Difference between revisions of "Del"
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|Background=Hermit | |Background=Hermit | ||
|Alignment=Lawful Neutral | |Alignment=Lawful Neutral | ||
− | |Patron Deity= | + | |Patron Deity=Azuth |
− | |Factions= | + | |Factions=[[Order of the Shining Hand]] - 4 • [[Blackstaff Tower Faction|Blackstaff Tower]] - 1 |
|Ability Scores=Strength 13 (+1), Dexterity 19 (+4), Constitution 13 (+1);<br> Intelligence 12 (+1), Wisdom 16 (+3), Charisma 9 (-1) | |Ability Scores=Strength 13 (+1), Dexterity 19 (+4), Constitution 13 (+1);<br> Intelligence 12 (+1), Wisdom 16 (+3), Charisma 9 (-1) | ||
|Bonus=+3 | |Bonus=+3 | ||
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|Traits=TRAITS | |Traits=TRAITS | ||
|Attacks=• ''Unarmed:'' +7 to hit, 1d6+4 Bludgeoning, Martial Arts | |Attacks=• ''Unarmed:'' +7 to hit, 1d6+4 Bludgeoning, Martial Arts | ||
− | |Armor Class= | + | |Armor Class=18 (10 + 3 [Wis] + 4 [Dex]+1 [cloak]) |
|Initiative=+5 | |Initiative=+5 | ||
|Speed=50 ft | |Speed=50 ft | ||
|Feats=FEATS | |Feats=FEATS | ||
− | |Hit Points= | + | |Hit Points=60 |
− | |Hit Dice= | + | |Hit Dice=7d8 |
− | |Personality= | + | |Personality= Naive |
− | |Ideals= | + | |Ideals= • Everything has order. By understanding this Order, one can thrive.<br>• Family is Sacred |
− | |Bonds= | + | |
− | |Flaws= | + | |Bonds= Master Dhenor |
+ | |Flaws= • Childhood Trauma<br>• Naive | ||
+ | |||
+ | |||
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
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Darkvision, Fey Ancestry, Mask of the Wild, +2 Dex, +1 Wis, Extra Language | Darkvision, Fey Ancestry, Mask of the Wild, +2 Dex, +1 Wis, Extra Language | ||
===Monk Traits=== | ===Monk Traits=== | ||
− | Unarmored Defense, Martial Arts, Ki, Unarmored Movement, Way of the Monk, Deflect Missiles, Slow Fall, Extra Attack, Stunning Strike, Ki-Empowered Strikes | + | Unarmored Defense, Martial Arts, Ki, Unarmored Movement, Way of the Monk, Deflect Missiles, Slow Fall, Extra Attack, Stunning Strike, Ki-Empowered Strikes, Evasion, Stillness of Mind |
− | *Total Ki: | + | *Total Ki: 7 |
===Way of the Arcane Traits=== | ===Way of the Arcane Traits=== | ||
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*Athlete | *Athlete | ||
==Resources== | ==Resources== | ||
− | * '''Coins:''' x cp • x sp • x ep • 5 gp • | + | * '''Coins:''' x cp • x sp • x ep • 5 gp • 30 pp • Other coins: x |
* '''Gems:''' x | * '''Gems:''' x | ||
===Magic Items=== | ===Magic Items=== | ||
− | * | + | * Potion of Superior Healing(8d4+8) |
+ | * | ||
+ | |||
==Equipment== | ==Equipment== | ||
===Carried Equipment=== | ===Carried Equipment=== |
Latest revision as of 21:02, 9 January 2017
Del
|
Race: Elf (Wood), Class: Monk (Way of the Arcane) Background: Hermit, Alignment: Lawful Neutral Patron Deity: Azuth Factions: Order of the Shining Hand - 4 • Blackstaff Tower - 1 |
Ability Scores
|
Strength 13 (+1), Dexterity 19 (+4), Constitution 13 (+1); Intelligence 12 (+1), Wisdom 16 (+3), Charisma 9 (-1) |
Proficiencies
|
Bonus: +3 Saving Throws: Strength, Dexterity & Wisdom Skills: Perception, Medicine, Religion, Arcana, Acrobatics, Athletics Tools: Flute, Herbalism Kit Languages: Common, Espruar Armor: None Weapons: Simple Weapons, Short swords, Longsword, Shortbow, Longbow |
Traits
|
TRAITS |
Feats
|
FEATS |
Combat
|
Attacks: • Unarmed: +7 to hit, 1d6+4 Bludgeoning, Martial Arts Armor Class: 18 (10 + 3 [Wis] + 4 [Dex]+1 [cloak]), Initiative: +5, Speed: 50 ft Hit Points: 60, Hit Dice: 7d8 |
Social
|
Personality Traits: Naive Ideals: • Everything has order. By understanding this Order, one can thrive. • Family is Sacred Bonds: Master Dhenor Flaws: • Childhood Trauma • Naive |
The world is not to be put in order. The world is order. It is for us to put ourselves in unison with this order. ― Henry Miller
Good order is the foundation of all great things. ― Edmund Burke
Traits
Racial Traits
Darkvision, Fey Ancestry, Mask of the Wild, +2 Dex, +1 Wis, Extra Language
Monk Traits
Unarmored Defense, Martial Arts, Ki, Unarmored Movement, Way of the Monk, Deflect Missiles, Slow Fall, Extra Attack, Stunning Strike, Ki-Empowered Strikes, Evasion, Stillness of Mind
- Total Ki: 7
Way of the Arcane Traits
Arcane Disciple:
- You become proficient in the Arcana skill
- Gain cantrips.
- mage hand
- prestidigitation
- At 3rd, 6th, 11th, and 17th level, you gain an arcane discipline
- Whenever you learn a new arcane discipline, you can also replace one arcane discipline that you already know with a different discipline.
Arcane Disciplines:
- Ghost Fighting. You can spend 2 ki points to be able to perceive and touch ethereal creatures, including damaging them with your unarmed attacks, for 1 minute.
- Wavering Form Technique (6th Level Required). You can spend 3 ki points to cast blur on yourself.
Background Traits
Extra Language, Tool Proficiencies: Herbalism kit, Skill Proficiencies: Medicine, Religion
Feats
- Resilient (Wisdom)
- Athlete
Resources
- Coins: x cp • x sp • x ep • 5 gp • 30 pp • Other coins: x
- Gems: x
Magic Items
- Potion of Superior Healing(8d4+8)
Equipment
Carried Equipment
- In Hand: x
- Worn: Common Clothes
- Cloak of protection (+1 saves and AC)
- Belt: x
- Backpack:
- bedroll
- mess kit
- tinderbox
- 10 torches
- 10 days of rations
- waterskin
- 50 feet of hempen rope strapped to the side of it
Stored Equipment
- Winter Blanket
- Herbalism Kit
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x