Difference between revisions of "Gilmerelin Edledhon"

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** ''3rd Level:'' x
 
** ''3rd Level:'' x
 
* '''Spellbook:'''
 
* '''Spellbook:'''
** ''Cantrips:'' x, x, x, x
+
** ''Cantrips:'' Fire Bolt, Friends, Mending, Prestidigitation
** ''1st Level:'' x, x, x, x, x, x, x, x
+
** ''1st Level:'' Charm Person, Detect Magic, Find Familiar, Mage Armor, Shield, Sleep, Tasha's Hideous Laughter, Unseen Servant
** ''2nd Level:'' x, x, x, x
+
** ''2nd Level:'' Crown of Madness, Detect Thoughts, Hold Person, Suggestion
** ''3rd Level:'' x, x, x, x
+
** ''3rd Level:'' Bestow Curse, Counterspell, Fear, Haste
 +
 
 +
Sleep, Suggestion, Tasha's Hideous Laughter, Unseen Servant
 +
 
 
* '''Arcane Recovery:''' Recover half-level in spell slots during a short rest (1/day)
 
* '''Arcane Recovery:''' Recover half-level in spell slots during a short rest (1/day)
 
* '''School of Enchantment (Arcane Tradition):'''
 
* '''School of Enchantment (Arcane Tradition):'''

Revision as of 14:59, 10 March 2015

Gilmerelin Edledhon
Gilmerelin.jpg
Race: Eladrin Elf, Class: Wizard (Enchantress)
Background: Hermit, Alignment: Neutral
Patron Deity: xxx
Factions: {{{Factions}}}
Ability Scores
Strength x (+x), Dexterity x (+x), Constitution x (+x);
Intelligence x (+x), Wisdom x (+x), Charisma x (+x) (Dex +2, Int +1)
Proficiencies
Bonus: +3
Saving Throws: Intelligence, Wisdom
Skills: Arcana, History, Medicine, Perception, Religion
Tools: Herbalism Kit
Languages: Common, Elven, Sylvan
Armor: None
Weapons: Daggers, darts, longsword, longbow, slings, quarterstafs, light crossbow, shortswords, shortbow
Traits
Elf Weapon Training, Fey Step • Discovery • Spellcasting (Spellbook, Ritual Casting), Arcane Recovery, Arcane Tradition (Enchantment), Arcane Tradition Features (Enchantment Savant, Hypnotic Gaze, Instinctive Charm)
Feats
xxx
Combat
Attacks: xxx
Armor Class: xxx, Initiative: +xxx, Speed: 30 ft
Hit Points: xxx, Hit Dice: 5d6
Social
Personality Traits: Utterly serene, even in the face of disaster • I prefer to remain an enigma, while seeking out all I can know about others
Ideals: I seek to understand the greater patterns behind what occurs in the world • Secrets are the only currency worth having • 
Bonds: I resent the eladrin people for making me outcast
Flaws: I am a keeper of secrets, and do not share them readily • I am imperious and arch • I too often resort to bending others to my will • I am given to ferocious vengeance when I am wronged

Do not meddle in the affairs of Wizards, for they are subtle and quick to anger. -J.R.R. Tolkien

Appearance

xxx

Traits

Eladrin Elf Traits

  • Darkvision: 60'
  • Keen Sense: Proficient in Perception
  • Fey Ancestry: Advantage on saves vs charm, immune to sleep magic
  • Trance: Meditate for four hours instead of sleep
  • Elf Weapon Training: Proficient in longsword, shortsword, shortwob, longbow
  • Fey Step: Can cast misty step once per long or short rest.

Hermit Traits

  • Discovery: Gained access to a unique and powerful discovery during seclusion.

Wizard Traits

  • Spellcasting (Slots: 4/4/3/3; Prepare: [Int bon+6]; DC x; +x to hit): Spells Prepared:
    • Cantrips: x
    • 1st Level: x
    • 2nd Level: x
    • 3rd Level: x
  • Spellbook:
    • Cantrips: Fire Bolt, Friends, Mending, Prestidigitation
    • 1st Level: Charm Person, Detect Magic, Find Familiar, Mage Armor, Shield, Sleep, Tasha's Hideous Laughter, Unseen Servant
    • 2nd Level: Crown of Madness, Detect Thoughts, Hold Person, Suggestion
    • 3rd Level: Bestow Curse, Counterspell, Fear, Haste

Sleep, Suggestion, Tasha's Hideous Laughter, Unseen Servant

  • Arcane Recovery: Recover half-level in spell slots during a short rest (1/day)
  • School of Enchantment (Arcane Tradition):
    • Enchantment Savant: Gold and time to copy enchantment spells into spellbook are halved.
    • Hypnotic Gaze: Cause one creature within 5' to be Incapacitated, Sped 0 and visibly dazed; Wisdom save; may maintain in subsequent turns, ending if separated by more than 5', if creature can't see or hear me, or if creature is damaged. Once effect ends, cannot use again on that creature until I take a long rest.
    • Instinctive Charm: Reaction, when creature within 30' attacks me. Force it to make a Wisdom save or target another creature within attack's range (if multiple options, attacker chooses target). If creatures saves, cannot use this against them until I take a long rest. Target creature before knowing if attack misses or hits.

Ability Score Increases/Feats

  • x: x

Resources

  • Moneys: x pp • x gp • x ep • x sp • x cp
  • Carried Equipment: xxx
  • Stored Equipment: xxxx
  • Lifestyle: xxx

Origin

  • Gilmerelin means "Evening Nightengale"
  • Edledhon indicates her status as an outcast among her people

Other Important Individuals

  • x

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2015: x