Difference between revisions of "SW Hyperspace Travel Times"
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==Astrogation== | ==Astrogation== | ||
Astrogation involves the use of a navcomputer to plot a hyperspace course. The calculations involved are insanely complicated, and require an up-to-date set of charts. | Astrogation involves the use of a navcomputer to plot a hyperspace course. The calculations involved are insanely complicated, and require an up-to-date set of charts. | ||
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* This is an ''Intellect (Astrogation)'' test. | * This is an ''Intellect (Astrogation)'' test. | ||
* '''Difficulty:''' The Difficulty of this test varies starts at a base of [[Image:Difficulty-die.png|18px]]. This is subject to the following modifiers: | * '''Difficulty:''' The Difficulty of this test varies starts at a base of [[Image:Difficulty-die.png|18px]]. This is subject to the following modifiers: | ||
+ | ** ''Outdated, corrupt, or counterfeit navcharts:'' +[[Image:Difficulty-die.png|18px]] | ||
+ | ** ''Ship is Damaged:'' Less than half Threshold: +[[Image:Difficulty-die.png|18px]]. More than half Threshold: +[[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]] | ||
** ''Damaged Astromech or Navcomp:'' +[[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]] | ** ''Damaged Astromech or Navcomp:'' +[[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]] | ||
** ''Quick or Stressed Calculations:'' Upgrade Difficulty once | ** ''Quick or Stressed Calculations:'' Upgrade Difficulty once | ||
− | |||
− | |||
* '''Hyperspace Routes:''' The proximity of both starting point and destination relative to hyperspace lanes is also relevant. The dice for both origin and destination are cumulative. | * '''Hyperspace Routes:''' The proximity of both starting point and destination relative to hyperspace lanes is also relevant. The dice for both origin and destination are cumulative. | ||
** ''Origin or Destination is along a Major Hyperspace Route:'' +[[Image:Boost-die.png|18px]] | ** ''Origin or Destination is along a Major Hyperspace Route:'' +[[Image:Boost-die.png|18px]] | ||
** ''Origin or Destination is along no Route:'' +[[Image:Setback-die.png|18px]] | ** ''Origin or Destination is along no Route:'' +[[Image:Setback-die.png|18px]] | ||
+ | * '''Arrival Point:''' Exactly where the vessel arrives, relative to the destination point, can alter the dice pool as well. | ||
+ | ** ''In atmosphere:'' [[Image:Setback-die.png|18px]][[Image:Setback-die.png|18px]][[Image:Setback-die.png|18px]] + Upgrade Difficulty once. A dangerous and unpredictable trick, this puts the ship into the atmosphere of the planet in question, effectively aiming for hyperspace breach right at the edge of the world's gravity shadow. Upon arrival, the ship takes 1 System Strain for every Silhouette level it has, and the pilot must make a Pilot check (with a Difficulty equal to his vessel's Silhouette -1) to avoid taking an immediate Critical Hit. | ||
+ | ** ''In orbit:'' [[Image:Setback-die.png|18px]][[Image:Setback-die.png|18px]][[Image:Setback-die.png|18px]]. The ship arrives at the edge of the planet's gravity well, and is immediately coasted into its orbit. Pilot must make a Piloting check, (Dif 3) or take 3 System Strain. | ||
+ | ** ''At the edge:'' [[Image:Setback-die.png|18px]][[Image:Setback-die.png|18px]]. The ship arrives within easy sight of the planet in question, right around the lunary sphere (area where most moons orbit a planet). | ||
+ | ** ''Five minutes out:'' [[Image:Setback-die.png|18px]]. The world is clearly visible, though a short distance away. | ||
+ | ** ''Ten minutes out:'' No Modifiers. The ship arrives ten minutes from the destination point. | ||
+ | ** ''An hour out:'' [[Image:Boost-die.png|18px]]. The ship arrives quite a distance away (often closer to the planet's nearest neighbor than the planet itself). The destination is some distance out, with plenty of time to scan the arrival point. | ||
+ | ** ''Edge of system:'' [[Image:Boost-die.png|18px]][[Image:Boost-die.png|18px]]. The ship arrives at the edge of the system in question. This can take 1d10 hours to reach the destination or so, but making a system's-edge jump can be a good way to approach stealthily and/or with ample time to run full scans on the system as a whole. | ||
* '''Time Taken:''' The time it takes to plot an astrogation course is as follows: | * '''Time Taken:''' The time it takes to plot an astrogation course is as follows: | ||
− | ** ''Points in same System:'' | + | ** ''Points in same System:'' 1 turn |
− | ** ''Points in same Sector:'' | + | ** ''Points in same Sector:'' 3 turns |
− | ** ''Points in same Region:'' | + | ** ''Points in same Region:'' 5 turns |
− | ** '' | + | ** ''Points in different Regions:'' 10 turns, plus 5 turns per "band" of space between Points |
===Results=== | ===Results=== | ||
+ | One [[Image:Success-result.png|18px]] is required to accomplish the task in the base time, arriving 10 minutes flight from the target destination,. Other results can be spent as follows: | ||
+ | {| border="0" cellpadding="5" align="center" width="600 px" style="text-align: left;" | ||
+ | |-style="background:black; color:white" | ||
+ | |'''Cost''' || '''Result Options''' | ||
+ | |-style="background:powderblue;" | ||
+ | | [[Image:Success-result.png|18px|center]] || x | ||
+ | |-style="background:ghostwhite;" | ||
+ | | [[Image:Advantage-result.png|18px|center]] || x | ||
+ | |-style="background:powderblue;" | ||
+ | | [[Image:Triumph-result.png|18px|center]] || x | ||
+ | |-style="background:ghostwhite;" | ||
+ | | [[Image:Threat-result.png|18px|center]] || x | ||
+ | |-style="background:powderblue;" | ||
+ | | [[Image:Despair-result.png|18px|center]] || x | ||
+ | |} | ||
==Hyperspace Travel Times== | ==Hyperspace Travel Times== |
Revision as of 20:57, 20 January 2017
Astrogation
Astrogation involves the use of a navcomputer to plot a hyperspace course. The calculations involved are insanely complicated, and require an up-to-date set of charts.
Test
- This is an Intellect (Astrogation) test.
- Difficulty: The Difficulty of this test varies starts at a base of . This is subject to the following modifiers:
- Hyperspace Routes: The proximity of both starting point and destination relative to hyperspace lanes is also relevant. The dice for both origin and destination are cumulative.
- Arrival Point: Exactly where the vessel arrives, relative to the destination point, can alter the dice pool as well.
- In atmosphere: + Upgrade Difficulty once. A dangerous and unpredictable trick, this puts the ship into the atmosphere of the planet in question, effectively aiming for hyperspace breach right at the edge of the world's gravity shadow. Upon arrival, the ship takes 1 System Strain for every Silhouette level it has, and the pilot must make a Pilot check (with a Difficulty equal to his vessel's Silhouette -1) to avoid taking an immediate Critical Hit.
- In orbit: . The ship arrives at the edge of the planet's gravity well, and is immediately coasted into its orbit. Pilot must make a Piloting check, (Dif 3) or take 3 System Strain.
- At the edge: . The ship arrives within easy sight of the planet in question, right around the lunary sphere (area where most moons orbit a planet).
- Five minutes out: . The world is clearly visible, though a short distance away.
- Ten minutes out: No Modifiers. The ship arrives ten minutes from the destination point.
- An hour out: . The ship arrives quite a distance away (often closer to the planet's nearest neighbor than the planet itself). The destination is some distance out, with plenty of time to scan the arrival point.
- Edge of system: . The ship arrives at the edge of the system in question. This can take 1d10 hours to reach the destination or so, but making a system's-edge jump can be a good way to approach stealthily and/or with ample time to run full scans on the system as a whole.
- Time Taken: The time it takes to plot an astrogation course is as follows:
- Points in same System: 1 turn
- Points in same Sector: 3 turns
- Points in same Region: 5 turns
- Points in different Regions: 10 turns, plus 5 turns per "band" of space between Points
Results
One is required to accomplish the task in the base time, arriving 10 minutes flight from the target destination,. Other results can be spent as follows:
Cost | Result Options |
x | |
x | |
x | |
x | |
x |
Hyperspace Travel Times
- The number given is the time in hours it takes to travel from one location to another.
- If both sites are within the same 90º arc, halve the resultant number.
- If both sites are in the same Sector, travel duration is 1d10 hours.
- If both sites are in the same System, travel duration is 1 hour.
Travelling From | Deep Core | Core Worlds | Colonies | Inner Rim | Expansion Regions | Mid Rim | Outer Rim | Wild Space | Unknown Regions |
Deep Core | 12 | 18 | 24 | 48 | 72 | 96 | 120 | 144 | 168 |
Core Worlds | 24 | 6 | 24 | 36 | 60 | 84 | 96 | 120 | 144 |
Colonies | 48 | 24 | 12 | 24 | 48 | 72 | 96 | 120 | 96 |
Inner Rim | 72 | 36 | 24 | 18 | 24 | 48 | 72 | 96 | 72 |
Expansion Region | 96 | 60 | 48 | 24 | 24 | 24 | 48 | 72 | 96 |
Mid Rim | 120 | 84 | 72 | 48 | 24 | 36 | 24 | 48 | 72 |
Outer Rim | 144 | 96 | 96 | 72 | 48 | 24 | 48 | 24 | 60 |
Wild Space | 168 | 120 | 120 | 96 | 72 | 48 | 24 | 12 | 120 |
Unknown Regions | 192 | 144 | 72 | 72 | 60 | 72 | 96 | 120 | 48 |