Difference between revisions of "Waterdhavian Gangs"

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==The Griffins==
 
==The Griffins==
[[Image:Griffins-symbol.jpg|right|300px]]
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[[Image:Griffins-symbol-1.jpg|right|300px]]
 
* '''Territory:''' [[Trades Ward of Waterdeep|Trades Ward]] bleeding into the [[North Ward of Waterdeep|North Ward]], centered on the Griffin Roost neighborhood.
 
* '''Territory:''' [[Trades Ward of Waterdeep|Trades Ward]] bleeding into the [[North Ward of Waterdeep|North Ward]], centered on the Griffin Roost neighborhood.
 
Supposedly founded thirty years ago by a pair of bored nobles, the Griffins are a gang who focus their efforts on giving folk the illegal things they want, rather than victimizing folk. They deal drugs, fence, sell smuggled goods, and arrange for illegal gambling dens, all with the aim of thrilling rich folk and parting them from their coin. The Griffins maintain the northernmost territory of any other gang, bleeding slightly into the North and Sea Wards.   
 
Supposedly founded thirty years ago by a pair of bored nobles, the Griffins are a gang who focus their efforts on giving folk the illegal things they want, rather than victimizing folk. They deal drugs, fence, sell smuggled goods, and arrange for illegal gambling dens, all with the aim of thrilling rich folk and parting them from their coin. The Griffins maintain the northernmost territory of any other gang, bleeding slightly into the North and Sea Wards.   

Revision as of 23:22, 31 January 2019

Waterdeep-gangs-1491DR.jpg

Dock Ward

  • Apprentices: Dock Ward. xxx
  • Blinders: Dock Ward. A gang that claims they get their name from some tactic or technique they employ to "blind the Eye," a reference to the Xanathar. They have a street reputation as having refused and even fought the Xanathar's agents before.
  • Bloody Bosuns: Dock Ward. xxx
  • Krakens: Dock Ward. xxx
  • Mootkings: Dock Ward (+ South Ward). x
  • Pressbow Boys: Dock Ward. A gang based out of the Pressbow neighborhood in the Dock Ward

South Ward

  • Black Scimitars: South Ward. xxx
  • Courtiers: South Ward. xxx

Castle Ward

  • Drunkard's Own: Castle Ward. xxx
  • Old Temple Crew: Castle Ward. xxx
  • Pinions: Castle Ward. xx
  • Squires: Castle Ward (+ Dock Ward and South Ward). A gang that has made as its headquarters the buildings at the feet of the Honorable Knight, one of the Walking Statues. Though they claim to have formed to protect their neighborhood from the predation of other gangs, they still take protection money and certain other gang rackets. They're certainly nowhere near as bad as most street gangs, however.

Trades Ward

  • Arulembar's Shields: Trades Ward + Castle Ward. xxx
  • Auld Hornies: Trades Ward (+ South Ward). xxx
  • Griffins: Trades Ward (+ Sea Ward) Supposedly founded thirty years ago by a pair of bored nobles, the Griffins are a gang who focus their efforts on giving folk the illegal things they want, rather than victimizing folk. They deal drugs, fence, sell smuggled goods, and arrange for illegal gambling dens, all with the aim of thrilling rich folk and parting them from their coin. The Griffins maintain the northernmost territory of any other gang.
  • Redwatch: Trades Ward (+ South Ward). Hard pressed between the Squires and the Auld Hornies, the Redwatch is rapidly losing both territory and members to injury and defection. Even their allies, the Courtiers, seem to have abandoned them.

The Griffins

Griffins-symbol-1.jpg

Supposedly founded thirty years ago by a pair of bored nobles, the Griffins are a gang who focus their efforts on giving folk the illegal things they want, rather than victimizing folk. They deal drugs, fence, sell smuggled goods, and arrange for illegal gambling dens, all with the aim of thrilling rich folk and parting them from their coin. The Griffins maintain the northernmost territory of any other gang, bleeding slightly into the North and Sea Wards.

Symbols

  • Badges: Brown leather bracer, with three slashes as though from talons, on left forearm. Many of the Griffins get tattoos of the gang's sign (the griffin) as well.
  • Signs: A stylized griffin symbol, usually painted outside of establishments hosting Griffin Gathers.

Activities

Drug dealing, fencing, middlemen for smuggler sales, host illegal gambling dens (in events called "Griffin Gathers"), illegal pit fighting.

Hierarchy

  • Griffin King/Queen (Rank 10): Head of Gang. The leader of the gang is referred to as the "Griffin King or Queen," or sometimes just "the Griff" for short. The current Griffin Queen is a human woman named Valesta.
  • Wings: Rank 7+. The gang's lieutenants are called "Wings," and they usually divide leadership of the rank and file between themselves.
  • Griffin: Rank 3+. Only full members of the gang have the right to call themselves "Griffins," and they receive their bracers from the Wing
  • Fledglings: Rank 1+. Those working to prove themselves are usually under the sponsorship of a member of the gang, who also acts as guide for them.

Hangouts

  • The Roost: Tavern. A ratty local drinking hole, the Roost has been the defacto headquarters of the Griffins since their founding. Most nights Valesta can be found there, with her lieutenants and whoever else has business with her. The back part of the tavern has basically been claimed by the gang, who urge others trying to sit there to move on.

Relationships

  • Enemies: The Drunkard's Own have remained antagonistic with the Griffins for quite a while now, although that antagonism is mostly confined within each gang's boundaries. Recently, the gang of hoodlums raided a Griffin Gather and made off with several thousand gold pieces in coin, plus the jewelry of the attending nobility, and Valesta has sworn to get her revenge for it.
  • Allies: None, though the Griffins have hired the Squires to provide extra protection in the form of additional fighters in recent days.
  • Treaties: Arulembar's Shields and the Griffins have a non-aggression pact, and both are careful to observe the niceties. Rumors say that the Shields may have struck up an alliance with the Drunkard's Own, however, so it may just be a matter of time before that treaty is broken.

Previous Eras

NAME

  • Territory: xxx

xxx

Symbols

  • Badges: xxx
  • Signs:xxx

Activities

Hierarchy

Hangouts

Relationships

  • Enemies: xxx
  • Allies: xxx
  • Treaties: xxx