Difference between revisions of "Waterdhavian Gangs"

From OakthorneWiki
Jump to navigationJump to search
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
[[Image:Waterdeep-gangs-1491DR.jpg|right|400px]]
 
[[Image:Waterdeep-gangs-1491DR.jpg|right|400px]]
* '''The Blinders:''' A gang that claims they get their name from some tactic or technique they employ to "blind the Eye," a reference to the Xanathar. They have a street reputation as having refused and even fought the Xanathar's agents before.
 
 
* '''The Squires:''' A gang that has made as its headquarters the buildings at the feet of the Honorable Knight, one of the Walking Statues. Though they claim to have formed to protect their neighborhood from the predation of other gangs, they still take protection money and certain other gang rackets. They're certainly nowhere near as bad as most street gangs, however.
 
* '''The Squires:''' A gang that has made as its headquarters the buildings at the feet of the Honorable Knight, one of the Walking Statues. Though they claim to have formed to protect their neighborhood from the predation of other gangs, they still take protection money and certain other gang rackets. They're certainly nowhere near as bad as most street gangs, however.
* '''The Pressbow Boys:''' A gang based out of the Pressbow neighborhood in the Dock Ward
 
* '''Arulembar's Shields:''' xxx
 
 
* '''The Griffins:''' Supposedly founded thirty years ago by a pair of bored nobles, the Griffins are a gang who focus their efforts on giving folk the illegal things they want, rather than victimizing folk. They deal drugs, fence, sell smuggled goods, and arrange for illegal gambling dens, all with the aim of thrilling rich folk and parting them from their coin. The Griffins maintain the northernmost territory of any other gang, bleeding slightly into the North and Sea Wards.
 
* '''The Griffins:''' Supposedly founded thirty years ago by a pair of bored nobles, the Griffins are a gang who focus their efforts on giving folk the illegal things they want, rather than victimizing folk. They deal drugs, fence, sell smuggled goods, and arrange for illegal gambling dens, all with the aim of thrilling rich folk and parting them from their coin. The Griffins maintain the northernmost territory of any other gang, bleeding slightly into the North and Sea Wards.
 
* '''Redwatch:''' xxx
 
* '''Redwatch:''' xxx
 
* '''The Apprentices:''' ''Philosopher's Court/Candle Lane''. xxx
 
* '''The Apprentices:''' ''Philosopher's Court/Candle Lane''. xxx
 
* '''Auld Hornies:''' ''Court of the White Bull''. xxx
 
* '''Auld Hornies:''' ''Court of the White Bull''. xxx
 +
* '''The Pressbow Boys:''' A gang based out of the Pressbow neighborhood in the Dock Ward
 +
* '''The Blinders:''' A gang that claims they get their name from some tactic or technique they employ to "blind the Eye," a reference to the Xanathar. They have a street reputation as having refused and even fought the Xanathar's agents before.
 +
 +
 +
 +
 +
* '''Arulembar's Shields:''' xxx
 
==The Griffins==
 
==The Griffins==
''[[xxx Ward of Waterdeep|xxx Ward]]''<br>
+
Supposedly founded thirty years ago by a pair of bored nobles, the Griffins are a gang who focus their efforts on giving folk the illegal things they want, rather than victimizing folk. They deal drugs, fence, sell smuggled goods, and arrange for illegal gambling dens, all with the aim of thrilling rich folk and parting them from their coin. The Griffins maintain the northernmost territory of any other gang, bleeding slightly into the North and Sea Wards.
xxx  
+
* '''Territory:''' [[Trades Ward of Waterdeep|Trades Ward]]] bleeding into the [[North Ward of Waterdeep|North Ward]] and [[Sea Ward of Waterdeep|Sea Ward]], centered on
* '''Badge:''' xxx
+
* '''Badges:''' xxx
 +
* '''Signs:''' A stylized griffin symbol, usually painted outside of establishments hosting Griffin Gathers.
 +
* '''Activities:''' xxx
 +
* '''Hierarchy:''' xxx
 +
* '''Hangouts:''' xxx
 
* '''Enemies:''' xxx
 
* '''Enemies:''' xxx
 
* '''Allies:''' xxx
 
* '''Allies:''' xxx
* '''Treatied:''' xxx
+
* '''Treaties:''' xxx
  
 
==Previous Eras==
 
==Previous Eras==
 
* [[1354 DR Waterdhavian Gangs|1354 DR]]
 
* [[1354 DR Waterdhavian Gangs|1354 DR]]
 
==NAME==
 
==NAME==
''[[xxx Ward of Waterdeep|xxx Ward]]''<br>
 
 
xxx  
 
xxx  
* '''Badge:''' xxx
+
* '''Territory:'''
 +
* '''Badges:''' xxx
 +
* '''Signs:''' xxx
 +
* '''Activities:''' xxx
 +
* '''Hierarchy:''' xxx
 +
* '''Hangouts:''' xxx
 
* '''Enemies:''' xxx
 
* '''Enemies:''' xxx
 
* '''Allies:''' xxx
 
* '''Allies:''' xxx
* '''Treatied:''' xxx
+
* '''Treaties:''' xxx

Revision as of 14:40, 31 January 2019

Waterdeep-gangs-1491DR.jpg
  • The Squires: A gang that has made as its headquarters the buildings at the feet of the Honorable Knight, one of the Walking Statues. Though they claim to have formed to protect their neighborhood from the predation of other gangs, they still take protection money and certain other gang rackets. They're certainly nowhere near as bad as most street gangs, however.
  • The Griffins: Supposedly founded thirty years ago by a pair of bored nobles, the Griffins are a gang who focus their efforts on giving folk the illegal things they want, rather than victimizing folk. They deal drugs, fence, sell smuggled goods, and arrange for illegal gambling dens, all with the aim of thrilling rich folk and parting them from their coin. The Griffins maintain the northernmost territory of any other gang, bleeding slightly into the North and Sea Wards.
  • Redwatch: xxx
  • The Apprentices: Philosopher's Court/Candle Lane. xxx
  • Auld Hornies: Court of the White Bull. xxx
  • The Pressbow Boys: A gang based out of the Pressbow neighborhood in the Dock Ward
  • The Blinders: A gang that claims they get their name from some tactic or technique they employ to "blind the Eye," a reference to the Xanathar. They have a street reputation as having refused and even fought the Xanathar's agents before.



  • Arulembar's Shields: xxx

The Griffins

Supposedly founded thirty years ago by a pair of bored nobles, the Griffins are a gang who focus their efforts on giving folk the illegal things they want, rather than victimizing folk. They deal drugs, fence, sell smuggled goods, and arrange for illegal gambling dens, all with the aim of thrilling rich folk and parting them from their coin. The Griffins maintain the northernmost territory of any other gang, bleeding slightly into the North and Sea Wards.

  • Territory: Trades Ward] bleeding into the North Ward and Sea Ward, centered on
  • Badges: xxx
  • Signs: A stylized griffin symbol, usually painted outside of establishments hosting Griffin Gathers.
  • Activities: xxx
  • Hierarchy: xxx
  • Hangouts: xxx
  • Enemies: xxx
  • Allies: xxx
  • Treaties: xxx

Previous Eras

NAME

xxx

  • Territory:
  • Badges: xxx
  • Signs: xxx
  • Activities: xxx
  • Hierarchy: xxx
  • Hangouts: xxx
  • Enemies: xxx
  • Allies: xxx
  • Treaties: xxx