Difference between revisions of "The Cloister"

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Assistants:  Shae, Wolara, Kara
 
Assistants:  Shae, Wolara, Kara
  
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'''Fellow Apprentices'''
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Kriger Mineris:  Fought in the King's Games, defeated a minotaur skeleton, surrendered to Seferdah Halam, came in 2nd place.  Elementalist.
  
 
'''Guards'''
 
'''Guards'''

Revision as of 03:03, 10 July 2016

TheCloisterMain.jpg

The oldest most mysterious location in Korhash, The Cloister is home to the wisest and most powerful magical practitioners in the land. It is extremely difficult for the average mortal to gain membership into The Cloister as the challenges to join are deadly and nearly impossible to overcome. It is led by a single voice, the Magu-Pati, under the guidance of the elders (Masters) of the order. For the last 40 years Krazar-Shkul a teifling sorcerer of terrible power--a prodigy of his age--leads the order with a subtle strength that is unmistakable and without question. He is a kind man, but not to be trifled with.

The building itself has been imbued with old magics for its protection:

  • Creatures that use the ethereal plane cannot pass through its walls nor can any practitioner teleport through them (outside of the use of a permanent, sanctioned teleportation circle).
  • The minds and senses of intruders are twisted and made docile by unseen forces.
  • The Outer walls have been warded against magical and non-magical attacks.
  • It is said that the interior of the building is larger than the exterior walls would normally allow.

Levels of Power

The Cloister is organized by level of Mastery:

  • Aspirant:The first and lowest level of the order. These aspirants have little to no power within the cloister, are not considered members, and are more often than not entitled people of privilege from all around the continent who delight in learning what amounts to only the most basic levels of spellcasting.
  • Novice:A novice has proven themselves to be proficient in beginning magics and has been accepted into intermediate levels of spellcasting. While they still lack membership in the cloister, there tends to be more serious practitioners at the novice level, due in small part to the sheer cost of attending these classes.
  • Apprentice Magi:Spellcasters that have caught the eye of a member of The Cloister are invited to study with them as an apprentice for at most a year and a day ( days) studying in preparation for the Azar-Haq "Trial by Fire/Fire of Truth". The Azar-Haq is a deadly rite-of-passage that most Apprentice Magi do not survive. Apprentice Magi that make it through are offered membership into the order and commit to 1,001 days of service, in exchange for: free instruction in advanced spellcasting and arcane lore, as well as room and board at the Cloister.
  • Magi:A magic level of professional caliber, these Magi are brought into the order after passing the Azar-Haq. This is a position of authority and privilege; the Magi live as mid-ranking nobles do, and are regularly assigned duties by the Masters of the order [unless of course they have completed their initial 1,001 days of service to the order, and have declared "inactive" status].
  • Master:They teach and guide the members of the order and have rights to a seat on the council of elders.
  • Arch-Magi:The Arch-Magi represent the height of spellcasting mastery and have the authority to begin other schools under the banner of the Cloister. A truly rare level.

Reputable NPCs

Krazar-Shkul.jpg

Krazar-Shkul
Arch Magi and Magu-Pati
Discovered while wondering the desserts of Gorgotha as a boy, Krazar-Shkul was a genius of epic porportions. By sheer talent alone, he was able to master the forces of the air and survive on his own without aid for 7 years prior to his being discovered and trained by the previous Magu-Pati, a famous Sha'ir named Shkul-Tarhatya. Krazar-Shkul learned to shape the world around him by his will, and to peer into the unknown places of the realms. His teacher and father-figure, Shkul-Tarhatya was murdered during the conquering of Korhash. In response to this, Krazar-Shkul set about to prove himself worthy of leading The Cloister by demonstrating to the elders a great miracle of magic. To this day, the details of what he did to show his prowess are sealed in the minds of those Masters that were around at the time of his ascension to power. However, it is undeniable that he is the leading force behind what The Cloister has become today.




Research Division

Archeologists:

Storm

Lily, Storm's wife

Taglia, Storm and Lily's daughter

Assistants: Shae, Wolara, Kara


Fellow Apprentices

Kriger Mineris: Fought in the King's Games, defeated a minotaur skeleton, surrendered to Seferdah Halam, came in 2nd place. Elementalist.

Guards

Gate Golems

Gate Guards