Difference between revisions of "Wyrta"

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|Vice=x
 
|Vice=x
 
|Goals=x
 
|Goals=x
|Agility=x
+
|Agility=3
|AnimalHandling=x
+
|AnimalHandling=4
|Athletics=x
+
|Athletics=3
|Awareness=x
+
|Awareness=3
|Cunning=x
+
|Cunning=2
|Deception=x
+
|Deception=1
|Endurance=x
+
|Endurance=3
|Fighting=x
+
|Fighting=3
|Healing=x
+
|Healing=2
|Languages=x
+
|Languages=2, 2
|Knowledge=x
+
|Knowledge=2
|Marksmanship=x
+
|Marksmanship=3
|Persuasion=x
+
|Persuasion=2
|Status=x
+
|Status=2
|Stealth=x
+
|Stealth=3
|Survival=x
+
|Survival=3
|Thievery=x
+
|Thievery=2
|Warfare=x
+
|Warfare=2
|Will=x
+
|Will=4
|IntrigueDefense=x
+
|IntrigueDefense=7
|Composure=x
+
|Composure=12
|CombatDefense=x
+
|CombatDefense=11
|Health=x
+
|Health=9
 
|ArmorType=x
 
|ArmorType=x
 
|ArmorRating=x
 
|ArmorRating=x

Revision as of 20:30, 18 April 2022

Wyrta
xxx
Wyrta.jpg
Age: x • Virtue: x • Vice: x
Goals: x
Abilities
Agility: 3
Animal Handling: 4
Athletics: 3
Awareness: 3
Cunning: 2
Deception: 1
Endurance: 3
Fighting: 3
Healing: 2
Languages: 2, 2
Knowledge: 2
Marksmanship: 3
Persuasion: 2
Status: 2
Stealth: 3
Survival: 3
Thievery: 2
Warfare: 2
Will: 4
Intrigue
Intrigue Defense: 7 • Composure: 12
Combat
Combat Defense: 11 • Health: 9
Armor Type: x • Armor Rating: x • Armor Penalty: x
Weapons: x
Sorcery
Sorcery Points: x • Sorcery Defense: x
Arts & Works: x
Qualities
Destiny Points: x
Benefits
x
Drawbacks
x

Rumors & Tendencies

There are a variety of local rumors about NAME:

  • X
  • X
  • X

Qualities

Blood of the Wealdfolk

Must be selected at character creation. You are of the wealdfolk, the native peoples who live in the great forest known as the Wildweald. They are a short, thinner folk whose skin tones range from the pale of pine wood to the deep browns of oak bark, with eyes that are black or brown, and thick hair in various red and brown tones. Increase your Combat Defense by +2. Each time you test Animal Handling, Athletics or Stealth while in a wild terrain, you may re-roll a number of 1s equal to your Cunning rank. Characters with a higher Status can never automatically compel you and must always engage you in an intrigue.