Flaws: Pride
Characteristics
Brawn 5 Agility 2 Intellect 2
Cunning 2 Willpower 3 Presence 3
Skills
General Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Arcana (Int) 1 Spacer2.jpg Athletics (Brn) 2*
Computers (Int) Spacer2-grey.jpg Cool (Prs) 1*
Coordination (Agl) Spacer2.jpg Discipline (Wil) 2*
Driving (Agl) Spacer2-grey.jpg Knowledge (Int)
Mechanics (Int) Spacer2.jpg Medicine (Int)
Operating (Int) Spacer2-grey.jpg Perception (Cun) 1*
Piloting (Agl) Spacer2.jpg Resilience (Brn) 2*
Skulduggery (Cun) Spacer2-grey.jpg Stealth (Agl)
Streetwise (Cun) Spacer2.jpg Survival (Cun) 1*
Vigilance (Wil) 2* Spacer2-grey.jpg
Combat Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl)
Melee (Brn) 4* Spacer2-grey.jpg Ranged (Agl) 2*
Social Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Charm (Prs) Spacer2.jpg Coercion (Wil) 3*
Deception (Cun) Spacer2-grey.jpg Leadership (Prs) 3*
Negotiation (Prs) Spacer2.jpg
Talents
(tier one/ranked)
  • Rank 5: Dedication,
  • Rank 4: Combat Veteran (Melee) 2, Last Stand
  • Rank 3: Body Guard, Combat Veteran (Melee) 1, Fearsome 3, Field Commander, Intimidating 1, Seize the Moment
  • Rank 2: Bulwark 1, Fearsome 2, Loom, Parry 2, Robust Skill Training, Threaten
  • Rank 1: Advance, Command 1, Duelist, Durable 1, Fearsome 1, Grit 1, Parry 1, Toughened 1
Powers
Power Rating: 4
{{{Powers}}}
Combat
Soak: 13 • Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 17 • Strain Threshold: 14
Attacks
xx
Experience Points
Earned: xx
Spent Experience
xx

History and Background

Talents and Abilities

Combat

  • Advance: After defeating an opponent, Sir Arthur can use an immediate Out-of-Turn Incidental Panel to move.
  • Body Guard (Rank 1): Once during his Strip, Sir Arthur can spend Strain up to his Ranks to choose an Engaged ally, until the end of Sir Arthur's next Strip, all attacks made against that ally have their Difficulty by the amount of Strain spent.
  • Bulwark (Rank 1): Sir Arthur may use a weapon with the Defensive Quality to use the Parry talent to reduce the damage of an attack targeting an Engaged ally.
  • Duelist: Sir Arthur adds [Boost] to melee combat checks while fighting a single opponent. He instead adds [Disadvantage] when making melee combat checks while engaged with multiple opponents.
  • Durable (Rank 1): Sir Arthur reduces the result of any Critical Injury he suffers by 10 per Rank.
  • Fearsome (Rank 3): When an opponent becomes Engaged with Sir Arthur during Physical Conflict, they must make a check to resist Fear with a Difficulty equal Ranks - Hard (XXX).
  • Field Commander: Sir Arthur may make an Average (XX) Leadership check, and if successful, a number of allies equal to his Presence, may spend 1 Strain to immediately take an Out-of-Turn Incidental Panel.
  • Last Stand When an ally is defeated in close combat within Medium Range of Sir Arthur, he may spend 2 Strain and immediately appear at Engaged Range of that ally and the opponent that caused the defeating blow and make an immediate attack against that opponent.
  • Parry (Rank 2): When Sir Arthur is struck by an close combat attack, he may suffer 3 Strain to reduce the incoming Damage by 2 plus Ranks - 4 Damage.
  • Seize the Moment: Once per Issue, Sir Arthur may use a Panel to make a Hard (XXX) Athletics check, and if successful, each net [Success] allows his to select an ally who may take their Strip immediately after yours.
  • Toughened (Rank 1): Each Rank increases Sir Arthur's Wound Threshold by 2.
  • Threaten (Rank 1): After an opponent within Short Range of Sir Arthur deals damage to an ally using a combat check, he may suffer 3 Strain to inflict Strain on that opponent equal to his Coercion - 3 Strain. Each Rank increases the range of this Talent by one range band.

Social

  • Intimidating (Rank 1): Sir Arthur may suffer Strain up to his Ranks to downgrade the Difficulty of Coercion checks he makes or upgrades Coercion checks made against him an equal number of times.
  • Loom: When an ally Engaged with Sir Arthur succeeds at a Charm, Deception, or Negotiation check may add [Advantage] equal to his Coercion to that check.

Skill

  • Combat Veteran (Melee) (Rank 2): Sir Arthur add [Boost] to Melee and Discipline equal to his Ranks - [Boost][Boost].
  • Command (Rank 1): Sir Arthur added [Boost] per Rank to his Leadership checks. Allies affected by his Leadership add [Boost] to their Discipline checks.
  • Intuitive Solution: Once per Issue, when Sir Arthur attempts a check for which he has no Ranks, he may spend a Story Point to use a Characteristic in place of the Skills Ranks.
  • Robust Skill Training: Sir Arthur gains Cool, Perception, and Range as Career Skills.

Other

  • Dedication (Brawn): Sir Arthur increases his Brawn by 1.
  • Grit (Rank 1): Sir Arthur increases his Strain Threshold by 1.

Powers

Marduk's Chosen Champion

(Necromantic Mystical Experiment)

  • Edge (Forces of Creation): You may use a Heroic Moment to manifest a new Power with a Rank equal to your highest Rank of a Power with this Source.
  • Weakness (Unwanted Attention): Your very existence draws the attention. Some want to study you, others bind you to their cause or will. If you are Incapacitated by an enemy, the Storyteller may spend a Story Point to have your character taken captive.
  • Limits:
    • Monstrous: Any power with this Limit will cause bystanders or weak willed opponents to panic in terror, fleeing or attacking you.
    • Weakness (Holy Ground/Holy Symbols): Any Power with this Limit, fails completely when in Holy or concentrated places or when in the presence of Hoy objects or religious icons wielded by a person with true faith.

Might of the Fallen

  • Enhanced Brawn: Rank 4
    • Base Power: When you roll a [Triumph] you may immediately roll an extra [Proficiency Die] and add it your results before resolving your check.
    • Heroic Moment: Concentrated Effort - you may use a Heroic Moment to reduce the Difficulty of any Brawn check to Simple (-). This lasts for a number of Pages equal to your Rank - 4 Pages, so long as you maintain concentration on the effort.
    • Effects: Augmented, Augmented, Flexible, Effective
      • Augmented (Twice): You add twice your Ranks in this Power to any calculated values based on Brawn.
      • Flexible: Before resolving a check using Brawn, you may exchange [Success] for [Advantage] or [Advantage] for [Success] a number of times equal to your Ranks - 4 times.
      • Effective: Before resolving a check using Brawn, you add [Adv][Adv][Adv][Adv].
    • Limits: Monstrous, Weakness (Holy Ground/Holy Symbols)

Infernal Vitality

  • Resistance Rank 4
    • Base Power: Increase your Soak by the Ranks in this Power.
    • Heroic Moment: Unstoppable - For a single Strip, you double your Ranks in this Power, or you may ignore all Limits applied to this power, but may not ignore the Weakness from the Power's source.
    • Effects: Hardened, Regeneration, Resilient, Immunity (Staggered)
      • Hardened: Your Soak and Defense gained from this power ignore Pierce and Breach Quality.
      • Immunity (Staggered): You are immune to the Staggered Status.
      • Regeneration: You recover from injury extremely quickly.
        • You add your Ranks as Successes to End of Conflict Recovery rolls, all rolls made to recover Wounds, and all check to recover from or have treated Critical Injuries - [Suc][Suc][Suc][Suc].
        • You may spend [Advantage] when you use a [Suc] during an End of Conflict Recovery check to regain 1 Wound instead of 1 Strain, a number of times equal to your Ranks - 4 Times.
        • You can use your Action to make an End of Conflict Recovery check a number of times per Issue, equal to your Ranks - 4 Times.
        • At the Start of your Strip, you regain a number of Wounds and/or Strain equal to your Ranks - a total of 4. You get to choose which you recover.
      • Resilient: Reduce any Critical Injury suffered by 10 for each Rank - minus 40.
    • Limits: Monstrous, Weakness (Holy Ground/Holy Symbols), Special Circumstance (Regeneration only applies after Onslaught of the Damned is used.
      • Your Regeneration only activates after you use the Onslaught of the Damned Power, and remains active a number of Pages equal to the net [Suc] scored on the Onslaught of the Damned attack.

Spectral Surge

  • Speed Rank 3
    • Base Power:
    • Heroic Moment:
    • Effects: Quick Hands, Quick Hands, Burst
      • XXX
      • XXX
    • Limits: Monstrous, Weakness (Holy Ground/Holy Symbols), Charges
      • XXX

Onslaught of the Damned

  • Attack Rank 4
    • Base Power:
    • Heroic Moment:
    • Effects: Destructive, Empowered, Range, Terrorizing
      • XXX
      • XXX
      • XXX
      • XXX
    • Limits: Monstrous, Single Charge, Object
      • XXX
      • XXX

Victor of a Thousand Battles

  • Special Training
    • Skills:
      • Cool 1, Coercion 3, Leadership 3, Melee 3-4, Perception 1, Ranged 1-2, Survival 1
    • Talents:
      • Command (Rank 1), Grit (Rank 1), Toughened (Rank 1), Robust Skill Training, Parry (Rank 2), Bulwark (Rank 1), Loom, Intimidating (Rank 1), Fearsome (Rank 3), Body Guard, Seize the Moment, Field Commander, Last Stand

Character Development

Character Creation

  • Archtype: Average Human
    • Arcane 1, Warfare 1
  • Career: Knight
    • Athletics, Coercion, Discipline, Leadership, Melee, Resilience, Survival, Vigilance
    • Melee 1-2, Coercion 1-2, Leadership 1-2
  • Total Experience Spent: 275
  • Characteristic Increase (130)
    • Brawn 3-4, Willpower 3, Presence 3
  • Talents (85)
    • Advance, Duelist, Durable, Threaten, Combat Veteran (Rank 1), Combat Veteran (Rank 2), Dedication (Brawn)
  • Skills (60)
    • Athletics 1-2, Discipline 1-2, Vigilance 1-2, Resilience 1-2

Super Hero Enhancement

  • Total Experience Spent: 500
  • Super Powers: 235
    • Enhanced Brawn (85)
    • Resistance (70)
    • Speed (30)
    • Attack (50)
  • Special Training: 265
    • Talents (170)
    • Skills (95)