Difference between revisions of "Stella Jalo"

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A description of your characters day to day life.  
 
A description of your characters day to day life.  
 +
* '''Downtime Condition:''' None.
 
* '''Money:''' Between her spousal death benefits and her job as den mother Stella is financially comfortable. At this point all of the bills are paid off and she's putting a significant amount away for her future.
 
* '''Money:''' Between her spousal death benefits and her job as den mother Stella is financially comfortable. At this point all of the bills are paid off and she's putting a significant amount away for her future.
 
* '''Clothing & Jewelry:''' Stella typically wears mom jeans and a simple top. If she's feeling fancy she'll accent it with bold jewelry, but most days she only wears her wedding ring
 
* '''Clothing & Jewelry:''' Stella typically wears mom jeans and a simple top. If she's feeling fancy she'll accent it with bold jewelry, but most days she only wears her wedding ring

Revision as of 13:33, 9 September 2014

Stella Jalo
StellaJalo.jpg
Attributes
Intelligence 2, Wits 2, Resolve 3;
Strength 2, Dexterity 2, Stamina 2;
Presence 2, Manipulation 3, Composure 3
Skills
Mental: Investigation 2, Politics 2
Physical: Drive 1, Firearms 1, Stealth 1, Survival 1
Social: Empathy 3, Intimidation 1, Persuasion 2, Socialize 3, Streetwise 2, Subterfuge 1
Merits
Mental: None

Physical: None
Social: Allies (Drug Culture) 2, Allies (Astoria Police) 2, Fixer 2, Contacts 3 (City Government, Finnish Brotherhood, Astoria Underbelly), Resources 2
Fighting: None
Supernatural: None

Advantages
Health: 7, Willpower: 6, Size: 5, Speed: 9, Defense: 2 (Armor: None), Initiative: 5
{{{MoralityType}}}
{{{Morality}}}
Werewolf Traits
Harmony: 0, Primal Urge: 1, Essence: 6 max (max)
Refinements: {{{Enhancements}}}
Pack Tactics: {{{PackTactics}}}
Gifts: {{{Gifts}}}
Rites: {{{Rites}}}
Werewolf Abilities
Essence: 1E to increase Physical stat by +1 for one scene
Regeneration: 1B per turn, 1Ess to heal 1L; Lethal heals at 15min interval; +Primal Urge to all healing rolls
Senses: +Primal Urge to perception; low light, hearing sensitivity (factor of 10), scent, tracking
Feral Wolf
The Pack Wolf: The pack wolf demands a strict, clear hierarchy in all things. There must be clear leaders, clear subordinates and anything that violates that order or stinks too much of weak democratic/egalitarian decision-making angers him.
Affinity Instinct: Territorial. Nothing is more important than the pack and its territory.
Feeding the Wolf: You regain a point of Essence and a Feral Die when you help affirm and support hierarchy and dominion-roles around you, by putting others in their place if they are subordinates, or reminding leaders of their obligations.
Triggers: Predator, Territorial (+1), Safety, Rage
Current Conditions
Unanchored
You have no anchor, nothing to cling to when the Feral Wolf threatens to overwhelm your humanity and self-control. You are adrift, pulled hither and yon by the emotional tether you have to your Feral Wolf. You must find an Anchor - something that will let you hold your ground against your Feral Wolf. You can only use Willpower or Resistant Stimuli to fight it.
Possible Sources: Having no Anchor, whether through lack or erosion of Harmony.
Resolution: Gain a dot of Harmony, which establishes a new Anchor.
Beats: n/a
Swooning
Wild about someone; -2 to any roll that adversely affects them; they gain +2 on Social rolls against you, and treat your impression as one level higher.
Possible Sources: Exceptional Success: Persuasion, Subterfuge; mental powers, having another help you fulfill your Vice.
Resolution: Your character does something for his love interest that puts him in danger, or he opts to fail a roll to resist a Social action by the specified character. Alternately, if the target of your interest does something to badly damage that interest, you may resolve this Condition as well.

Background

  • Age 48.
  • Den mother of ATO.
  • Widow of Officer Cliff Jalo.
  • Mother of Jarod, age 24, living in Minneapolis working as a system administrator.

Rumors

  • She's a drug dealer and can hook you up with anything
  • She's a narc, talking to her is the same as talking to the police
  • She's a sad depressed widow who's life revolved around her husband and is to be pitied.
  • She's trying to get into Elayne's pants.
  • Hanging with all those young men gives her a perverse thrill

Personality

  • Virtue: Nurturing. You recover all your Willpower whenever you tend to someone else's needs in a way that negatively impacts your own life or otherwise causes you difficulty.
  • Vice: Escapist. You regain one point of Willpower when you escape from your problems and responsibilities through your preferred escape.
  • Aspirations:
    • Help the new ATO brothers get settled in.
    • Arrange a charity event.
    • Establish a familial bond with someone new
  • Integrity: 7
  • Breaking Points:
    • Neglecting a loved one
    • Killing in defense of one's home
    • Witnessing senseless acts of violence
    • Being accused of bad parenting
    • Police Shootings

Equipment

  • Possessions:
    • mid 90s Jeep Grand Cherokee
    • House on 1/4 acre parcel with garden and patio
    • Day planner
    • Brand new IPhone
  • Weapons:
    • Her husband's handgun and three hunting rifles, stored in the gun safe at her house

Merit Details

  • Contacts: Astoria natives, city government, Scandinavian community
  • Allies: Devin Matthews (Police Ally), Cliff's husbands former partner

Friends and Family

Family

  • Cliff Jalo: husband, killed in the line of duty in YEAR.
  • Jarod Jalo: 24 year old son, former Boy Scout, living in Minneapolis working as a sysadmin.

Friends

  • Volk Youieve: Resse Tavis' uncle, who asked Stella on a date
  • Devin Matthews: Police Ally ••. Cliff's former partner, now part of the Investigations Division of APD.

Classmates

  • Dane Ryerman: Former classmate from high school, currently a dealer

Lifestyle

Stella's Home, Exterior
Stella's Home, Floorplan
Stella's Room, ATO Fraternity House

A description of your characters day to day life.

  • Downtime Condition: None.
  • Money: Between her spousal death benefits and her job as den mother Stella is financially comfortable. At this point all of the bills are paid off and she's putting a significant amount away for her future.
  • Clothing & Jewelry: Stella typically wears mom jeans and a simple top. If she's feeling fancy she'll accent it with bold jewelry, but most days she only wears her wedding ring
  • Communication: Stella just acquired a new iPhone.
  • Food: Stella enjoys cooking and often helps the kitchen staff when she has free time with meal prep and recipe selection
  • Housing: Stella maintains her family home in town, although that really means paying the utility bills and doing weekly yard work since she lives on campus after taking a job as ATO den mother last year.
  • Days: Each morning she wakes a hour before the boys first class and has a cup of coffee with the newspaper. 45 minutes before class she knocks on the boys bedroom to make sure they are awake. At 30 min till she starts nagging. "I'll be damned if I see you loose your place on the team because you're too lazy to get out of bed," or "Your grades affect this house's reputation -- get to class" for example. Once she is assured everyone's awake she putters around the house, tends to correspondence with other fraternities, makes lists of things to be discussed at the weekly frat meeting
  • Evenings: After dinner she hangs around the boys until it's clear nobody has nothing left to say to her. Than retires to her room, does a quick email check and usually responds to anything that needs addressing. Than she watches TV. She's fond of reality competition shows like American Idol and typically watches 3 movies a week. She typically watches Romantic comedies and dramas and never watches action movies. The people at the video store know her well. If the day has been a long one this is accompanied by pot.

Experience

Character Experiences
Current Beats: 0
Unspent Experiences: 3
Spent Experiences: 0
Experiences Earned
• June 25th: 3 beats
• July 8th: 5 beats
• July 23rd: 3 beats
• August 6th: ? beats
Purchases
None