Difference between revisions of "Zashto Tis"

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==Weapons & Gear==
 
==Weapons & Gear==
*'''Standard Lightsaber:''' 5/5 HP • Dam 7 • Crit 1 • Breach 1, Sunder, Relflect, Superior, Accurate +2  
+
*'''Standard Lightsaber:''' 5/5 HP • Dam 7 • Crit 1 • Breach 1, Sunder, Relflect, Superior, Accurate +2
 +
:: Blood-orange with an orange aura.
 
**Attachments:
 
**Attachments:
 
***''Etaan Crystal¹'': Vicious +1 [0/1] • Damage +1 [0/2] • Crit -1 [1/1] • Innate Parry [0/1] • Innate Reflect [1/1]  
 
***''Etaan Crystal¹'': Vicious +1 [0/1] • Damage +1 [0/2] • Crit -1 [1/1] • Innate Parry [0/1] • Innate Reflect [1/1]  

Revision as of 16:56, 23 April 2017

Zashto Tis
Zashto-Tis-2.jpg
Species: Togruta • Career: Sentinel • Specializations: Sentry/Shien Expert
Motivations: Injustice - Oppression

Morality: 45 • Emotional Strength: Malleability • Emotional Weaknesses: Weariness
Conflict: 0

Characteristics
Brawn 1 Agility 2 Intellect 2
Cunning 5 Willpower 2 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) 1*
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) 1* Spacer2.jpg Cool (Prs) -
Coordination (Agl) 1* Spacer2.jpg Deception (Cun) 1*
Discipline (Will) - Spacer2.jpg Leadership (Prs) -
Mechanics (Int) - Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) 2*
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) 1* Spacer2.jpg Skullduggery (Cun) 2*
Stealth (Agl) 2* Spacer2.jpg Streetwise (Cun) -
Survival (Cun) - Spacer2.jpg Vigilance (Will) 2*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) 2* Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) 1* Spacer2.jpg Education (Int) -
Lore (Int) - Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
Sentry: Toughened, Uncanny Reactions, Slight of Mind, Dodge, Fear the Shadows, Improved Reflect, Force Rating, Grit, Reflect, Saber Throw
Shien Expert: Reflect, Street Smarts, Shien Technique, Reflect, [Improved Reflect], Reflect, Disruptive Strike
Racial: Pack Instincts
The Force
Force Rating: 2
Force Powers:
Primary: Alter
Move: Basic
Bind: Basic, Range (left), Magnitude (l.center), Control (right)
Secondary: Sense
Sense Basic, Control (left), Duration (left), Strength (left)
Tertiary: Control
Enhance: Basic, Control (Right)
Combat
Soak: 1 • Armor: 0
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 13 • Strain Threshold: 13
Weapons
Lightsaber
Experience Points
Earned: 0 (Racial 0• PreGame 0 • Current Game 0)
Spent Experience
0 (Unspent: 0)


Background

Zashto Tis was born on Shili, but didn't spend very much time there. When he was still very young, the village he was born in was attacked by slavers while the hunters were away, those left behind were either killed or taken as slaves. Zashto was among the children taken that day.

More to come.

Motivation

Injustice - Oppression
Zashto fights for the underdog as long as their plight is unjust. Whenever he travels to a region where the ruling entity is oppressing a faction of the society, he will do what it takes to end that oppression. This could be as simple as bringing to light an oppressed group exists, up to inciting a coup against the oppressive government.

Conflict

4/23 Game - 1 (Fear the Shadow)

Weapons & Gear

  • Standard Lightsaber: 5/5 HP • Dam 7 • Crit 1 • Breach 1, Sunder, Relflect, Superior, Accurate +2
Blood-orange with an orange aura.
    • Attachments:
      • Etaan Crystal¹: Vicious +1 [0/1] • Damage +1 [0/2] • Crit -1 [1/1] • Innate Parry [0/1] • Innate Reflect [1/1]
      • Refocusing Lens: Accurate +1 • Accurate +1 [1/1]
      • Shien Reverse Grip Customization: Add Advantage-result.png to all Lightsaber (Cunning) checks, add Threat-result.png to all other Lightsaber checks
      • Superior Hilt: Add Advantage-result.png to all checks made with it • Damage +1
¹Used Mod point to replace
  • Standard Robes:
  • Armored Robes: 2/2 HP • Def 1 • Soak 3 • Enc 4
    • Attachments:
      • Superior': -1 Enc, +1 Soak
      • Energy Dispersion System': When reducing damage dealt to wearer, count soak value as 2 higher.

Zashto-armor-Red.jpg

Jedi Utility Belt

Enc 0
This utility belt is standard issue for all Jedi. It is a wide belt with a clip for a lightsaber on the left side, a variety of precise containers for the standard issue equipment (noted below), and a variety of small but secure pouches along the back of it. It increases a Jedi's Encumbrance threshold by 1.

  • A99 Aquata Breather: Enc 0 A small device that uses tiny tanks of supercompressed oxygen and built-in filtrations to allow the user to breathe in harsh environments, including underwater, in space, and in noxious gas.
  • Jedi Beacon Transceiver: Enc 0 A small encoded subspace receiver beacon with a display screen and communications transceiver. It can receive broadcasts from the Jedi Beacon in the Temple on Coruscant, or from other Jedi Beacon Transceivers. A Jedi can quickly transmit an Emergency Code Nine-Thirteen, to any beacon transceiver in range, calling for immediate assistance.
  • Lightsaber Maintenance Kit: Enc 2 A small multitool for electronics work. It qualifies as a tool kit for the purpose of making Mechanics tests, and grants an automatic Advantage-result.png to all rolls to repair or build lightsabers.
  • SoroSuub Corporation Hush-98 Personal Comlink: Enc 0 A handheld communications device that allows vocal transmission and reception. It is equipped with variable frequencies, encoding, a locator, silence projectors that create a field of white noise around the user (allowing for private conversations) and can also be used to transmit complex data by connecting it to other devices. Those assigned to Jedi are set up to access the secure frequencies used by the Jedi Order, and to transmit using the encrypted protocols used by the Order (which are updated every time one of these comlinks is brought near a Jedi cruiser or similar ship). They have a range of 100 km, though all Jedi cruisers and larger ships have significant boosters to expand that range tenfold, and many planets with a strong Jedi presence have satellites in orbit that provide orbital and planetary range for the little devices.
  • SoroSuub Corporation Imagecaster Holoprojector: Enc 0 A small circular holoprojector with small arms that can be used to stand it on level surfaces. It holds up to 100 minutes of holo recordings, and can be used to play or record holo recording, though it cannot be send or receive images. It can, however, be connected to other transmission devices (including the Hush-98) to do so. These are usually loaded with holomaps of destinations where Jedi are being sent on mission.
  • Stimpacks (2): Enc 0 Simple injectors with several doses of a medical cocktail that includes stimulants, anti-inflammatories, coagulants, and similar ingredients. Each use of one (which takes a Maneuver) heals 5 wounds, minus one wound per additional stimpack the user has already injected that day.
  • Survival Rations: Enc 0 Capsules with super-charged nutrient compounds. Each utility belt carries 30 capsules.
  • Glowrods (2): Enc 1. Source of illumination at respectable ranges.
  • Other Equipment: xxx

Talents

Racial

Pack Instinct
When performing the assist maneuver, Togrutas grant Boost-die.png Boost-die.png instead of Boost-die.png.
Special Abilities
Togruta begin the game with one rank in Perception

Languages

Languages
Togruti
Basic

Sentinel/Sentry

Toughened (1,1)
Gain +2 wound threshold
Uncanny Reactions (1,2)
Add Boost-die.png per rank to Vigilance Checks
Slight of Mind (1,3)
Add Boost-die.png per rank to Stealth checks, unless immune to force powers
Dodge (1,4)
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Fear the Shadows (2,4) Conflict.png
Perform the Fear the Shadows action; make a Hard (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) Deception check to force a single minion group or rival to flee the encounter.
Improved Reflect (2,5)
When parrying a hit that generated Despair-result.png or Threat-result.png Threat-result.png Threat-result.png, may hit one attacker in medium range with the same damage as the initial hit, after original attack resolves.
Force Rating (1,5)
Gain +1 Force Rating
Grit (3,1)
Gain +1 strain threshold
Reflect (3,2)
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Saber Throw (3,2)
As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add Force-die.png up to Force rating. Must spend EitherForce-result.png and succeed to hit target. Spend EitherForce-result.png to return weapon to hand.

Sentinel/Shien Expert

Reflect (4,1)
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Street Smarts (3,1)
Remove Setback-die.png per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Shien Technique (3,2)
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Reflect (4,2)
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Improved Reflect (4,3) Purchased in Sentry
When parrying a hit that generated Despair-result.png or Threat-result.png Threat-result.png Threat-result.png, may hit one attacker in medium range with the same damage as the initial hit, after original attack resolves.
Reflect (4,4)
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Saber Throw (4,3) Purchased in Sentry
As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add Force-die.png up to Force rating. Must spend EitherForce-result.png and succeed to hit target. Spend EitherForce-result.png to return weapon to hand.
Disruptive Strike (3,5)
As an action, make a Lightsaber (Cunning) attack. Add Force-die.png up to Force rating. Spend EitherForce-result.png to add Failure-result.png to the next combat check the target makes.

Ranked Talents total

  • Reflect 4 (5 with lightsaber)
  • Dodge 1
  • Grit 1
  • Toughened 1
  • Force Rating 1

Force Powers

Alter Group Powers

50 XP

Move

Basic Power
The Force user can move small objects via the power of the Force.
The user may spend EitherForce-result.png to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.

Bind

Basic Power 15xp
The Force user restrains an enemy, preventing the target from acting.
The user may spend EitherForce-result.png to immobilize a target within short range until the end of the user’s next turn. If the user used any DarkForce-result.png to generate EitherForce-result.png, the target also suffers 1 wound per EitherForce-result.png spent on the check (ignoring soak).
Range 10xp
Spend EitherForce-result.png to increase power’s range by a number of range bands equal to Range upgrades purchased.
Magnitude 15xp
Spend EitherForce-result.png EitherForce-result.png to affect 1 additional target within range per rank of Magnitude purchased.
Control 10xp
Spend EitherForce-result.png. While affected by Bind, a target suffers strain equal to the user’s Willpower whenever the target takes an action.

Sense Group Powers

30 XP

Sense

Basic Power
The Force User can sense the Force interacting with the world around him.
The user may spend EitherForce-result.png to sense all living things within short range (including sentient and non-sentient beings).
The user may spend EitherForce-result.png to sense the current emotional state of one living target with whom he is engaged.
Control 10xp
Ongoing effect: Commit Force-die.png. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Duration 10xp
Sense’s ongoing effects may be triggered one additional time per round.
Strength 10xp
When using Sense’s ongoing effects, upgrade the pool twice, instead of once.

Control Group Powers

10 XP

Enhance

Basic
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend EitherForce-result.png to gain Success-result.png or Advantage-result.png (user’s choice) on the check.
Control 10xp
Take a Force leap action; make an Enhance power check. The user may spend EitherForce-result.png to jump horizontally to any location in short range.

Experience Expenditures

System Symbols

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png

Light Side Point: LightForce-result.png Dark Side Point: DarkForce-result.png Force Point (Either): EitherForce-result.png

Other

Conflict Conflict.png