Template:1354 DR South Ward Nightlife

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Inns

  • The Safehaven Inn: Inn
  • House of Good Spirits: Vintners' Distillers' & Brewers Guild, Inn, Tavern (2c•5p•2a). A brewery, winery and inn noted for its wide variety of liquors and strong drink from across the Realms. Its specialty is Waterdhavian zzar, and it serves as the guildhouse for the Vintners' Guild as well.

Taverns

  • The Midnight Sun: Tavern
  • The Spouting Fish: Tavern (3c•2p). A loud, rambunctious tavern that owes its success to its relentless street-cryer advertising and its location by South Gate.
  • The Red Gauntlet: Tavern (2c•3p) Mercenary and caravan guard tavern. (Northwest Waymoot)
  • The Sword's Rest: Tavern (3c•4p). A tavern for strong drink, strong arms and thick skulls (for when that burly fighter cracks a mug over your head - which is often!).
  • The Full Cup: Tavern (2p•1p)
  • Tymora's Blessing: Tavern. A seedy dive frequented by caravan drovers and noted for all-too-frequent brawls.
  • The Beer Golem: Tavern

Festhalls

  • The Jade Dancer: Festhall (4c•4p) A festhall well worth the high price for its entertaining dancer-escorts and excellent drinks. (Northwest Waymoot)