Difference between revisions of "Amagari"
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If you choose to play an Amagari, modify your character as follows: | If you choose to play an Amagari, modify your character as follows: | ||
* Add 1 to your Communication Ability. | * Add 1 to your Communication Ability. | ||
− | * Pick one of the following Ability Focuses: | + | * Pick one of the following Ability Focuses: ''Communication (Performance)'' or ''Strength (Jumping)''. |
− | * Your Speed is equal to | + | * '''Vestigial Wings:''' Though they cannot be used for flight, your wings can dramatically reduce damage taken during a fall, and can even provide some measure of forward movement in the form of a glide. You can subtract a number of dice of damage from any fallen damage equal to your Dexterity (min 1). For every such die removed, you can also propel yourself 10' away from your original starting point. |
+ | ** ''Example:'' Ratiya finds herself on the edge of a balcony, with enemies in pursuit. Gauging the distance, she vaults over it, snapping her wings out to glide. She is fifty feet up, with a Dexterity of 3. This allows her to negate three of the dice of damage (reducing it from 4d6 to a mere 1d6), as well as glide outward up to 30 feet before coming to a landing. This puts her across the street and into an alley with only a slight bump into the wall. | ||
+ | * Your Speed is equal to 12 + Dexterity (minus armor penalty if applicable). | ||
* Roll twice on the Amagari Racial Benefits chart. These reflect inborn traits and natural tendencies in your folk, rather than anything you were trained or raised to. | * Roll twice on the Amagari Racial Benefits chart. These reflect inborn traits and natural tendencies in your folk, rather than anything you were trained or raised to. | ||
===Amagari Benefits=== | ===Amagari Benefits=== | ||
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* '''+1 Ability:''' Increase the indicated Ability by +1. | * '''+1 Ability:''' Increase the indicated Ability by +1. | ||
* '''Focus:''' Gain the indicated Ability Focus. | * '''Focus:''' Gain the indicated Ability Focus. | ||
− | * ''' | + | * '''Scintillant Plumage:''' Part of your feathers can shimmer and scintillate with brilliant, dazzling color in bright light, transfixing the will of those who interact with you. Tests involving Communication where such an effect might benefit you are reduced in Difficulty by one step. |
+ | * '''Wild Gifted:''' You have a natural Wild Gift with ''Gifts of the Air'', and it is associated with Communication for you. This follows all the normal rules of a Wild Gift. |
Revision as of 16:27, 23 August 2015
A race of bird-like anthropomorphs that inhabit a variety of the worlds of the Four Suns. They, and the other "gari" were said to have been created by a people they call "the Makers" who remain only in legends and strange ruins. The Amagari are artists, with profusions of beautiful feathers and multipartite voices capable of mimicking nearly any sound, and running multiple "tracks" of sound simultaneously. They hold Maker ruins and relics as precious.
xxx
Amagari in the Ravimarga
x
- Baharis: x
- The Golden Sun: x
- The Blood Sun: x
- The Frost Sun: x
- The Dragon Sun: x
Amagari Traits
Amagari Racial Benefit | |
---|---|
2d6 Roll | Benefit |
2 | Trait |
3 | Focus |
4 | +1 Intelligence |
5 | Focus |
6 | Focus |
7 | +1 Dexterity |
8 | Focus |
9 | Focus |
10 | +1 Accuracy |
11 | Focus |
12 | Trait |
If you choose to play an Amagari, modify your character as follows:
- Add 1 to your Communication Ability.
- Pick one of the following Ability Focuses: Communication (Performance) or Strength (Jumping).
- Vestigial Wings: Though they cannot be used for flight, your wings can dramatically reduce damage taken during a fall, and can even provide some measure of forward movement in the form of a glide. You can subtract a number of dice of damage from any fallen damage equal to your Dexterity (min 1). For every such die removed, you can also propel yourself 10' away from your original starting point.
- Example: Ratiya finds herself on the edge of a balcony, with enemies in pursuit. Gauging the distance, she vaults over it, snapping her wings out to glide. She is fifty feet up, with a Dexterity of 3. This allows her to negate three of the dice of damage (reducing it from 4d6 to a mere 1d6), as well as glide outward up to 30 feet before coming to a landing. This puts her across the street and into an alley with only a slight bump into the wall.
- Your Speed is equal to 12 + Dexterity (minus armor penalty if applicable).
- Roll twice on the Amagari Racial Benefits chart. These reflect inborn traits and natural tendencies in your folk, rather than anything you were trained or raised to.
Amagari Benefits
Roll twice on the Amagari Racial Benefits table for additional benefits. Re-roll if you end up with the same result.
- +1 Ability: Increase the indicated Ability by +1.
- Focus: Gain the indicated Ability Focus.
- Scintillant Plumage: Part of your feathers can shimmer and scintillate with brilliant, dazzling color in bright light, transfixing the will of those who interact with you. Tests involving Communication where such an effect might benefit you are reduced in Difficulty by one step.
- Wild Gifted: You have a natural Wild Gift with Gifts of the Air, and it is associated with Communication for you. This follows all the normal rules of a Wild Gift.