The Anago Chronicles
The Anago Chronicles details the adventures of a small pack of young Lunars aboard the Sublime Huntsman, a strange hammerhead-shaped ship of (non-Artifact) First Age design. The West has always been a place of danger, but something new has begun showing up. Rumors speak of the "Writhing," a strange disease of some kind, which attacks small, outlying communities. People become feverish and strange-acting, until they are killed by bellyfuls of writhing, slick, glistening eels. Entire villages have been decimated by the Writhing. Stranger still, a few seasons after such destruction, the entire islands themselves are just gone, without a trace. The Sublime Huntman is connected, somehow, to the Writhing. In fact, its little god - a confused, old mariner-spirit with vague memories of the First Age - speaks of the Writhing as part of its purpose for existing, speaking of it as the Anago. Sublime Huntman doesn't truly remember everything - its mind is muddled by extreme age, slumber through the centuries, and the general disrepair of the ship itself.
- Pathfinder, played by Chillos.
- Cozened Premonition, played by A.J..
- Dead Eye, played by Wil.
- Obsidian Gaze, played by Link.
- Chronicle Timeline: Maintained by Chillos
- Chronicle Storyteller Characters: Maintained by Link
- Chronicle Wonders Maintained by A.J.
- Chronicle Soundtrack Maintained by Wil
- Chronicle Experience Point Totals: Maintained by Joe
- Combat Example: An example of how combat works in Exalted, Second Edition. 
- Crews of Creation: The standard shipboard positions and offices of responsibility aboard ships in Creation.
Places maintained by Joe
- Exalted Downtime Rules, a set of suggestions for handling swathes of downtime in Exalted.
- Four Flaws of Invulnerability, an alteration to the Flaws that apply to the Perfect Defenses of the Exalted.
- Silver and Jade, a rule set to reflect the fluctuation of Resources, and the system of investments meant to increase such, in Exalted.
- New Elementals
- Elemental Obscurity, a guideline to determining what elementals an occultist knows about for the purposes of summoning them. These ratings are based on either the character's Occult + Elemental Summoning specialty, or Occult + Backing in an organization that possesses such information (whichever is greater).
- You may have an unlimited number of specialties, though none can be higher than 3. No single roll may benefit from more than three dice worth of specialties, either.
- Occult Basics, the Thaumaturgy that anyone with at least one dot in Occult can perform.
- Gaining Thaumaturgy Specialties costs the normal cost for Specialties.
- Procedures must be purchased individually, using points derived from the Thaumaturge Background.
- Art of Spirit Beckoning: Additional Procedures for the Art of Spirit Beckoning.
War of Ages
A rule set intended to replace the Second Edition Mail & Steel system.
- War Unit Traits, the traits used in War of Ages.
- Order of Events, the order in which War of Ages conflicts are resolved.
- War Actions, the kind of actions which can be performed in a War of Ages conflict.
- Battlefield Ranges & Distance, the battlefield abstraction for ranges and distances.
- Solar War Charms, an adjustment to the Solar War Charm set for use with War of Ages.
- Sample Units, a selection of sample units using War of Ages rules.